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Need a little help for arcane gearing and gemming <3
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Post by
387023
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Post by
Ethiery
I gem all out SP, or, depending on the socket bonus.
If you've got a blue socket persay and the bonus is something like "+4 int" ignore it. Drop a 23SP gem in it and move on.
However, on items like Spectral Kris the socket bonus is worth getting.
That said, should you wanna gem for the socket, here's a good rule of thumb.
Red - SP
Blue - SP/Spirit
Yellow - SP/Haste
This being said of course as long as you're hit capped. Which, being as a mage in blues can be hit capped with arcane so easily....
Don't gem Crit, it scales wretchedly.
Post by
danroe
In patch 3.2.2 you may want to gem for Haste instead, because of the changes to Arcane Blast and Missile Barrage.
(Just maybe)
Post by
138583
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Post by
Ethiery
I gem all out SP, or, depending on the socket bonus.
(...)
However, on items like Spectral Kris the socket bonus is worth getting.
(...)
Don't gem Crit, it scales wretchedly.
Hypocrisy?
I gem all out SP?
I have no slots with a crit gem of any sort?
If you're referring to the socket BONUS of Spectral Kris being "crit" then yeah. It is worth getting it. You can even Rawr it to see that the SP/Spirit gem is alittle better than the +23SP gem.
Post by
57495
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Post by
293902
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Post by
nickseng
isn't arcane now hit>sp>haste>spr>crit=int or so. i'm a fire mage and not sure about all this but i'm almost positive spr is better than crit now. i know it's spr=crit for fire
Nope, spirit is never better than crit at any spec. If you want crit, it's better to stack crit than spirit.
Edit: The part about spirit = crit for fire. Where did you get that from? Spirit still scales slower than crit for crit%, and IIRC, spirit takes up more itemization points than crit rating.
Post by
293902
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Post by
209234
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293902
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Post by
nickseng
I get where you're coming from, but getting your spirit to 1k means losing out on a lot of stats. You don't get a lot of choice in your gear, so the only other way you can stack spirit is by gemming and enchanting.
Seeing as we mostly gem and enchant for SP, this leads me to believe that by stacking Spirit, we're doing it at the cost of SP. Are those amount of Crit really worth in place of Spellpower? My gut tells me no for FB/TTW, and maybe for FFB. Of course, FFB doesn't get SotM, which makes the scaling slightly worse.
As for Arcane, we don't really rely of spirit regen much these days. Most of our mana regen comes from Replenishment, mana gems, and 2-minute Evos. That's why most Arcane mages won't use Mage Armor in raids.
I think it's also a huge fallacy to assume that Spirit benefits 2 stats: regen and crit. This is because that in order to boost regen, we really need to use Mage Armor; and to boost crit, we need to use Molten Armor. As we can't have both armors at the same time, this argument is really pointless. You either stack Spirit for regen, or for Crit, not both.
YMMV. :)
Post by
204878
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293902
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Post by
nickseng
WHOAWHOA. I never ever said someone should aim to stack spr. But with everyone going for 245 gear, ur not gonna get to pick and choose opitmal pieces everytime. However, i of course agree and ALWAYS stack for sp for fire.
however as for ur arcane arguement, i was thinking useing molten armor(glyphed) with that there.
http://www.wowhead.com/?spell=18464
But that's the thing. There's almost no way you're gonna get 1k spirit unless you stack for it.
Spirit regen has been massively nerfed. True, Meditation got boosted to account for it, but our Mage Armor glyph didn't. Early in the days, we ran with glyphed Mage Armor because it gave us 80% in-combat regen. Since the spirit nerfed, there's no way we can get as much in-combat regen as we did previously*, so there's probably no point in actively choosing gear with better spirit or not.
*When spirit-regen got nerfed by 40%, Meditation got boosted from 30% to 50% to compensate. However, even with 100% in combat regen, that's still only the same amount as 60% previously, hence, it will always be lower than the 80% we could achieve before.
Post by
387023
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293902
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Post by
nickseng
Haha, ok.
So in a theoretical world where we have to choose between spirit and crit:
Crit rating has only one purpose, that is, to increase your critical strike chance. It takes approximately 45.91 crit rating to increase it by 1%(each crit rating increases your crit chance by
0.0218
% ).It's a linear increase.
With Molten Armor, Spirit also increases your critical strike chance. However, it's slightly more difficult to calculate because of so many other external factor. I'll try to list them down.
Talent and buff that affects per point of spirit:
SoTM: 10%
Bok: 10%.
Did I miss anything? I'm not accounting those talents that are addictive, since they do not directly affect the value of each point of spirit
So in essence, each point of spirit actually increase spirit by 1.2
Molten Armor + glyph converts 55% percent of your spirit to crit. The T9 set further increases that by 15%, for a total of 70%.
Hence, it would take approximately 54.64 spirit to increase spirit by 1%, ie. each point of spirit increase your crit chance by
0.0183
%.
Obviously, it's still not as good scaling as straight crit rating.
However, you argue that Spirit
also
increases your combat-regen. This is slightly harder to calculate, as increase to mana-regen from spirit is not linear, and depends on other factors like Intellect.
If we say that our Intellect is 1000, by calculation, each point of spirit would increase our OO5 regen by 0.2676. Since we only get 50% of that in combat, this makes it more like 0.2676. In a 2 minute fight, this would only amount to about 6 mana
TLDR:
1 crit rating increase crit chance by 0.0218
1 spirit increases crit chance by 0.0183, and also your in-combat regen by 0.2676 per 5 seconds, ie. about 6 mana. (assuming 1k int)
Whether that 6 mana is worth that 0.0035 difference in crit chance is up to each person, I guess.
Post by
209234
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Post by
293902
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