Post by delmontebanana
Just had a quick look at the top performers on WWS and this fella:http://us.wowarmory.com/character-sheet.xml?r=Turalyon&n=Meiem
has specced his gear, gems and enchants practically pure hit (iirc he had 870+ hit)
But check out his fight stats on Loathebhttp://wowwebstats.com/qgqon4b2fn2de?s=90684-118726
Now before I decide to go and spend my entire life savings on Hit goodies, can anyone shed any light on this?
Post by pak52b
SEE EDIT2 BELOW:
ha.. the loatheb fight.. +50% crit buff..
quite simple, because hit is the most valuable stat for that fight... every percent +hit you have raises your crit cap, so that you actually benefit from the crit. not having enough hit would cause what would have been a crit, to become a miss...
i always wear as much +hit gear as i can for that fight
interesting would be to see how his damage is on a normal fight.... but i doubt that it would be as spectacular.
EDIT: according to WWS, he missed a few swings on thaddi for example.. i dont think that he wore that set through the whole instance. either way, very nice dps (better than mine, and my gear isnt bad... ). its (+hit) been said to be not as good as it only affects white damage untill youre crit capped (or rage starved)
you see "berserk" procced 10 times.. he has not berserking on the 2 axes
he also has greatness andfury of the five flights.. all things not equipped in his armory.. the 50% crit chance on HS means he has much better gear than he is showing..
section "3. ATTACK TABLE"
Based on these numbers, you're still hard crit capped at 30%. You'd need an additional 11.5% crit for your complete lack of hit rating and expertise to start affecting your crit hits (once you reach 41.5% Crit, you theoretically push HITS off the table and all the misses you experience at this point are missed crits). So right now, adding +hit and +expertise only increases your white "hits", not your crit.
One of the popular arguments for stacking hit is people tell you that the more you hit the more you crit. As much as that sounds like it makes sense it is not how the WoW combat system works. Wow uses an attack table. Attack table - WoWWiki - Your guide to the World of Warcraft
This means is that there is a 100 sided die that blizzard rolls every time you attack. Say you have 0 hit and 41% crit and are attacking from behind.
Here are the sides of the die:
29-53: Glancing Blow
In this circumstance every time you hit it will crit. Crit shares the hit table with non crits so as long as your crit is less than miss + glancing + dodge then adding hit will have no effect on your crit. Now if your crit was above 41% which is possible with raid buffs and mongoose procs then you would be losing crits in this situation. However one will never have 0 hit. Assuming then the minimum 9% hit for your yellows not to miss you can safely stack crit to 51% without losing any benefit. From here on every 1% hit increases your crit cap by 1%.