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Highest DPE in the game?
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Post by
Darcius
Riposte.
Take that, you hemo and-or mutilate rogues! Muahaha!
Post by
57248
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Post by
Darcius
No.
Post by
52839
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Post by
Kishin
Auto attack.
No energy required
But the title of the thread was "Highest DPE (Damage per ENERGY)".
Fail.
Post by
badapples
But the title of the thread was "Highest DPE (Damage per ENERGY)".
Fail.
... Doesn't that mean it does infinite damage per energy?
Post by
zwuckel
yeah it does
Post by
94076
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Post by
Kishin
But the title of the thread was "Highest DPE (Damage per ENERGY)".
Fail.
... Doesn't that mean it does infinite damage per energy?
Now we're getting into semantics. The title of the thread was, "Highest damage per energy." Restated: "What is the ability that does the most damage per energy used?" Restated again: "If you have to use an ability which requires energy, which ability uses that energy most efficiently?"
Since Auto-Attack doesn't require an active use of energy, it therefore does not fall into the category of the question.
Post by
Bluebadger
You cant riposte, riposte, riposte. You need to parry to do it and it has a cooldown. Plus its a waste of points.
Post by
Remx
You cant riposte, riposte, riposte. You need to parry to do it and it has a cooldown. Plus its a waste of points.
It's not a waste of points. Before I explain why I'm going to make an observation.
I assume by the spec you linked in a previous thread that you've jumped on the ARPrep bandwagon without understanding what it's all about. Not to mention the spec you linked wasn't even a 0/31/30 spec, but one of its really, really ugly cousins.
In case you're not following, I'll try to condense my explanation.
0/31/30 is the spec every man and his dog took after certain rogues tried to popularise (on the forums and gameriot) a spec which was already pretty popular. Granted they did sway public opinion quite well. They were however mistaken at that point. Some of them were maxing out deadliness at the cost of nerves of steel and weapon expertise, one of which is far superior to 4% extra AP and the other slightly better too.
The more seasoned arena rogues adapted 31/30 into 33/28 or 34/27 (the one point difference being a matter of personal preference), both of which are superior to 31/30 for arena play.
That's why I think you're on the bandwagon, unsure of exactly why other than that all the other rogues are doing it. That's why I don't think you really thought your riposte comment through.
Riposte is certainly not useless. Deflection gives a rogue an additional 5% chance of completely avoiding any incoming melee damage. Riposte itself allows you to periodically mess over a rogue, warrior, ret paladin or enhancement shaman that has decided to stick to you like glue, not to mention that for 10 energy it does 150% weapon damage. Disarmed warriors and rogues are almost entirely useless for 6 seconds (3 should they have a weapon chain, possibly 1.5 if the warrior has both the chain and weapon mastery?).
It is debatable about the benefits of taking the riposte line as opposed to spending the 6 points elsewhere, and what it normally comes down to is whether or not you'd rather have:
An extra 5% chance of avoiding incoming melee damage.
The ability to simultaneously deal a high DPE attack and disarm your target for 3/6 seconds.
OR
A 2 second silence on your kick.
A 90 second shorter cooldown on evasion and sprint.
2% more attack power.
There's benefits in both taking the riposte line and forgetting it, but taking it is not useless.
Post by
DK10016
Couldnt of said that better Remx =]
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52839
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87420
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32172
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Post by
43040
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Post by
Remx
Shiv. <There you go.
It uses Energy, and the amount of energy it uses is dependent upon the weapon speed that you have. So with a good weapon speed, you get more attacks per energy, more CP's, and more Finishing abilities (I do Rupture first, and for second stack I go with Evis. then cycle).
Just my opinion of course. But to me - a rogue has a mandated requirement of Opener - Stacker - Finishing move. So you should consider a complete cycle when considerring the DpE. Since DAMAGE is what you are asking about, overall damage in a cycle is what should be targeted for the discussion. (Of course that falls in line with overall energy used for that cycle.)
DPE is calculated by comparing the energy cost of a single ability against the damage output of that single ability. Shiv is hardly a high DPE attack.
Post by
43040
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Post by
Remx
Just my opinion of course.
But to me - a rogue has a mandated requirement of Opener - Stacker - Finishing move. So you should consider a complete cycle when considerring the DpE. Since DAMAGE is what you are asking about, overall damage in a cycle is what should be targeted for the discussion. (Of course that falls in line with overall energy used for that cycle.)
I do see this area of conversation totally different than the majority view it. But my post is just my opinion. I don't see a class that has two prerequisites to a finishing move as being able to single out just one of the attacks being made. However, have at it, as DpE on a single attack is something that doesn't interest me in a huge way. I much rather tabulate the total cycle of events and then tweak the intermittent for better results. Just MHO.
Yet there are other abilities that can occur within such a cycle that have a far higher DPE than shiv. Hemo or sinister strike for instance both have higher singular DPE than shiv, and would therefore translate to a more efficient and effective cycle in terms of both DPE and DPS.
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