This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Healing: Burst, Efficiency and Versatility(?)
Post Reply
Return to board index
Post by
Raim
My main healer I played before a hacking incident happened to be a Disc Priest, right before the release of Ulduar. All seemed great healing in 5 mans and BGs, the bubbles and Penance spam were far beyond effective even if you were on the low end of the bracket. The only downside is the horrible leveling
However, I just recently inherited a Druid around the same level and can say that either i'm just horrible with HoTs, or something is missing in style.
Never really got a chance to play Shaman or Paladin in a healing spot, but what would you recommend playing in
5 Mans Only
when patch 3.3 arrives and they flourish? I had a difficult time with Druid and maybe its just me doing something wrong, but I would prefer something simpler like the Priest, or so I though.
What do you think is the best median between high burst healing and mana efficiency? Debating mostly between Paladin and back to the old Priest, regardless of the two healing specs.
Post by
windstrum
For 5 man content I'd have to recommend either a Holy Priest or Resto Shaman. Both provide sufficient flexibility for healing 5man content. I don't think mana efficiency will be an issue with either class, at least not in 5man content.
I've never played a Holy Paladin, but from plenty of experiences running with them (both guildies and outsiders), they still lack flexibility in both group healing and healing on the move. Some fights, even in 5mans, require these aspects to healing.
That's not to say a Paladin healer can't heal 5man content - that's not even close to true. But there are definitely fights that an evenly geared (not overgeared, not undergeared) pally healer has a bit more trouble on. There are no fights in 5man content that either a shaman or (holy) priest healer struggle with in the slightest (of course again assuming they're geared to match the instance).
Post by
Raim
So basically later on mana won't be much of an issue and AoE healing and mobility are the most important? What about recommendations for BGs?
Post by
loozerr
I recently went resto on my shaman and healing heroics is ridiculously easy.
Of course my gear makes it significantly easier but at the moment tactics are basicly "Just hug up to chain heal range and it is impossible for you to die as I spam CH."
Post by
windstrum
So basically later on mana won't be much of an issue and AoE healing and mobility are the most important? What about recommendations for BGs?
Mana isn't an issue in heroics at all, not that I've found anyway. If you ding 80 and can gather as many craftable ilevel 200 epics as you can afford, you won't have a problem.
I can't speak for BGs, not much for PvP.
Post by
145032
This post was from a user who has deleted their account.
Post by
Syntaxis
As a tank I typically prefer Druids.
Findings of each class:
Shamans: Easily out of mana if they are forced to spam large heals. Earth Shield and Riptide typically get the job done, though. Totems are a real nice addition, too. As is Bloodlust.
Priests: As a Warrior I hate those absorb shields, but they get the job done. I guess I only played with a Discipline Priest, though. Never was healed by a Holy Priest yet.
Paladins: Very nice healing output, also manage to keep themselves alive if something goes wrong. They get the job done.
Druids: They never seem to run out of mana, and a fully HoT-ed tank will also never die. Throw in the occasional heal to top the tank off and he simply won't die.
Post by
437763
This post was from a user who has deleted their account.
Post by
YesterdaysHero
You probably had the habit most people do from playing a priest, shaman or pally and then trying a druid. Priests, shamans and pallies all heal reactively, druids are the only healing class that plays preventatively. You have to start healing before the damage unless you're overgeared or you may struggle to keep people up.
You've just described Disc Priest also <.<
Priests: As a Warrior I hate those absorb shields, but they get the job done. I guess I only played with a Discipline Priest, though. Never was healed by a Holy Priest yet.
How can you hate something that stops amounts of damage, yet you still gain your rage even though it's on you?
Post by
145032
This post was from a user who has deleted their account.
Post by
YesterdaysHero
The main heals of disc are reactive, not preventative.
PoM? Imp:PWS? Pain Sup? Divine Aegis? Seems preventative to me.
Sure you've got Penance as Reactive, and I'll even give you the talents that raise the effectivness of Flash Heal, but that's also the nature of the Priest. You can't point at Druids and go "Prevenative only" because there's plenty of Druid Talents (and spells) that are reactive.
All healing classes are prevntative and reactive.
Your original statement is inaccurate. Sorry.
Post by
145032
This post was from a user who has deleted their account.
Post by
YesterdaysHero
*Shrugs*
Think what you like. Even if they're not factual.
Post by
145032
This post was from a user who has deleted their account.
Post by
YesterdaysHero
Then give some facts proving I'm wrong instead of just stating I am.
It's plain you're steadfast in thinking that Druids are purely a Preventative class, and all other Classes are Reactive.
Even though, to be redundent, Druids have a bunch of Direct Healing Spells. That alone shows your original statement is wrong.
Why would I bother explaining it further when the it's already well known that Disc Priests are widely considered a Preventative (overall) Healer. You don't think PWS is Preventing Damage? That's fine. You don't think Pain Sup is Preventing Damage? That's fine too. You think Regrowth for Druids isn't reactionary? Power to you.
Again, think what you like.
Post by
Amyndar
Then give some facts proving I'm wrong instead of just stating I am.
It's plain you're steadfast in thinking that Druids are purely a Preventative class, and all other Classes are Reactive.
Even though, to be redundent, Druids have a bunch of Direct Healing Spells. That alone shows your original statement is wrong.
Why would I bother explaining it further when the it's already well known that Disc Priests are widely considered a Preventative (overall) Healer. You don't think PWS is Preventing Damage? That's fine. You don't think Pain Sup is Preventing Damage? That's fine too. You think Regrowth for Druids isn't reactionary? Power to you.
Again, think what you like.
Just to put in my 2 cents here, Regrowth is usually put on for the HoT effect, not the initial burst heal. That's usually the first heal I throw on a tank because of the length of the HoT. If you need a heal, you don't look to your Regrowth spell, you go to Nourish, or Swiftmend (Like has already been stated).
Out of any of the healing classes, I'd say Druid has the closest thing to a "Rotation", in that the general way of healing is to put Regrowth, Rejuv, and Lifebloom up on the tank, and then supplement that with Nourish and Swiftmend when needed.
As far as Disc Priests being Preventative healers, they have preventative spells, but at the heart of it, they're still a reactionary healer. If you look at your top three spells, usually Penance and Flash Heal are in that top 3. Those are both reactionary heals, in that they do absolutely nothing if no health is lost, and it's a wasted cast. And as far as Pain Suppression, it does prevent a lot of damage, but it being on a decently long cooldown, I wouldn't count that as part of my rotation. Usually you'll save that for if there's a gimmick in the fight that requires it, or if the tank starts taking a large amount of damage.
Just my view on the subject.
Post by
Raim
Well, back on subject for one thing. Would it still be a bad time to reroll a class intent on healing? Should I wait till 3.3 for instances or do you think battleground exp is acceptable early on?
Post by
pezz
What do you think is the best median between high burst healing and mana efficiency? Debating mostly between Paladin and back to the old Priest, regardless of the two healing specs.
On these two points only, Paladin wins hands down. You can FoL spam for
years
and be incredibly efficient. Or you can Beacon the tank, and throw glyphed holy lights everywhere for something like 9k hps (assuming nothing overheals, though. And just about everything will be overheal). Now, all healing classes are equal all things considered, but just talking about having huge burst healing but also having access to healing with awesome mana efficiency, I'd say paladins win easily.
Post by
324669
This post was from a user who has deleted their account.
Post by
39134
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.