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Mana problems as a tank....
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Post by
147614
This post was from a user who has deleted their account.
Post by
tiltolion
As long as we're tossing around specs, this is the base of what I use
http://www.wowhead.com/?talent#sVZE0xAMuMGsIufdxo:p0fcz0
Gives you two points to do whatever you feel is best (I have them in Guardian's Favor, but might grab Imp BoM when servers come back up), but the 5 points in holy are better damage/threat than going into ret for more crit.
I use
http://www.wowhead.com/?talent#sZV0tAMuMusIufdts0hbc
Crusade > SotP for threat. With this spec I have yet to have any mana problems, use Seal of Vengeance nonstop, and judge wisdom, with Sanc as my buff.
Armory
http://www.wowarmory.com/character-sheet.xml?r=Deathwing&n=Tiltion
so its not that Im taking a ton of damage. My mana all comes from Sanc and keeping DP up all the time.
Post by
Quest
HI GUIS IM HAVING MANA ISSUES SEE I DONT USE MY PROPER MANA GENERATING SKILLS PLZ HLP MY PLIGHT BY TEACHING ME 2 READ TOOLTIPS THX
Post by
Quest
As long as we're tossing around specs, this is the base of what I use
http://www.wowhead.com/?talent#sVZE0xAMuMGsIufdxo:p0fcz0
Gives you two points to do whatever you feel is best (I have them in Guardian's Favor, but might grab Imp BoM when servers come back up), but the 5 points in holy are better damage/threat than going into ret for more crit.
This build is what I like to call the
Standard Noob Tankadin Build
. When you see a paladin that has it in your group, get ready for some ups and downs my friend, becuse they are still learning the class, but cannot hear a word of protest about it becuse they are so excited they learned what a rotation means.
Post by
Quest
oh one other thing...i found a tanking macro that goes through the rotations for me on one click...not sure if its working...does anyone else use one as well?
Part of being a good tank is being able to think on the fly and make adjustments accordingly. Having your rotation in a cast sequence macro is not a good idea as it prevents split seconds adjustments you have to make. It doesn't factor in things such as taunts, moving around etc. Bad idea IMO.
I macro 969. I find that placing such a macro on my #1 button does in fact, NOT lock out all other skills thereby not allowing me to click them when such an occasion calls for it. In other words, macros do not prevent the use of clicking spells; news at 11.
Macros are a tool, use them wisely.
Post by
pelf
I macro 969. I find that placing such a macro on my #1 button does in fact, NOT lock out all other skills thereby not allowing me to click them when such an occasion calls for it. In other words, macros do not prevent the use of clicking spells; news at 11.
Macros are a tool, use them wisely.
So you have a 9 button and a 6 button, and then all the stuff in the 9 & 6 buttons individually as well? Where on earth do you find room to put them? :\ I have enough trouble fitting everything I use into available binding space.
Post by
147614
This post was from a user who has deleted their account.
Post by
Kaaosa
As long as we're tossing around specs, this is the base of what I use
http://www.wowhead.com/?talent#sVZE0xAMuMGsIufdxo:p0fcz0
Gives you two points to do whatever you feel is best (I have them in Guardian's Favor, but might grab Imp BoM when servers come back up), but the 5 points in holy are better damage/threat than going into ret for more crit.
This build is what I like to call the
Standard Noob Tankadin Build
. When you see a paladin that has it in your group, get ready for some ups and downs my friend, becuse they are still learning the class, but cannot hear a word of protest about it becuse they are so excited they learned what a rotation means.I like it when people say things and then don't give any sort of evidence or proof that they are right.
Especially when they are wrong :D
Post by
svirve
As long as we're tossing around specs, this is the base of what I use
http://www.wowhead.com/?talent#sVZE0xAMuMGsIufdxo:p0fcz0
Gives you two points to do whatever you feel is best (I have them in Guardian's Favor, but might grab Imp BoM when servers come back up), but the 5 points in holy are better damage/threat than going into ret for more crit.
This build is what I like to call the
Standard Noob Tankadin Build
. When you see a paladin that has it in your group, get ready for some ups and downs my friend, becuse they are still learning the class, but cannot hear a word of protest about it becuse they are so excited they learned what a rotation means.I like it when people say things and then don't give any sort of evidence or proof that they are right.
Especially when they are wrong :D
*swoosh* WTF was that? oO *swoosh* WTH is going on?
*SMACK!*
YOU
just got smacked in the face by: "The Hand of DUH!"
