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I need to vent!
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Post by
286559
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Post by
91278
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Post by
286559
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Post by
Aedalas
As for not eating... so its OK for me to have to sit and eat and drink to get my mana back up but beneath the melee to do the same? Right so let me get this straight... I sit and drink, I heal, I drink again. Or I drink, they eat at the same time and we are all ready to go... yeah I can see the logic in not causing the melee to waste food... all those extra repair bills with plate over cloth. My bad...
*refocused*You haven't ran with many warlocks have you?
Post by
243884
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Post by
Synectics
As for not eating... so its OK for me to have to sit and eat and drink to get my mana back up but beneath the melee to do the same? Right so let me get this straight... I sit and drink, I heal, I drink again. Or I drink, they eat at the same time and we are all ready to go... yeah I can see the logic in not causing the melee to waste food... all those extra repair bills with plate over cloth. My bad...
*refocused*
News flash: YOU'RE A HEALER. YOUR JOB IS TO HEAL. If, after a boss, everyone is missing 10k HP... you might want to... you know... HEAL THEM. And then, drink.
I was with you to an extent: when you get faced with a really bad group, I feel the same urge to just get out as soon as possible, mainly because I don't want to help bad players, who obviously aren't willing to learn, to get more loot just because I suffered through healing them.
I'm not saying to be elitist, but if they're already wearing all purples, and are still that bad? No, no. I won't perpetuate the cycle. There's a time to learn how to do end-game things, and how to tank / heal / DPS, and that time comes BEFORE you get handed your purpz.
With that said
: leaving the group is asinine and just distasteful. Instead, I'd openly point out in party chat, "Hey, you're not holding aggro very well." And I'd leave it at that. Chances are, most people will then chime in to agree. And if the tank goes on a, "ur a scurb im leet gtfo" spree, then you know you're right, and you know to avoid him (and most likely, his guild) in LFG.
Or state, "Hey, I almost went OOM because I had to heal through the Whirlwind." Let them see the big picture. If they think an OOM healer is okay, then you know they're bad, and to never group with them
after this point.
But just leaving the group, ESPECIALLY after getting saved, is just super-fail.
Post by
136334
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Post by
321419
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Post by
Synectics
If the melee says you should be able to heal through it then say "I can't gurantee that I will get the heal off before you die so if your okay with a repair bill then I guess that's fine with me. I'll try to heal you but tank and me have highest priorities which means when the tank eats the whirlwind he's the one I'm gonna focus most on."
Easily shortened to, "THAT'S A 50 DKP MINUS. NOW, HANDLE IT." Or, "Don't suck, and win."
Or, to be serious, "I don't heal through Whirlwind, so don't eat it."
Never be afraid to point out a shortcoming to someone. That's not to say you should nit-pick and be elitist, but certainly if they're in purples and they're not avoiding the whirlwind, SOMEONE should be saying something. Same with the tank who is unable to hold aggro.
Post by
432494
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Post by
174266
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Post by
ZoraLink
I don't see anywhere where you tried to say something. Am I missing something?
EDIT: Yes, that is sarcasm.
Post by
422346
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Post by
286559
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Post by
174266
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Post by
ande9249
we play the game to be challenged. Tanks have challenges in holding aggro and paying attention to all the interupts and positioning they need to do. Dps of challenges of actually putting damage on while avoiding damage, while the healers have the challenge of healing the group from the normal incoming damage, and then the extra when the other two fail....dont like being a healer and want the dps to actually do it right, spec shadow and show them...
Post by
zoomie
I would say that you are in the right. A lot of people say you are in the wrong and you should have tried to correct the group, but look at the big picture here. You are in a group of level 80s in a heroic that drops item level 219 items, and emblems that could reward tier 9 gear. SOME things can be corrected, but not all of them.
Lets address some of the issues here. The tank can't hold aggro? Well its the tanks job to hold aggro. If the tank can't hold aggro, he isn't doing his job. It's like a healer just standing there not healing, or putting shadow word pain on mobs when the tanks health is getting lower and lower and lower. When a tank joins a group, everyone trusts that he knows his class and the fight mechanics enough to stay alive, hold aggro, and not let people die from being a stupid tank. So why exactly are you supposed to stay there and try to help the tank? Are you going to research his class for him and try to tell him how to hold aggro? Are you going to dual box and play his character for him and try to be a bit faster picking up loose adds? Lost cause. Don't say a word to this one. In a 5 man heroic with itemlevel 219 gear and triumph emblems, he should be better than this. If you are a tank and a priest joins your group and you die repeatedly from lack of heals, are you going to tell your priest healer what heals to cast on you and when? I doubt it.
