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Macro conditionals for movement impairing effects
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So basically I wanted to write a macro so I don't waste my trinket in arena. When polymorphed, stunned, feared etc, are there conditionals that you can use to identify if you're stunned first then cast trinket/Cooldown to prevent wasting your cooldowns?
I thought this would be a really useful macro incase something like paralysis is cancelled as you use your cooldown. I was scrolling through lists of conditionals and couldn't find what I was looking for.
Thanks in advanced to you macro heroes out there.
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