Crusade > SotP
6% damage from
ALL
sources > 15% damage to SoV
Post by
Kaaosa
As long as we're tossing around specs, this is the base of what I use
http://www.wowhead.com/?talent#sVZE0xAMuMGsIufdxo:p0fcz0
Gives you two points to do whatever you feel is best (I have them in Guardian's Favor, but might grab Imp BoM when servers come back up), but the 5 points in holy are better damage/threat than going into ret for more crit.
This build is what I like to call the
Standard Noob Tankadin Build
. When you see a paladin that has it in your group, get ready for some ups and downs my friend, becuse they are still learning the class, but cannot hear a word of protest about it becuse they are so excited they learned what a rotation means.I like it when people say things and then don't give any sort of evidence or proof that they are right.
Especially when they are wrong :D
*swoosh* WTF was that? oO *swoosh* WTH is going on?
*SMACK!*
YOU
just got smacked in the face by: "The Hand of DUH!"
Crusade > SotP
6% damage from
ALL
sources > 15% damage to SoVSeeing as the points from SotP can't go directly into Crusade, your point is moot.
If I had chosen SotP instead of Crusade you'd be right. I chose 5/5 SotP instead of 3/5 Conviction. Guess what. 15% S/JoV damage is more than 3% crit
Slap yourself in the face.
Post by
svirve
Seeing as the points from SotP can't go directly into Crusade, your point is moot.
If I had chosen SotP instead of Crusade you'd be right. I chose 5/5 SotP instead of 3/5 Conviction. Guess what. 15% S/JoV damage is more than 3% crit
Slap yourself in the face.
Just proves how much more fail your build is.
Just facerolling prot and maxing everything that isn't a PvP talent doesnt make it good.
Oh my gawsh i fail here too... You did take PvP talents as well....
http://www.wowhead.com/?talent#sZV0tAbuMusIufdxf0hbc:pGZVcm
You wont be running OOM with this build and you'll do alot more TPS and have the same survivability.
Source
Post by
Quest
I macro 969. I find that placing such a macro on my #1 button does in fact, NOT lock out all other skills thereby not allowing me to click them when such an occasion calls for it. In other words, macros do not prevent the use of clicking spells; news at 11.
Macros are a tool, use them wisely.
So you have a 9 button and a 6 button, and then all the stuff in the 9 & 6 buttons individually as well? Where on earth do you find room to put them? :\ I have enough trouble fitting everything I use into available binding space.
I have one button 969. No need for 2 with smart use of macro reset+individual spells.
Also, the mouse wheel + ahift/ctrl/alt = 21 functions by itself. 1-3 q/e/f/c and function keys take care of anything really. I bearly have to lift a finger (literaly) when I tank.
I like it when people say things and then don't give any sort of evidence or proof that they are right.
Especially when they are wrong :D
http://maintankadin.failsafedesign.com/viewtopic.php?f=6&t=20823
I believe a l2p is in order here.
=]
Post by
Kaaosa
Seeing as the points from SotP can't go directly into Crusade, your point is moot.
If I had chosen SotP instead of Crusade you'd be right. I chose 5/5 SotP instead of 3/5 Conviction. Guess what. 15% S/JoV damage is more than 3% crit
Slap yourself in the face.
Just proves how much more fail your build is.
Just facerolling prot and maxing everything that isn't a PvP talent doesnt make it good.
Oh my gawsh i fail here too... You did take PvP talents as well....
http://www.wowhead.com/?talent#sZV0tAbuMusIufdxf0hbc:pGZVcm
You wont be running OOM with this build and you'll do alot more TPS and have the same survivability.
Source
Who's facerolling? Amazing that you're able to see me play just by looking at the talents I've chosen. Crazy thought too that some PVP talents have PVE benefits as well.
And Quest, please let me know what part of that thread says my spec makes me a bad paladin.
Post by
svirve
Who's facerolling? Amazing that you're able to see me play just by looking at the talents I've chosen. Crazy thought too that some PVP talents have PVE benefits as well.
So please tell me how your style of play changes the fact that you have less TPS than possible.
Sure most PvP talents have PvE benefits why dont you specc deeper into holy for the 10% chance on half damage?
Read the link posted by quest and continue to perform less than your potential if you wish.
Post by
Kaaosa
Who's facerolling? Amazing that you're able to see me play just by looking at the talents I've chosen. Crazy thought too that some PVP talents have PVE benefits as well.
So please tell me how your style of play changes the fact that you have less TPS than possible.
Sure most PvP talents have PvE benefits why dont you specc deeper into holy for the 10% chance on half damage?
Read the link posted by quest and continue to perform less than your potential if you wish.My spec works for me and my playstyle. I've not skipped any essential tanking talents and until I have problems with my TPS, there's no rush to increase it. The idea that somehow the talents I've chosen makes me a bad player is flawed and that's the point I've been making.
