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Post by
Metalfenrir
I am aware that healers benefit from spellpower. Always have been.
I played demonology because I enjoyed it, I never intended to be stuck as utility 24/7. Obviously after being 80 for awhile made realize thats all I'd ever be. I was never pushed into DP because I was always the warlock in the guild that brought the highest dps, period. (Now that I've respec'd, I'm simply destroying the other warlocks.)
Also, I am aware of my uber hit rating. I hardly have time to raid between work and college, so the upgrades I get are upgrades regardless of the useless hit rating. I have spent several hours toying with an ideal gear set on warcrafter, and I'm just a bit over hit cap. It's just going to take a while to get said gear. As far as replacing Icewalker goes, I completely forgot about the 18 spi to boots, thank you.
Ironically, I used to use ember skyflare diamonds. I only switched to chaotic because it nets better personal dps. Dispite the fact that demonology is build for utility, I play it as if it were for bringing compeditive dps. I don't know why, but my dps is only out done by mages and hunters that can play well. And thats only in dps, in damage done I am almost always in the top 3. Does my server just suck?
Post by
olgamaster
I am aware that healers benefit from spellpower. Always have been.
Just another reason that you shouldn't be playing a demonology warlock.
I never intended to be stuck as utility 24/7.
When your guild has only killed jaraxxus in toc25 and you haven't even touched h toc10, I wouldn't worry about being "stuck" as utility. Also, do you realize the difference in dps between a utility build and a personal dps meta/ruin build? Here's the kicker:
http://elitistjerks.com/f80/t48311-simulationcraft_warlocks/
Your "personal dps spec" actually provides almost 100 more dps than the utility spec in near-perfect conditions with a flawless rotation and full buffs. And with your gear, the difference would be even less. From what I'm seeing with you its obvious that you did no research into the issue. The 3/52/16 spec, once you modify it for your hit rating and put back into the simulator actually behind the utility 0/56/15 spec. If you're going to spec utility, go all the way with it in your gemming, enchanting, and gearing choices because the difference of doing anything else is such a minor improvement and you're giving up raid dps for personal dps. One of the only things that puts meta/ruin personal dps build above its utility counterpart is the fact that it frees up 3% of hit rating for bettern itemization such as spellpower and haste.
Ironically, I used to use ember skyflare diamonds. I only switched to chaotic because it nets better personal dps. Dispite the fact that demonology is build for utility, I play it as if it were for bringing compeditive dps. I don't know why, but my dps is only out done by mages and hunters that can play well. And thats only in dps, in damage done I am almost always in the top 3. Does my server just suck?
You value a slight personal dps increase over an effective raid dps increase of 4-5 times that increase as well as benefiting the healers slightly. That's not ironic, that's idiotic. You've barely touched uld25, haven't even started toc10 heroic, and have killed two bosses in toc25 REG. I don't think you're at a point where your guild can afford for you to worry about your personal dps.
Post by
Metalfenrir
You value a slight personal dps increase over an effective raid dps increase of 4-5 times that increase as well as benefiting the healers slightly. That's not ironic, that's idiotic.
I'm willing to agree with that. Yes I simply was being a stubborn retard, I'm obviously trying to change that.
Just another reason that you shouldn't be playing a demonology warlock.
I play demonology for the simple fact that I love metamorphosis, and I'm not giving up my second spec slot for destro. I'm here on this forum so I can get the criticism necessary to get the most out of demonology, which what you guys have been doing. A little harsh, but better than nothing.
You've barely touched uld25, haven't even started toc10 heroic, and have killed two bosses in toc25 REG
I'm not in a hardcore raiding guild, nor to I have the time to be in one. Most of our guild progress is limited by people not paying attention, failing to follow directions, etc. While I may have been using what I now know is a very flawed spec, I had still been doing my job as dps fairly well.
To give you more information on my guild's overall raid progress -
The progress that I have in Uld 10 is from running with the group that has gotten the furthest in Uld 10. Up to Yogg.
As far as Uld 25 is concerned, I am missing some of the bosses from the Seige of Ulduar because of my work schedule. I can only act as a rep halfway through the four hours the guild raids. Further, our guild has never downed any of the keepers in Ulduar 25 and often gets stuck on the cat lady.
Moving on to ToC 10, our guild has only cleared it 3 times to my knowledge, me being in one of the two groups that has cleared it. Due to the fact we can barely get a group together that can down ToC 10 we don't touch the heroic 10.
As far ToC 25 goes, we can never get enough people in the guild to go because we run it on Sundays. So its pug fail, people do not listen, and we rarely even down Lord Jaraxxus.
If you're going to spec utility, go all the way with it in your gemming, enchanting, and gearing choices because the difference of doing anything else is such a minor improvement and you're giving up raid dps for personal dps.
I am starting to focus on raid dps because you guys have provided me with the information that shows I would be a retard otherwise. I'm just going to stop aiming for personal dps altogether because I've been shown beyond a doubt that meta isn't meant for it.
As far as my gear goes, I rarely get upgrades from any standpoint. I never wanted to be stacking this much hit, but between my limited raiding time and losing drops because of the SK loot system, all of my upgrades usually involve hit. About 2 months ago, I was barely over at 14% hit and was spec'd into 3/3 suppression. Now I'm at 22.88% hit without talents. Not intentional by any means. Due to my limited raiding time, I've been trying to gather mats for Spellslingers Slippers and the Bejeweled Wizards Bracers seeing how they are the two of the quickest upgrades, aside from Band of the Invoker.
