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Need Advice (Prot Paly) -- Gear/Gem Check
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Post by
roadspill
Well currently I feel the enchants are good, but I'm just feeling that I've probably gemmed my stuff wrong.
http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Scurrilous
Take a look at the gear, lemme know what you think. Even gear upgrades lemme know.
Post by
89503
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Post by
roadspill
I mean I feel the gear/gems is fine, I've just had a few people just look at my gear and not know what was wrong with it, but they just had a feeling that something wasn't right when it comes to gems.
The biggest thing that I have problems with the most is that consecrate does nothing for threat. I can lay it down, toss AvSh, and hammer and I still have mobs run right by.. (Mainly Kologarn)
IDK I'm just not sure. For boss tanking I have seriously no problems I feel.
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89503
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Post by
84594
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344749
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84594
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Post by
Boeck
With what iirc is the threat multiplier for holy 2.44.. meaning it does a whole 602 TPS.
Not to nit-pick, but it's 1.9 x 1.43 = 2.71.
As for Kologarn. Whenever the arm is about to drop, we have all melees hop over to the body and let casters/ranged finish it off. Whoever pulls the short straw for add tanking will drop their AoE (Consecration or Death & Decay) slightly closer to the group than where the adds will spawn. Sometimes they will spawn out farther and miss it completely if you had Cons dropped directly where they come, and other times it just won't be enough time for 1 tick to happen. Having it a little farther out ensures at least 1 will. The only other thing is to make sure your DPS aren't AoE'ing them down before you even have a chance to get them glued to you. Doesn't have to be a long time, just enough so that it's more than a tick or two of Consecration holding them.
Post by
slasher0161
ANYWHO, gear wise... you gem for dodge a lot... eh, you probably would have less dodge (probably ~24%) if you changed up and went for more stam. You style is different, but far from bad :)
Thats true right there, but wowgeek i'll do some quick math in a second but i know changing my gemming on my prot set from pure stam (roughly 21% dodge) to mostly dodge gems (24.4% dodge) i was better off with the dodge gems as i lost in total about 1.6k health ub.
Sorry for going off topic a bit but figured it had to be said.
Post by
116970
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Post by
roadspill
I mainly gemmed for dodge to push avoidance up. but I could probably do more stam now, I'm probably pushing 106-107% avoidance based on the old avoid macro from 3.1.1
Its probably still right though.
edit: but to be honest I like socket bonus.
Post by
Squishalot
With what iirc is the threat multiplier for holy 2.44.. meaning it does a whole 602 TPS.
Not to nit-pick, but it's 1.9 x 1.43 = 2.71.
Gee wilickers Mr. Wilson that sure seems pretty weak when DPS can bust out 2,500 - 4,500 DPS on AoE pulls.
Sorry, I have to nit-pick as well, but this one is much more of an argument breaker. 2500-4500dps on AoE pulls is across multiple targets, not single target damage per second. Consecrate will be 602 single target threat per second. Assuming the 2500-4500 is based on 5 targets, the AoE will be 500-900 damage per second.
602 (670 by Boeck's numbers) vs 500-900, subtracting any threat-reducing abilities that the DPS might have. As an undergeared pally, I've haven't had any major issues in tanking for my T7 boomkin brother, AoE or otherwise. The only issue might be if you need to catch up with ongoing healer threat on adds mid-fight, possibly, or if your DPS start AoE'ing before you start, and you need to get 20% up to take aggro back. In that case, you know the rule - if the DPS dies...
Post by
84594
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Post by
Squishalot
Yeah, I know where you're coming from. Just saying that a pally tank's consecrate can keep up with a decent amount of dps aoe pwnage. No matter what you do, you're always going to lose aggro if the dps are trigger happy Ulduar geared irresponsible tryhards, other than maybe single target dps.
I mean, by your argument, HotR will do around 3000 threat per 6 seconds, plus the consecrate is total 1200 tps. Comparing that to a Warlock's SoC, with crits, and you're going to be in trouble. Then again, all a Druid needs to do is Typhoon them off the consecrate, and it's all gone, they're not even in HotR range anyway.
All I was trying to say was, we can build up a reasonable amount of threat, allowing the dps to build up a reasonable amount of damage. If we can keep up with Hurricane using just Consecrate, that's not too bad. But in such circumstances, if the mobs are running through and away from us, then a dps'er somewhere is generally being irresponsible.
Post by
139821
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Post by
zoomie
As for Kologarn. Whenever the arm is about to drop, we have all melees hop over to the body and let casters/ranged finish it off.
I hope you mean that melee simply switches target to the body, and not that they actually walk over to the body. If your melee dps is standing under the arm and dpsing, its possible your making the encounter a lot harder depending on how eye beams work out. Melees feet gets planted right in front of the boss and never moves and can hit both arms and the body.
Post by
zoomie
If your having AOE tanking troubles, and are primarily an off tank, I would recommend
Glyph of Hammer of the Righteous
over
Glyph of Judgement
.
That really isn't a good idea. The glyph makes it hit 4 targets instead of 3, and theres 5 of them. So theres still 1 that wont get hit. The best thing to do is concecrate, hammer of the righteous, and throw your frisbee shield at one of the two mobs that wasn't hit by hammer. chances are all 5 targets will get hit by something. If not, if one of the adds starts walking away, hit it with exorcism or judgement. Now even if that fails, you have two taunts. Use them.
It isn't rocket science and doesn't require someone to waste a half decent glyph with a completely useless failure of a glyph.
Post by
roadspill
So I've decided on this build, includes glyphs, I am replacing Righteous Def for the Divine Plea glyph unless told otherwise. I like the non-missable RDef
http://www.wowhead.com/?talent#sZV0tAbuMusIufdxf0hbc:0pGmcz
Gems I still have not figure out what I can do.
I chose to do the Def/BV meta for the purposes of threat, Stam+arm is also good too, just idk.
**Key thing is I like Socket Bonus** I will try whatever I can to find the right gem to atleast get socket bonus. Stick to that for gemming the gear.
Mainly I'm looking for gemming ideas that I can get done to do some testing. I tried using RAWR, but its using built in gemming concept. not sure its the most optimum.
Post by
65116
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Post by
84594
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