Post by
Quest
My spec works for me and my playstyle.
Thats a fancy way of saying "i dont really know enough to argue any real points".
The game is made up of dozens of equations, people have done
extensive
testing to find them and fit them within several decimal places of values ingame. From that models have been created from every feasible itemization level, glyph set, rotation, seal and finally spec. The fact that SotP produces less threat than Conviction has been proven through those numbers as well as WWS in game through 100s if not 1000s of hours of testing and research from 100s of people contributing to the general knowledge of the class.
But I guess I should go tell them they are wrong because it "
works for you
".
If it "works for you" then great, but the only knowledge you're distributing right now has more to do with the lack of understanding game works rather than any new knowledge you somehow found through your obviously exhaustive research in the matter.
In simpler terms; youre telling us more about yourself than the about the game.
What makes you a bad player is not your choice of talen spec or anything of the like, its the fact that you're making a fool of yourself by insisting that one is better than the other, then using the classic "it works for me" line as an excuse for it. Thats just being pathetic, and has nothing to do with the game in general. Thats what makes you a bad player.
If you actualy want to be a better player read and learn.
http://maintankadin.failsafedesign.com/viewtopic.php?f=6&t=20823
Post by
Kaaosa
My spec works for me and my playstyle.
Thats a fancy way of saying "i dont really know enough to argue any real points".
The game is made up of dozens of equations, people have done
extensive
testing to find them and fit them within several decimal places of values ingame. From that models have been created from every feasible itemization level, glyph set, rotation, seal and finally spec. The fact that SotP produces less threat than Conviction has been proven through those numbers as well as WWS in game through 100s if not 1000s of hours of testing and research from 100s of people contributing to the general knowledge of the class.
But I guess I should go tell them they are wrong because it "
works for you
".
If it "works for you" then great, but the only knowledge you're distributing right now has more to do with the lack of understanding game works rather than any new knowledge you somehow found through your obviously exhaustive research in the matter.
In simpler terms; youre telling us more about yourself than the about the game.No, it's a fancy way of saying, if it ain't broke don't fix it.
There are no numbers proving that 5/5 SotP does less damage than 3/5 conviction. In that thread you posted, it shows that the two talents are, point for point, nearly equal. Therefore 5 of one is going to be better than 3 of the other. The knowledge I'm distributing is anecdotal but that doesn't make it incorrect.
In simpler terms, you're still wrong.
Edit in response to your edit: I've read many of the threads on Maintankadin, EJ and other sites. It's not that I don't know the information and it's not that I don't realize certain talent combinations produce more TPS. It's that I realize it's not always (or even often) necessary to put out as much TPS as is possible. Tanking is easy, so why not grab talents you like instead of grabbing talents people who don't play your character tell you you need, despite the fact that you clearly don't. The point I've been making in regard to SotP is that if I took the points out of SotP and Guardian's Favor and put them towards Conviction, I'd be doing less TPS than I am now.
Post by
Quest
No, it's a fancy way of saying, if it ain't broke don't fix it.
There are no numbers proving that 5/5 SotP does less damage than 3/5 conviction.
You're under the false impression that thats the trade-off. You have some sort of strange fascination with the filler talent called Divinity.
This shows you know little about advanced tanking and even less about basic healing. One word: overheal. It's quite alright though, your stubborn struggles to try and hold onto a bad spec amuse me! If it ain't broke don't fix it! If only scientists would think more like that.. but then again we wouldn't have video games or science itself in the first place if people were were like that would we.
Grasping onto a weak filler skill to make your point is itself pretty weak.
Continue to amuse me. GO!
Post by
Kaaosa
No, it's a fancy way of saying, if it ain't broke don't fix it.
There are no numbers proving that 5/5 SotP does less damage than 3/5 conviction.
You're under the false impression that thats the trade-off. You have some sort of strange fascination with the filler talent called Divinity.
This shows you know little about advanced tanking and even less about basic healing. One word: overheal. It's quite alright though, your stubborn struggles to try and hold onto a bad spec amuse me! If it ain't broke don't fix it! If only scientists would think more like that.. but then again we wouldn't have video games or science itself in the first place if people were were like that would we.
Grasping onto a weak filler skill to make your point is itself pretty weak.
Continue to amuse me. GO!
Again, I like Divinity. My TPS is fine. Therefore Divinity is fine. If I run into problems with aggro management I'll consider dropping preferential talents in favor of threat talents. It doesn't make me a bad player to understand the difference between what is better and what is needed.
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