In fact, here's the list of gear I am aiming for. I know its not BiS, but i made the list based on what is actually possible for me to get considering my guild.
Warcrafter Link
I'm not happy with the hit to gloves or icewalker, but we have no boomkin with imp FF and all of our priests heal, so i'm left with little choice. Also, I know that the spec I have isn't exactly 56/15. I respec'd that before I read that once I do have the t9 two set bonus that I'll need still imp DT. As for the threat reduction.. I know I should not be pulling threat, so I'm easing into that. I have pulled threat off the tanks before without jumping the gun. Probably just a bad tank, so I'm pulling the point off threat reduction.
Sorry about the wall of text >_>'
Post by
olgamaster
I find myself barraging people with walls of text often, don't worry. As long as we're clear that demo is a raid dps spec and that going from personal dps -> raid dps setup only loses you a couple hundred dps
at most
, I'm happy here. As for warcrafter...I recommend you check out chardev.org. Much, much more intuitive and user friendly. As for living flame...as strange as it is, you're a lot better off going for dying curse. Yes, it has less hit rating, but the spellpower proc is worth several times that of the one use for living flame. Shoot for that. 45 second internal cooldown and a good 50ish percent more spellpower on proc, and don't forget that the raid gets 10% of that while its up as well. You can make up the hit rating loss elsewhere, but considering it drops from several bosses in the quite easy naxx25, its a great thing to shoot for if you aren't hit capped. If you have no boomkin or spriest for 25 mans, your guild should realllly recruit one, it would free up a ton of itemization for every caster dps in the raid.
I'm not saying you weren't doing your job of dpsing well - I'm saying that the loss of providing raid utility is minimal and that you made the right choice of sacrificing a little damage to boost your raid's performance as a whole.
Post by
Metalfenrir
I took your advise and put in Dying Curse. If I use the 20 hit to gloves and icewalker, and use the 40 hit 40 stam hit buff rather then fish feast, I am at 17.04% hit, which is spot on.
Chardev Template
I might add, that this site is fantastic compared to warcrafter, thank you!
Post by
olgamaster
I'm still using dying curse even well into toc25 and working on toc25 heroic tributes (23 attempts left last week, so close T.T). For your ideal raid set, might I suggest that you replace your bejeweled wizard's bracers with
http://www.wowhead.com/?item=47927?
It'd save you a pretty penny, too. They drop off of the second boss in toc10 heroic, and if your group can really get on top of their game you should be able to get him down every week. Another choice to get the last bit of hit rating would be the sword off of ony10,
http://www.wowhead.com/?item=49298
, if you can't manage to get jaraxxus down on 10m heroic. If you manage to get them both you'd be able to switch out your 20 hit glove enchant.They'd let you switch out the hit food back for a feast, too. Obviously Blade of Tarasque from beasts 25 reg would be a better choice, but I don't know how readily available that is to you compared to the 10 man stuff.
You end up with:
http://www.chardev.org/?template=272906
, slightly less crit/haste (around 1% less each) and about 90 more spellpower (around 110 in practice with the spirit gems, and the exact same hit rating as before. Not too much more work but a big difference in stats.
Also, on your boots, switch out the second red gem in the blue socket for a 12 sp/10 spirit gem. The socket bonus gives you 7, so you end up with 12 + 7 +.39*(10*1.1)) Which gets rounded up giving you 24 spellpower over 23. A very, very minor thing but it saves you the difference between a cardinal ruby and a dreadstone, plus ONE WHOLE SPELLPOWER! Same goes for your helm, you end up with 25-26 spellpower if you put in a purified dreadstone. And your chestpiece, too, looking at them.
Post by
Metalfenrir
I am a dunce. I didn't put my ideal weapon or offhand in that template......
http://chardev.org/?template=272861
Anyways, I swapped the gems, changed the enchants, put in the Fel Spark rather then the Bejeweled bracers, put in the weapon and offhand, and I'm left with 17.84% hit. Its not perfect, but its the best I could come up with. Sadly, my wand provides .85% hit, meaning I can't trade it out for one of the better wands with out not being hit capped. .01 % or not I want to be hit capped, correct?
Also, thank you for sticking with me olga. I really appreciate the help.
Edit: Unfortuately, I'm SOL when it comes to ToC 10. The group that I was in that downed it was actually our Uld 10 group. The usual group didn't show up and I get rep'd in the ToC run because they were starting to raid 1 hour behind schedule. I'm going to have to call in some favors to get the Firestorm Ring as it is.
Post by
olgamaster
Being a few tenths of a percent under hit cap is alright, and especially when we're talking about just .01%. Don't worry about that lol :P
If you want to stay above hit cap, though, you can switch out your wand for the one from heroic beasts 10 man and throw a 12 sp/10 hit gem in your pants, like this:
http://www.chardev.org/?template=272931
17.15% hit
Another option to keep your hit toned down a little is to use the offhand from toc10 twin valkyr. Nets you slightly more spellpower, with less hit and some more haste in place of the crit, but has about 15 hit rating less than the one from toc25.
Post by
Metalfenrir
Very nice, I somehow missed the ToC 10 offhand... in fact.. I think that it dropped that night i was in ToC 10.. I didn't roll for it because originally Ironmender was my offhand of choice before all of these changes. Damn it! lol
But either way, I'm going with switching the offhand, its a bit more spellpower, and I'll take haste over crit any day. With this set, a Spellstone willl put me at 784 haste, which is win.
Hopefully the last time I need to post the link
http://chardev.org/?template=272861
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