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Healing on Marrowgar
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23709
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449584
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23709
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Post by
Fulgurah
Make sure that tanks are inside the BoneStorm when there is less than 5 seconds remaining in its duration. The damage they take will be minimal, especially as compared to a dead healer or over-eager DPS. It's a complete threat wipe and, as you said, he's immune to taunt.
Both tanks in 10 man (and all 3 in 25-man) simply need to move together and make sure they pick up Marrowgar instantly.
Post by
ArgentSun
Taunt right after. DBM's timer is pretty accurate (possibly within 1 second), so that helps.
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298296
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Post by
omenofd
Cleared Marrowgar 10m on 3rd attempt Friday. Bone storm does not hurt much, but the coldfire will rip you a new one.
As a resto sham chain spammer I sat in the middle to try to keep everyone in range and dodged coldflame with camera set to a birds eye view. The tanks timed taunts with DBM and on that last attempt nobody died.
From a ranged DPS stand point it is about dodge the coldflame and getting that spike down fast.
Post by
Porcell
Taunt right after. DBM's timer is pretty accurate (possibly within 1 second), so that helps.
Taunt Immune.
After you run it a few times, you notice how the Bone Storm works. When he starts doing it, we'll pick a random target, move to that person's location, and drop a + shaped fire that spreads in the four directions. He does like 4 or 5 of these hops; he always goes toward someone's location, it's not a random spot in the room. On the DBM timer, we'll do his last "hop" and stay there for the final 3 seconds before becoming active. I was calling on Vent "Final Hop" so that everyone knew to be away and for the tanks to move toward that position and pick him up. We had no problems.
By the way, I can see this fight getting tuned down a little bit. We had a very solid group in (mostly our main raiders) and we had to resort to 3-healing it. The other three fights are easily 2-healable by our team, but that first fight seems a bit too healing intensive at the moment.
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Post by
ironblades
I have yet to down him on 10 man but i was able to down him on 25 man on my main.
He's tuant immune
Md helps a ton
tricks is nice but if the rouge is not carefull dead rouge,
He has a HUGE hit box take adavantage.
Pally as main tank is probably best, my druid can't touch their burst threat and that what this fight needs. I'm pretty sure avengers shield is off cd after each spin, if you glyph it it provides abunch of tps,
On 25 3 tanks is the way to go,
if your a druid off tank make use of inervate and rebirth durring the spin phase, this is a longevity fight so be prepared to use invervate on a healer 2 times atleast. Make sure the br person waits till the next phase before accepting, so they don't get one shot.
Our harderst problem was cleaves, this takes cordination and not huge lags spikes (thanks KT)
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