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Need advise on improving DPS.
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Post by
Lolstorm
Hey guys,
I am playing a lvl80 dwarf warrior since 2 years now and I still love him, but I am having some trouble with his crappy DPS. Sinds last week I started gemming ArP and it worked out pretty well, but still is my dps too low for what I expect it should give. So does any of you have some suggestions for my warrior, that would be great.
Yesterday while fighting koralon I had 5.3k dps, which was the highest I'd ever had before.
Note: I know I am -not- expertice capped, but I am trying not to gem for it, but just waiting for some expertise gear.
Link:
http://eu.wowarmory.com/character-sheet.xml?r=Stormrage&n=Eloivane
Many thanks.
Post by
356969
This post was from a user who has deleted their account.
Post by
Yipiyuk
Never gem for crit, please...
Seeing as you're quite a bit away from the expertise cap, i'd recommend you switching the (useless) talents from Unbridled Wrath into Weapon Mastery.
Get 2 points in Unrelenting Assault, either from Trauma if you run with a feral tank, or from imp. Execute.
Other than that, you're a bit over hit cap, so if you can find some replacements, like mjollnir runestone from Thorim10 hardmode, you would improve your dps a bit.
Post by
Porcell
Couple things I'm seeing.
You are using a cheap bracer enchant. Use 50 AP instead of 38
Since you are over the hit cap, you would be better off using Greater Assault (32 AP), instead of Icewalker (12 crit with 12 hit wasted).
Putting the prismatic Nightmare Tear in your belt socket is a total waste. The whole reason of using a Nightmare Tear is so you can get a free socket bonus while meeting your Meta Requirement. If you swapped the Nightmare Tear into your leg's yellow socket, it would be a free gain of 6 strength.
You are 44 hit over the cap. You are also under Expertise cap. The best and fastest way to fix this problem would be to get
Belt of the Titans
crafted. It's a straight up trade of Expertise for Hit, and you actually get a bit more out of it from the extra sockets. Note if you did get this made, you'd have to keep Icewalker on your boots because you'd need that little bit of hit. Dropping the belt and keeping Icewalker would put you at 258 hit, 5 under the cap.
That's about it. You are correct in gemming for ArP. You are at ~40% passive from gear, plus 10% from Battle stance, plus 43% from Grim Toll proc.
Post by
marklartank
you need the expertise. ignoring it until you get upgrades is not a very good strategy. weapon mastery gives you 2% for free, and is far more valuable than 2/2 improved execute. it also puts you very close to what you need; that on top of expertise food, and you won't have to gem for it.
and, um.... 0/2 for
UA
? that's sort of a cornerstone of the arms tree. drop UW, which is a terrible arms talent.
kologarn can be deceiving for melee since we can hit 3 targets at the same time, so interpret those meters carefully
.
edit: oops, l2read
Post by
Yipiyuk
kologarn can be deceiving for melee since we can hit 3 targets at the same time, so interpret those meters carefully.
He wrote Koralon ;)
Post by
Lolstorm
Thanks for all the good advises guys. ^^
I dont see anything wrong about your build. Its mighty fine ^^. But I would recommend to go crit gems untill you get 40% unbuffed. Since you allready got Grim toll. So you can actualy affort to change your Armor pen gems.
If you want some inspiration. My armory is bellow this and is a 7+k dps monster on single target.
I personally gemming ArP is much better. And the 'cap' is 100%, so I can gem for it.
Never gem for crit, please...
Seeing as you're quite a bit away from the expertise cap, i'd recommend you switching the (useless) talents from Unbridled Wrath into Weapon Mastery.
Get 2 points in Unrelenting Assault, either from Trauma if you run with a feral tank, or from imp. Execute.
Other than that, you're a bit over hit cap, so if you can find some replacements, like mjollnir runestone from Thorim10 hardmode, you would improve your dps a bit.
