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Healthstone Macro
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107256
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Post by
Tildy
I guess the best you can do with this is a modifier macro to choose different types based on button/modifier, or as shoggy suggested you could move healthstones around with one press and use with another (but not all in one click).
Post by
pelf
Hrm ... for my Druid I have a macro like this:
#showtooltip Master Healthstone
/cancelform
/use Master Healthstone
/cast Dire Bear Form
After one use even if I have more than one healthstone, it will gray out. However, it will still work, even though it's gray.
I imagine #showtootip is mining the tooltip from the first item it finds which it necessarily has to bind to by ID because the tooltips are different and it shows the right one. It looks like #showtooltip isn't attempting to refresh after the item is used to make sure there's no other item it might bind to.
If that's actually blocking the action for you ... you could always do something without #showtooltip at all or perhaps use:
#show Master Healthstone
That should just use the icon ... but who knows if that will bind it to it as well...
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