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Hit vs. Expertise
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Post by
Talamare
IT : 25 (glyphed) 15 (non glyphed)
BS: 10
OB : 35 (4set) 25 (non 4set)
HB : 25
FS : - 32 (glyphed) -40 (unglyphed)
I fail to see how IT in a HB glyph rotation produces more rp then OB? I even added the 4set count there since you mentioned for dps.
Only when double casting IT (ITx2 > OBx1) is when OB is outdone in rp generation. Considering you're not using IT in a HB rotation/glyph ITx2 doesn't make sense therefore OB produces the most rp generation possible.
WTF are you talking about
OB makes 15 RP + 5 from Chill, in 4set DPS! it makes 30
HB makes 15 RP + 5 from Chill - 20
IT makes 10 RP + 5 from Chill + 10 from glyph = 25, and it only costs 1 rune so it can technically make 50
IT in an IT rotation makes the most amount of RP
HB glyph rotation doesnt even use IT
Would it be possible to see a wws sheet, pictures of meters with the mouse over target list on recount? I've never personally seen nor ever heard of a 5k+ dps single target tank. I find it hard to believe, seeing as how Frost dps generate more rp then tanks do and generally out dps tanks of equal class in equal gear on single targets. Seeing as 5k+ is on average 25man Nax+ gear for dps. You'd have to be sitting in a lot of Ulduar epics to be pulling that much and that's a big if, but of course if you can prove that you're pulling 5k dps on a single target I won't argue the point.
Again
WTF are you talking about, 5k+ dps is how much the dpsers are doing, I said I can tank people who can do 5k+ dps
And as Aleanos said FS and RS can still miss, they just arent affected by expertise
Really, If I need to explain the class to you, Im just not going to bother
Post by
334662
This post was from a user who has deleted their account.
Post by
Talamare
...
IT rotation involves getting 3pts in DRM then doing OB OB BS//IT x6 using haste for the faster GCD while using IT (and yes haste affects GCD when youre using spells)
Normal Rotation involves using IT only to refresh disease
HB glyph Rotation doesnt using IT at all
Im not going to discuss the DPS/TPS of any of the rotations in this topic, but those are the rotations
Post by
334662
This post was from a user who has deleted their account.
Post by
Talamare
IT rotation does not require 3 pts into DRM... DRM is used for Unbreakable Armor usage to be far simplier. It's possible though you have to watch it as you could lose an Obliterate using it without DRM. Yep thats part of it as well
Normal Rotation involves using IT only to refresh disease
Depends on build, personal preference on IT and rotation as well as glyphs.
No one can do the ITx6 rotation as it's subpar at best. The damage nerf made sure of this during PTR testing pre 3.1. Yep the damage from IT is subpar but it makes the most amount of RP for FS, RS, IBF... maybe too much, and the damage from IT really is lacking now, oh well I guess
Haste used for the ITx6 rotation wasn't simply due to GCD. (which can't go below 1 second I believe it was, not sure I'd have to check again). It's also due to rp usage (FS) as well as other factors. Most ITx6 rotation builds went Unholy and picked up BcB and Necrosis, which both benefited the most from the Haste.
Are you thinking trispec?
Post by
dervasavred
Just because I saw it here, the Dodge cap is NOT 21 Expertise. It's 26. This means that you need 21 more AFTER the talent in Frost that yields Exp.
Thought I'd clarify for the other readers.
Post by
Aleanos
Just because I saw it here, the Dodge cap is NOT 21 Expertise. It's 26. This means that you need 21 more AFTER the talent in Frost that yields Exp.
Thought I'd clarify for the other readers.
Thanks mate I was uncertain about it, I think I must've gotten 21 imprinted from that "21 exper is need after talents" part :)
Post by
156946
This post was from a user who has deleted their account.
Post by
Aleanos
but because of the small amount of hit that you accually need in 25 man raids (5% with a shaow priest) expertise should be the primary stacking threat stat because you'll never get to a point where its not valuable, without being gimped as a tank because you only have expertise:>
That's incorrect mate, Misery (the shadow priest debuff) only affects spells, not melee attacks (and strikes for that matter).
You need 8% vs a raid boss to never miss with 2-h weps (and strikes)
But you need 17% vs a raid boss to never miss with spells (14% with misery, and 11% with 3/3 virulence)
Undless >50% of your tps comes from abilities that Expertise doesn't affect, Hit rating will yield more tps.
However if >50% of your tps comes from abilities that Expertise does affect, Exepertise will be the better tps stat (until you reach the dodge cap, ~26expertise)
Post by
156946
This post was from a user who has deleted their account.
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