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Minor Glyphs
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Post by
133451
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397890
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Post by
GenXCub
When a valid choice for a mage's minor glyphs is to change your sheep to a penguin, I think they win on least useful minor glyphs.
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338973
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228908
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Post by
Nazeka
When a valid choice for a mage's minor glyphs is to change your sheep to a penguin, I think they win on least useful minor glyphs.
I would still play my DK if it worked with army of ghouls or w/e its called
Post by
133451
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387114
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402925
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387114
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133451
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5177
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133451
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107419
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Post by
MischievousLoki
Sense Undead
: Great for when you're fighting undead, worthless otherwise.
the Wise
: Great if you're oom for some reason, useless most of the time.
Lay on Hands
: All round useful, best for holy when paired with talents and major glyph. Fairly useless most other times.
Blessing of Kings: Only useful if you're buffing kings as a low mana spec (ret/prot).
Might/Wisdom: Totally useless if you don't mind using a single reagent on yourself while soloing, or casting these blessings 3x as often. (I never even use wisdom on myself while soloing, ever. Divine Plea and Seal of Wisdom will refill your mana in very short order if you ever go oom)
Bolded the ones I use. I don't really see the others as useful at all. I just wish we'd get more options for minors, because in my eyes, we have zilch for choices.
Post by
pezz
lol ? because of the +100 dmg every six seconds
which is off the global cooldown
^^ ?
Fixed, not to mention the fact that the amount of damage it does is going way up in 3.2. What is it now, like half your attack power? If there is a glyph that takes the taunt effect off that'll be a couple hundred DPS from one minor glyph. I really doubt they'd put that much into a minor.
But could someone explain to me why
http://www.wowhead.com/?item=43369
is still in the game, unchanged since the seal duration was increased fifteen-fold? That's about 200 mana saved every 30 minutes, right? That's six and two thirds points of mana saved every minute unless I've done the math wrong.
Post by
MischievousLoki
lol ? because of the +100 dmg every six seconds
which is off the global cooldown
^^ ?
Fixed, not to mention the fact that the amount of damage it does is going way up in 3.2. What is it now, like half your attack power? If there is a glyph that takes the taunt effect off that'll be a couple hundred DPS from one minor glyph. I really doubt they'd put that much into a minor.
But could someone explain to me why
http://www.wowhead.com/?item=43369
is still in the game, unchanged since the seal duration was increased fifteen-fold? That's about 200 mana saved every 30 minutes, right? That's six and two thirds points of mana saved every minute unless I've done the math wrong.if you're being mana burned/drained to the point of being totally oom and you don't have that seal on already it helps to be able to activate it.
But yeah, it's pretty weak otherwise.
Post by
pezz
Didn't they make seals undispellable a couple patches ago? I could be wrong, I don't PvP all that much, but I remember some patch notes or blue posts saying seals were going to start acting more like class mechanics. And if you don't have a seal up before you get mana burned all the way to zero then somewhat ineffective minor glyphs are the least of your problems.
Post by
MischievousLoki
Didn't they make seals undispellable a couple patches ago? I could be wrong, I don't PvP all that much, but I remember some patch notes or blue posts saying seals were going to start acting more like class mechanics. And if you don't have a seal up before you get mana burned all the way to zero then somewhat ineffective minor glyphs are the least of your problems.
it's completely possible to be mana burned to nil without being able to activate seal of wisdom.
It's called crowd control, there's a lot of it in pvp.
Post by
259381
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