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Healing way vs. Elemental weapons
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349103
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337763
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Post by
Mesoforte
Bleh-
Chain Heal
1.34*45=60.3 extra healing on the first jump of chain heal
.67*45=30.15 on the second jump
.335*45=15.075 on the third jump
2.345*45=105.525 if you get 3 jumps
Healing Wave
1.6106*45=72.477
Lesser Healing Wave
0.8082*45=36.369
Riptide
1.30*45=58.5 Total
.4*45=8 Initial Hit.
Greatest single target benefit from elemental weapons- Healing wave-72 extra hp.
Post by
63926
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336244
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Post by
Mesoforte
Healing Way? Nope. Went with Elemental Weapons instead. Chain Healing across all those groups of people and having Earthliving on each and every single one of 'em was quite nice.
Sigh, read the tooltip. The talent doesn't affect the hot in any way, besides adding 45 sp to the base amount of spellpower before the coefficient. The talent doesn't directly increase the proc, nor does it increase the chance to proc. You could stick the points almost anywhere else and see greater benefit.
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63926
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124864
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Post by
GenXCub
I'm on the fence on this subject. Remember, Healing Way doesn't increase HW by 18%, it increases a second (and subsequent) HW by 18%. If I'm a raid healer, I still throw HW's while I have Tidal Waves up. I use it quite frequently. However, I rarely hit the same person with 2 before the timer expires.
I still take it for the "just in case" factor because the 45 healing is lackluster, but I don't feel HW was as important as it was in BC.
just about the only fight that I reliably use HW on the same target repeatedly is 4 horsemen.
Post by
JaxOmen
I take Healing Way because anytime there's an "oh *!@#" moment (for example, Frozen Blows come up and one of your tank healers was tunnel visioning and got hit by icicles and died), Healing Way helps me keep the tank alive. NS+HW + riptide + 1.4 second healing wave + 1.4 second healing wave can heal through a LOT of panic damage. Another example would be on Mimiron, when one of the tanks accidentally hit his Divine Protection early and we had to heal Plasma Blast without a cooldown on him.
Basically any situation where a tank is taking huge amounts of sustained burst, Healing Way is amazing. With it, I bomb out 15k+ Healing Wave crits. Sure, we're never going to be as effective as Holy Light spam from a Holydin, but Healing Wave closes a large amount of that gap for the times we DO need to spam big heals.
And 45 spellpower is practically unnoticeable anyway.
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349103
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Post by
windstrum
Earth shield isn't that much of a must, unless you're the only resto shammie in your guild that is. For raidhealing I'd recommend 2 glyphs, Chain Heal and Earthliving.
Glyph of Earthliving Weapon
increases the chance to proc
by
5%. Elitistjerks did some testing and figured out that you really need to read between the lines on this one. Without the glyph, it has a 20% chance to proc. With the glyph, apparently its only increased
by
5%
of
20%, meaning the new proc chance is 21% - not really a worthwhile glyph. And in my experience, just by casual observation, I haven't noticed a sharp decline in the procs without the glyph.
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349103
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219211
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Post by
Mesoforte
If you are raiding 25-mans, there will be paladins and priests healers that are better MT healers than you. So you will never heal MT, therefore you will never need Healing Way.
If you are in 10-mans than it is more likely for you to have to heal MT, and you need healing way for that. Lesser healing way is fine for healing tanks in Naxx-10, but is useless in Ulduar when bosses hit for over 10K. Your LHW simply won't be able to keep tank alive even if you spam it.
Sigh, the point is that elemental weapons doesn't even compare to a talent that is not used often (ie healing way.)
When we heal in 4k-7k range, the bonus healing given by elemental weapons when run through spellpower coefficients is negligible.
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243207
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