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Juggernaut and warrior charges
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Post by
blueocean
Hi all,
i started like 2 weeks ago to do some pvp (only bgs atm to gather some gear) on my warrior, and my only real problem is with intercept/charge, i can't manage to get an all-in-one macro that helps me.
At the moment i'm trying with
/castsequence reset=25 Charge, Berserker Stance, Intercept, Battle Stance
but the last "battle stance" switch doesn't seem to work, it's like ignored...
Is the castsequence limited to 1 stance switching?
Thanks in advance!
Post by
RedwoodElf
Hmn...maybe if you went this route:
#showtooltip
/castsequence Defensive Stance;reset=nostance:2/25 intervene,Battle Stance;reset=nostance:3/25 Intercept,Battle Stance;reset=nostance:1/nocombat Charge,Berserker Stance
It may be that you're waiting too long to hit yours, and it's resetting to Charge before you can switch back to battle stance. Mine uses what stance you're in both for the resets and to control which sequence you're looking at. The battle stance one will reset to charge if you leave combat or change stance, while the other two have a timer reset and also reset if you change stance.
Also, this one will let you enter Defensive stance by holding alt...and does the same thing with intervene, putting all your "charge" type abilities on one button.
Post by
blueocean
Hmn...maybe if you went this route:
#showtooltip
/castsequence Defensive Stance;reset=nostance:2/25 intervene,Battle Stance;reset=nostance:3/25 Intercept,Battle Stance;reset=nostance:1/nocombat Charge,Berserker Stance
It may be that you're waiting too long to hit yours, and it's resetting to Charge before you can switch back to battle stance. Mine uses what stance you're in both for the resets and to control which sequence you're looking at. The battle stance one will reset to charge if you leave combat or change stance, while the other two have a timer reset and also reset if you change stance.
Also, this one will let you enter Defensive stance by holding alt...and does the same thing with intervene, putting all your "charge" type abilities on one button.
My macro works, but only until the last command (that switches to battle stance), i tried it on training dummies and it's totally ignored, i'm sure of that!
#showtooltip charge
/castsequence Defensive Stance;reset=nostance:2/25 intervene,Battle Stance;reset=nostance:3/25 Intercept,Battle Stance;reset=nostance:1/nocombat Charge,Berserker Stance
so if i understand right, this macro has to be binded in the same position on every stance actionbar, and in every stance it does the proper charge/intercept/intervene, resetting when you leave the stance? (yes, i wrote stance 3 times) I changed the mod since i bind charge to the button next to Shift (i'm weird i know :P), but thanks for the help, i will try this as soon as i get home ^^
Post by
RedwoodElf
Yes...the idea is to make a macro that will work on all 3 stance bars, thus saving you some of your custom macro spaces for your warrior. I prefer to make almost all of my warrior macros this way, making the macros for each slot adapt so I don't need 3 times as many macros as most other classes (Only druids are more complex)
Post by
janniie
when i play on my warrior i siply use...
#showtooltip
/castsequence reset=5 berserker stance, intercept, battle stance
...and use charge on it's own without combining the two abilities.
and tbh, it's not like the actionbars are flooded with abilities so you should be able to spare the space
Post by
blueocean
when i play on my warrior i siply use...
#showtooltip
/castsequence reset=5 berserker stance, intercept, battle stance
...and use charge on it's own without combining the two abilities.
and tbh, it's not like the actionbars are flooded with abilities so you should be able to spare the space
i binded slam, overpower, rend, thunderclap, bladestorm, berserker rage, charge(macroed), bloodrage, sweeping strikes, execute, battle shout
that's enough to fill 1 action bar -.-°
Post by
PessimiStick
i binded slam, overpower, rend, thunderclap, bladestorm, berserker rage, charge(macroed), bloodrage, sweeping strikes, execute, battle shout
that's enough to fill 1 action bar -.-°Uh... who plays with 1 bar, other than Terribles...
Post by
blueocean
i binded slam, overpower, rend, thunderclap, bladestorm, berserker rage, charge(macroed), bloodrage, sweeping strikes, execute, battle shout
that's enough to fill 1 action bar -.-°Uh... who plays with 1 bar, other than Terribles...
So you use 15 keybinded action bars in battle stance? do you have 3 keyboards connected to each other?
Grats, you won the prize for the most stupid answer in 2009
Post by
RedwoodElf
Improved it a bit:
#showtooltip
/castsequence Defensive Stance; reset=nostance:2/25 intervene,Battle Stance;reset=nostance:3/25 Intercept,Battle Stance;reset=nostance:1/nocombat Charge,Berserker Stance
Now it will check your targets' target in defensive stance to see if it's someone you can help, and cast intervene, then check your target for intervene-ability. This way, in defensive stance, you only need to target the mob that's running off after someone to intervene for the poor fool who's drawn agro off you.
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