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Massacre vs berserking vs mongoose
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Post by
kamuishirou
I want if anyone knows what are the best enchants for a fury warrior and with proper justification.Take in consideration that i have good gear.
http://eu.wowarmory.com/character-sheet.xml?r=Darksorrow&n=Floo
Post by
49236
This post was from a user who has deleted their account.
Post by
Foopeemoa
Berserking is still best for both hands. If you average it out taking into account the proc rate, buffed ap, and debuffed armor it ends up a decent bit ahead of Massacre. Mongoose is far behind. You can get into some weird areas where Executioner will be at the same level as Berserking if you are around the arpen cap (passively, not from trinkets), but they are few and far between.
Post by
kamuishirou
I know what berserking gives but what i wanted to know if for off hand is better then Massacre. Take in consideration the up time of the enchant.
Haste is very good for warrior this days.Mongoose give ap haste and crit.
Post by
138583
This post was from a user who has deleted their account.
Post by
kamuishirou
Haste is good for rage generation and i can transform my attacks in yellow.(HS spam,with tier 9 bonus and spamming hs i can get more rage with my glyph ) I am not saying that you should stuck hast or something like that just that is ok as a stat and you can't neglect it .
What i really want to know is Massacre vs berserking for offhand.
Post by
49236
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Post by
Victarious
Only classes which are good with haste are those who have additional procs from melee hits: ...retri palas (seal)...
While your rationale is right, the value that haste adds to a Ret is very, very minimal, compared to other stats. It's arguably better than Armor Pen, given the amount of magic damage done by ret, but not by some great margin. I'd assume it's most certainly better for Ret than for an Arms warrior, but I would also guess Fury would benefit more from haste than Ret, given the retarded amount of white damage by Fury and the added rage generation. I could be wrong. I just don't want someone to see this thread who has a pally main/alt and assume haste is a worthwhile stat. It isn't.
Post by
152897
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Post by
kamuishirou
After i used simcraft and rawr Beserking came after Massacre with my gear in a 25 raid with a loss of 8 ap.So i will stay with dual Beserking. Thanks for all the post .
As for other enchants they all are to low to take in consideration.
Post by
138583
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Post by
Victarious
Worthless x 130% still = worthless. Overexaggerating, but you get my point here. Ret plays a lot like Arms, where the vast majority of your damage (~80%) comes from instant spells/strikes. Like I said, I can't say for sure how it compares to haste for Fury, but I can say with certainty that it's not a stat that a Ret would ever seek out. Is it a *bad* thing to have? No.
I am not saying its awesome stat but i would get haste over crit
That, sir, is all sorts of fail. Crit rating is vastly superior to haste for Retribution.
EDIT: to stray back to the topic at hand, Berserking FTW.
Post by
138583
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Post by
Porcell
Well i find i have a lots of diminishing retruns on crit due to the fact ret gets so much passive crit from talents.
I'm not sure what you mean by that, crit doesn't have diminishing returns. 1% crit is 1% crit, whether you are going from 1% to 2% or 51% to 52%, you get the same return. The only time crit would have any sort of diminished return is if you were "crit capped" on white hits; that is if you are having crits pushed off the table because of miss/glancing blows. That would require like way over 50% crit though, which is impossible.
Post by
Rubendesmet619
Well i find i have a lots of diminishing retruns on crit due to the fact ret gets so much passive crit from talents.
I'm not sure what you mean by that, crit doesn't have diminishing returns. 1% crit is 1% crit, whether you are going from 1% to 2% or 51% to 52%, you get the same return. The only time crit would have any sort of diminished return is if you were "crit capped" on white hits; that is if you are having crits pushed off the table because of miss/glancing blows. That would require like way over 50% crit though, which is impossible.
Going from 1% to 2%=100% crit change increase.
Going from 50% to 51%=very low % increase.
Only way I can think of the word "DR"
Post by
138583
This post was from a user who has deleted their account.
Post by
Foopeemoa
I'm not sure what you mean by that, crit doesn't have diminishing returns. 1% crit is 1% crit, whether you are going from 1% to 2% or 51% to 52%, you get the same return. The only time crit would have any sort of diminished return is if you were "crit capped" on white hits; that is if you are having crits pushed off the table because of miss/glancing blows. That would require like way over 50% crit though, which is impossible.
Not really, Fury with all 245/258 gear is usually very close to the white crit cap when raidbuffed (due to most people having only 8% hit), and could easily go over it with some gear combinations.
Post by
Sakkura
Going from 1% to 2%=100% crit change increase.
Going from 50% to 51%=very low % increase.
Only way I can think of the word "DR"
The overall damage increase doesn't diminish nearly that much though. Imagine the crit modifier was 100% - then going from 1% to 2% crit would increase overall damage done by 1/101 = 0.99%. Going from 50% to 51% crit would increase overall damage done by 1/150 = 0.67%. I don't remember what the crit modifier actually is for ret paladins, but probably higher than 100% so the actual benefit will be greater. But the diminishing returns will work the same way.
Anyway, eventually you could also run into the crit cap(s).
Post by
138583
This post was from a user who has deleted their account.
Post by
Rubendesmet619
Going from 1% to 2%=100% crit change increase.
Going from 50% to 51%=very low % increase.
Only way I can think of the word "DR"
The overall damage increase doesn't diminish nearly that much though. Imagine the crit modifier was 100% - then going from 1% to 2% crit would increase overall damage done by 1/101 = 0.99%. Going from 50% to 51% crit would increase overall damage done by 1/150 = 0.67%. I don't remember what the crit modifier actually is for ret paladins, but probably higher than 100% so the actual benefit will be greater. But the diminishing returns will work the same way.
Anyway, eventually you could also run into the crit cap(s).
I think you totaly forgot about the procs that come with it.
Extra CP, instant pyro, flurry, DW, etc. become twice as likely to happen when going from 1-2%
And I clearly said that I was assuming.
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