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HS nerfs in 3.2.2
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Post by
neomasterc
"Heart Strike in 3.2.2
Heart Strike is balanced around its single target damage since its a primary ability for Blood. However, since it can strike a second target for full damage (on live), Blood dps jumps up dramatically just because of the presence of a second target. The ability needs to be either balanced around its single target or dual target dps. If it's the latter, you're going to use Blood Strike on a lot of attacks instead and the core strike for the tree becomes more situational, which feels lame.
It will still keep the kit of hitting a second target, and Blood dps will still jump up when you can cleave a second target. Just not as much. (Source)
We'll write a more clear tooltip, something like: Instantly strike a target, causing 50% weapon damage plus 368 and 10% additional damage for each disease. Also strikes a secondary target for half of what it strikes the original. (Source)"
Taken from MMO champion.
With HS being the main dps ability of blood DKs, i feel that the nerf would further weaken the already weak aoe potential of blood DKs. Imo, they should buff BB to make up for the loss of aoe dps from HS. With upcoming arpen nerfs, blood would become even weaker, as many DKs now are stacking arpen.
Discuss.
Post by
asakawa
initial criticism withdrawn.
new criticism = L2Quote ^_^
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297844
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Post by
neomasterc
with 12 % arpen nerfs and weakened aoe, i think itd be much harder for blood DKs to perform well in aoe situations as well as overall dps. basically 70% of our dps probably comes from physical atks. With loss of arpen, it would especially hurt Dks with tons of arpen because of diminishing returns of armor.
with all these nerfs, blood dps would drop way below DW frost i think. DW frost would have alot more aoe capabilities as well as less reliance on arpen.
Post by
hashmel
they're nerfing blood's aoe damage but buffing its single target damage, if you want aoe go with unholy, if you like single target then blood is for you
blood can lay down an imped DnD, then cast 4 imped blood boils, blood tap, and spam either 6 more imped blood boils or 4 imped blood boils and another imped DnD...
i think a nerf to heart strike's secondary damage, which doesn't always exist anyway, will be less of an impact than everyone's making it out to be especially since they're buffing your primary target damage which you'll always have a primary target
the armor pen nerf is just a reworking to balance an unbalanced stat, it was more valuable than blizz intended and was being taken over virtually every stat for virtually every melee dps and they're balancing it to be equal or only slightly better than other stats
they meant to give us a box of grenades but accidentally gave us a grenade launcher, they're just going back and taking away the launcher but letting us keep the grenades
and now a word on
balance
Post by
452923
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Post by
Tekz08
With HS being the main dps ability of blood DKs, i feel that the nerf would further weaken the already weak aoe potential of blood DKs. Imo, they should buff BB to make up for the loss of aoe dps from HS. With upcoming arpen nerfs, blood would become even weaker, as many DKs now are stacking arpen.
Discuss.
Weaker on AoE yes but stronger on single target.
Someone said this in the other Heart Strike thread that's going around. Where are you getting this information that single-target Blood is getting boosted? Sources or it isn't true and quit spreading misinformation.
Post by
neomasterc
I dont see anywhere that single target is getting boosted.
Also, as for blood tanking, our aoe threat would be worse than ever.
tabbing thru targets and HSing may produce even less aoe threat than BBing.
As many tanks nowadays r using blood to MT, its very frustrating to tank anything other than a single boss.
as for aoe capabilities, i think its just not fair for a certain tree to lag soooo much behind the other 2, especially since the other 2 trees dont lag behind in single target...
Post by
neomasterc
initial criticism withdrawn.
new criticism = L2Quote ^_^
sry D:
i dunno how to quote from other websites O.o
Post by
159262
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Post by
neomasterc
The only real issue as far as I’m concerned is this is yet another rather big nerf to tanking in the DK's most viable and survivable tree brought on because of a perceived imbalance in DPS when another target shows up.
I know I’m dreaming, but perhaps they could implement a threat bonus on the secondary target cleave when in frost presence, or maybe even buff BB damage or add a threat modifier in Frost presence to it to increase it's AoE threat generation so that Blood's overall DPS can be reigned in, but allow Blood Tanking to remain viable for OT/Heroics/Trash instead of simply boss specialization.
yeah if they buff BB dmg or threat modifier of second target, sure thats great.
they have not announced anything of the kind, so yeah.......
if they dont however, blood dps in fights with adds would be pretty low... considering if ur HS hits 2 targets at all times, its a 25% decrease in HS dmg....
performance on fights such as freya, thorim, kologarn, yogg, even razor or auriaya would get significantly affected.
Post by
150555
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Post by
kamodius
This nerf is completely un-needed, with the up coming armor pen changes and this they are kinda making it a pain in the ass to be blood. They could find something better to do with their time.
This statement when combined with your signature "Stand in defiance.. Ret proud." marks you as the very definition of either ironic or victim, I'm not sure which.
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150555
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