Good advise, I'll switch 2 talent points from Unbridled Wrath to weapon mastery. (22 w/o WM, 14 w/ WM, right?) I'll look if I can get a Mjonllnir Runestone.
Couple things I'm seeing.
You are using a cheap bracer enchant. Use 50 AP instead of 38
Since you are over the hit cap, you would be better off using Greater Assault (32 AP), instead of Icewalker (12 crit with 12 hit wasted).
Putting the prismatic Nightmare Tear in your belt socket is a total waste. The whole reason of using a Nightmare Tear is so you can get a free socket bonus while meeting your Meta Requirement. If you swapped the Nightmare Tear into your leg's yellow socket, it would be a free gain of 6 strength.
You are 44 hit over the cap. You are also under Expertise cap. The best and fastest way to fix this problem would be to get
Belt of the Titans
crafted. It's a straight up trade of Expertise for Hit, and you actually get a bit more out of it from the extra sockets. Note if you did get this made, you'd have to keep Icewalker on your boots because you'd need that little bit of hit. Dropping the belt and keeping Icewalker would put you at 258 hit, 5 under the cap.
That's about it. You are correct in gemming for ArP. You are at ~40% passive from gear, plus 10% from Battle stance, plus 43% from Grim Toll proc.
First of all, I ain't such rich to afford the most expensive enchants etc, so that won't work for me.
Good tip for correctly using my nightmare's tear. I will also buy (atleast try to farm for the mats) the belt, and put a 10/10 hit expertise + 20 expertise gem in it. And I'll buy the recipe for food ^^
Also, the battle stance bonus for me is 16%, not 10%. (+2 set bunos tier9)
you need the expertise. ignoring it until you get upgrades is not a very good strategy. weapon mastery gives you 2% for free, and is far more valuable than 2/2 improved execute. it also puts you very close to what you need; that on top of expertise food, and you won't have to gem for it.
and, um.... 0/2 for
UA
? that's sort of a cornerstone of the arms tree. drop UW, which is a terrible arms talent.
kologarn can be deceiving for melee since we can hit 3 targets at the same time, so interpret those meters carefully
.
edit: oops, l2read
Yup, as I already said in my replies above I will gem a lil bit expertise, and put 2 talents points in WM. But since execute is a mayor damage output I think I'll take the 2 talents points out of Unbridled Wrath.
Post by
Yipiyuk
You still need those points in unrelenting assasult ;)
Post by
Lolstorm
You still need those points in unrelenting assasult ;)
I've seen alot of arms warrior builds and non of them had UA 2/2.
Post by
Porcell
You still need those points in unrelenting assasult ;)
I've seen alot of arms warrior builds and non of them had UA 2/2.
Then you've seen a lot of bad arms warrior builds. Unrelenting Assault is at least a 1% DPS increase per talent point. Every arms build should have 2/2 UA.
And stop using bold tags for your entire post.
Post by
152897
This post was from a user who has deleted their account.
Post by
Docholiday77
Jesus christ, stop trying to reinvent the wheel. They are cookie cutter specs for a reason, use one.
Post by
marklartank
UA is a good talent. I would drop 2 points in imp ms for UA.
why would you take the points from MS and not execute?
Post by
152897
This post was from a user who has deleted their account.
Post by
marklartank
improved execute adds a small fixed damage increase, that does not scale at all with gear.
improved mortal strike does two things:
first, a small fixed damage increase that doesn't scale with gear (although if it multiplies crit damage, it's worth a little more than 76 damage).
however, it's the reduced cooldown that does scale with gear and makes it much more valuable than execute. the shorter the cooldown, the more MS you will get in over a fight. that kind of damage increase will be noticeable.
because MS is on a fixed cooldown, it should be at the TOP of the priority list, not the bottom. everything else is a proc that you have time to use after squeezing in your MS if it's up.
Post by
152897
This post was from a user who has deleted their account.
Post by
Lolstorm
http://www.wowhead.com/?talent#LhrcbfIt0bbRdRuioGx00xb
?