The dps keeps eating whirlwinds. I guess something could be said. Honestly from me, no sympathy. If a mob is spining with an axe, you get the hell out because your about to eat a few hits. It is a pretty simply game mechanic. If you lose health, you die. Even though you aren't a healer you can still do certain things to not get hit like run out of fire or run out of whirlwind. So running out of whirlwind means you don't lose health and you don't die. But some people are just too stupid to realize it. I guess if you think something could be said, then simply point it out to them. Say get out of the whirlwind. But also say that if they chose to stay in you will try to heal them, but they aren't the priority as far as getting heals - the failure of a tank is.
Not eating and expecting you to heal? I guess this could go both ways. Granted I do considder it rude for a rogue or warrior to refuse to eat when they can just get a heal. But this can simply be delt with over a few seconds and forgotten.
And them pulling when you have no mana? I think this is the end result of blizzard is dumbing the game down. Blizzard is catering to bad players, hence the emblem of conquest change. They are making raid content extremely easy and making it easy as hell to get gear so terrible players think they are good because they have 'leet purplz!' The more blizzard dumbs the game down and makes it easier for terrible players, the higher your chances are of pugging complete *!@#ing idiotic morons like these guys. Players are getting worse and worse and worse, but think they are good because of the easy ass content blizzard is kicking out. And if content is too hard they nerf nerf nerf nerf nerf nerf until the bad players can do it. If people think I am being too harsh, just look at what I first said - the big picture. 10 man Ulduar quality gear and tier 9 emblems, players should know better (especially if they have any naxx gear or better!)
Post by
zoomie
Simply quitting the group without trying to explain anything first just shows you as immature and elitist.
I disagree. Joining a group whether its a 5 man normal, a 3 man quest, or a 25 man raid, or even joining the best raiding guild on the server, people trust that you know your class and know the mechanics of the encounters. Why should 1 person be held down because he knows his class and the encounter, but the other 4 don't? Are the best guilds in the world and the best guilds on all the servers elitests for rejecting people who apply to the guilds because they don't have gear, dont research boss fights, and don't have any raid experience? No they aren't because people have standards and don't want to carry terrible players, and neither do I.
In real life, it's called "professionalism" Also this isn't real life, its a game. I don't want to waste my down time away from "real life" with a headache carrying people who are idiots. I deal with idiots all day and every day at work, I don't want to deal with them in a game I play to try to relax.
Post by
zoomie
I'm not saying to be elitist, but if they're already wearing all purples, and are still that bad?
You can thank blizzard for this. They are dumbing down the game so much that someone decked out in full purples, like naxx 10 gear, was just like seeing someone in all 8 pieces of dungeon 1 gear in vanilla wow. Purples is the new blue. Easy as hell to get, it just takes time to farm. Puggable, and only took a 10 man group. For those of you who don't remember, scholomance was a 10 man group back in the day. I'm sure other dungeons were too, I'm pretty sure sunken temple was too. I know scholo was because I did it at level 56 on my mage and caused a wipe on accident by blinking out of a web into another pack. Oops, was my first 'raid' lol. Didn't know any better. I thought I was being smart because I knew my class mechanics and knew blink got me out of those things, but I was clueless about group and raid mechanics, and other trash packs that were nearby... lesson learned and never made again. I can't remember exactly which dungeons were 10 man because I took my sweet, slow time getting to level 60 back then.
Making the game extremely easy is making terrible players think they are good and think they know what they are doing because they have 'leet purplz' and can kill bosses in easy ass raids. The amount of good, quality players is going to decrease over time. It started ever since blizzard changed the honor system and decided to reward terrible players with welfare epics. Just recently blizzard made a welfare system for pve gear too...
leaving the group is asinine and just distasteful. Instead, I'd openly point out in party chat, "Hey, you're not holding aggro very well." And I'd leave it at that. Chances are, most people will then chime in to agree.
Based on what has been said so far, I know what will ACTUALLY be said. In a group that is already going bad and people are dieing, a healer saying "you can't hold aggro" is considdered pointing the finger and placing all the blame on the tank. so what will REALLY happen is the tank will get defensive and start blaming the healer for the melee dieing, and NOW the melee will chime in and agree that the healer is bad. I mean, if the melee knew that whirlwind was bad they would have been getting out of it. But because they didn't ever get out of it, they didn't know any better and will blame their deaths on the healer, thus agreeing with the tank. People that are this stupid wont know what is really happening simply because they are ignorant and stupid. I have seen it far too many times, thats why I am such an elitest now.
Fingers will get pointed at everyone, and everyone will play the blame game.
Post by
zoomie
Your gear looks like enough to handle a bad group on toc
If the other 4 people in the group were smart enough to not take the avoidable damage then it would be far easier. You can't look at the healers gear and be able to considder the stupidity of 1, 2, 3, or even 4 other people. It would be easy to heal a bad group of people were just slow, but people who are just completely stupid and take ALL the damage from EVERY source makes it a bit more stressful.
I am assuming that the OP must be a good healer to be able to recoginize a bunch of idiots. Just imagine how bad this group would have done if there was 5 idiots, instead of 4 idiots with 1 good healer?
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