Post by
Haxzor
http://www.wowhead.com/?talent#LhrcbfIt0bbRdRuioGx00xb
?
congrats, you found the cookie cutter
Post by
marklartank
OP is on a fixed cd. You know when the next OP is coming and for that reason you have to over almost everything get overpower off before the proc refreshes. What this means is OP is low priority till you get near the 3 seconds left on proc then its top prority.
Execute is always priority over everything as well. You never know when the next sudden death is coming if you dont use it your proc could overlap. You can get back to back sudden deaths and losing out on that is going to be worst then waiting one second on MS.
MS is rage inefficent though his damage as well. It is a dps loss to ignore MS and slam in its place but its not that bad. When rage starved this can actually be neccesary.
Also for the last 20% you wont even touch MS its just rend op and execute.
I will say this is a close comparision between where 2 talent points go though. I would say it mostly depends on your personal MS prority. I personally already hit the exp cap without weapon mastery or gem/chants so i have both.
Also since were talking only 2 points from imp MS to imp execute its only a 50 damage loss on each second and 6/10ths of a second on cd time (which could often fall within the GCD time.)
i'm going to have to disagree with your reasoning. OP procs give you time to use them up, and so can wait for a couple GCD's. SD is also a proc with plenty of time to use. let's say everything procs at once - you can easily use your MS, then SD, then OP all in time. doing it this way you have a CHANCE to miss out on one SD proc, but it's only a chance. if you do SD first, then you are guaranteed to have fewer MS in the fight since it's a fixed cooldown.
MS might use more rage, but with decent gear, rage is not an issue. although under 20%, i agree with you about dropping MS since execute is always up.
at very low gear levels, i do remember that putting MS first could cause rage issues, but this goes away fairly quickly.
Post by
Victarious
Let's talk priorities.
#1 is keeping Rend up, as we all should know. The damage isn't huge, but is noticable, and of course it makes your Overpower go.
#2 is Execute, over anything else. It scales (albeit slightly), and damage per rage, it's the best bang for your buck. More importantly, you need to use your Sudden Death procs as soon as able, or a second proc could overwrite the first and you'd miss out on one.
Now we get to the heart of the debate, and here it gets tricky.
In the sense that you don't want to waste a Taste for Blood proc, Overpower is your next priority. But, TFB procs at a somewhat fixed duration. You know that you have six seconds -- 4GCDs -- to use your OP. Therefore, as Marklar said, you'd prioritize MS over OP
unless your Taste For Blood is about to proc again.
If you waste a proc, now you've essentially replaced an Overpower with a Slam. Bad juju.
So what does this mean about Improved MS vs. Improved Execute? Well. For starters, Execute should most certainly be doing more of your damage in a fight, unless the RNG gods hate you something fierce. But again, like Marklar said, the real hotness of Imp MS is the CD reduction. Because of how we will prioritize -- MS over OP -- two points in Imp MS will make a big difference.
Why two? Two will reduce the cooldown of MS to 5.333... Remember that OP, for Arms warriors, has a GCD of only one second. That means that if you MS, OP, and Slam twice,
only 5 and a half seconds have gone by,
instead of six. So, if your MS is improved by at least two points, its cooldown will be up and ready to go. Otherwise, you have to wait another GCD, or waste time waiting for MS to become ready.
Speccing at least 2/3 in Improved Mortal Strike will let you use it more often, due to the nature of Unrelenting Assault and how Overpower works with the GCD. And using Mortal Strike more often will lead to it being a bigger part of your DPS, increasing its value and the value of its glyph (which all Arms warriors should be using). Does that justify taking Imp MS over Imp Execute? I'm not saying one way or the other, but it is a valid choice to make. On the other hand, fury is absolutely dead on when he says that you'll essentially spam Execute for 1/5 of any given fight, and Imp Execute will make that a lot more profitable.
I'm not trying to advocate either one, just trying to offer some perspective.
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