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[Healers] Abilities comparison?
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Post by
MegaVolt
I'm wondering is there is something like a current comparison of all the healing classes abilities. Basically a rundown on what they can do while either tank healing or raid healing. Something like:
Tank healing (assuming the tank has never full HP, 0% overheal)
Paladin Druid Shaman Disc Priest Holy Priest
max HPS
time till OOM with max HPS rotation
special procs
impact of movement
Raid healing (assuming nobody has ever full HP, 0% overheal)
Paladin Druid Shaman Disc Priest Holy Priest
max HPS
time till OOM
special procs
impact of movement
And so on. There are ofc more interesting things then the 4 I listed but I think it's enough to get the picture. Something to compare the amount of health each class can pump into the tank/raid at best, how long they will last, what other benefits they offer and how all this changes in a movement heavy situation. Maybe reaction time (buildup until max hps is reached ... Druids for example have to pre-cast tons of HoTs which takes at least 10 seconds to get their insane hps numbers while chain heal spamming Shamans are at their max basically from the first second). All ofc assuming BiS gear.
Is there something like this already (updated for the current patch)? Or does anybody have an idea how to create it?
Post by
CherryPah
TH Pal=>Disc=>Holy=>Sham=>Dru
RH Dru=>Holy=>Sham=>Pal=>Disc
IMHO
Post by
445246
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Post by
CherryPah
Sorry for my bad English =(
Yuriah comment is very good, i want to write something like this, but i have very small skill in eng
I belive u can understand me =)
So i put here some links on talents and spells
Priest
Inspiration
Shaman
Ancestral Healing
All depends on a situation
I personally saw as pally gave out HPS much more than a tree or Holy Priest
It was fight with Anubarak 10 heroic
12000 HPS because all raid members stood in a point
Holy Priest and RDru are very effective at treatment big static damage on raid
Encounters like XT-002(HM) or Hodir(HM) or Iron Council
Priests have very good heal a cycle for this encounters like
PoM, FH, FH, FH in damaged raid members(or in tank), then 1.5 second cast POH, then (50% u have instant free FH), then PoM (Which has already jumped and has smart heal 5(6) targets), then smart CoH (5 or 6 targets) and (50% u have another free instant FH)
Post by
CherryPah
Then shammy is very effective on burst heal and heal melee party by CH throught tank (and buff tank -10% inc damage from Ancestral healing)
And they are effective on healing random raid damage (because CH is smart too and heal more damaged targets like PoM and CoH (holy priest) and Wild Growth (Rdru)
in tank healing sham is not so effective because his direct heal not so effective and he dont have cheatingdeath abilities like Guardian Spirit (Hpriest) or Pain Suppression (DPriest) or Hand of Sacrifice (Hpal) o LoH (HPal)
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Post by
RichoDemus
Some misconceptions about holy paladins:
" Their heals although not as strong as the other healers are very mana efficient"
Most high-end raid paladins spam Holy Light, and unless I'm completely mistaken, holy light-spam is the highest single-target healing in the game
<talk about overhealing>
overhealing only matters if you're running out of mana, paladins who gem for int (which most high-end raiding paladins do) do not run out of mana
"Paladin - Spell crit, Spell power"
Paladins gem for int because it gives them, mana, mana regen, crit and spellpower, they do not gem for crit and seldom for spellpower
I'm not saying that paladins are the super best healers or anything, but few classes can match them as tank healers, especially when there are 2 tanks taking damage
Post by
MegaVolt
I don't really agree on the tank healing list. The latest patch changed quite a few things.
A properly glyphed Druid can now actually produce some pretty amazing numbers on the tank.
My Nourish hits for 7k and crits for 11k without the glyph so with the glyph a Druid healer should be able to put around 11k HPS into the tank by Nourish spam alone. Add Rejuv, WG, LB and Regrowth ticking on the tank and all the Living Seed procs that Nourish produces - I don't think Druids have to hide behind other classes anymore when it comes to tank healing. The only problem I see is sustainability, Nourish spam will leave the Druid out of mana.
Shamans also took a huge step forward in tank healing. With their hasted Healing Wave they now have an extremely powerful high HPS rotation: Riptide - HW - HW - CH - HW - HW. That cycle will produce giant amounts of healing on the tank, at least as much as a Paladin would and it will also proc Ancestral Healing which is probably the best tank healing buff in the whole game (together with Inspiration of course since they are the same).
In raw single target healing I don't think Paladins have any advantage over Shamans. It's the beacon that (in my opinion) gives them the edge: They can basically heal the off tank for free while spamming their spells on the main tank, resulting in some pretty incredible overall numbers.
For tank healing I'd say:
Paladin > Shaman = disc Priest > Druid > holy Priest
Raid healing for stationary fights:
Druid = holy Priest = Shaman > disc Priest > Paladin
Raid healing in movement heavy fights:
Druid > holy Priest > Shaman = disc Priest > Paladin
I also checked a few combat logs.
this
list is quite useful. By looking at p3 Anub on 25 heroic you can pretty much see the maximum possible sustained HPS the respective classes can produce. They seem to be pretty close to each other, all around 15k. Paladins peak up to 20k which I guess is due to HL spam and the beacon, Druids can also peak at around 20k when all their HoTs are rolling at the same time on different raid members. Shamans and Priests tend to have a little less, usually in the 10k to 15k range.
Post by
Celdhyrean
Not sure you can use Anub p3 since most people will try to keep their groups low on health and just spam heal tanks and Penetrating Colds. I've seen a number of druids advide to only use Rejuv rank 10 instead of max rank for example.
Post by
MegaVolt
Not sure you can use Anub p3 since most people will try to keep their groups low on health and just spam heal tanks and Penetrating Colds. I've seen a number of druids advide to only use Rejuv rank 10 instead of max rank for example.
I'd agree on normal mode but not on hard mode. I haven't healed the 25man hard mode yet, only the 10man one and in 25 the swarm only gets stronger - but already in the 10man version I need every bit of healing I can get to keep the group alive. If I miss only a few GCDs we will wipe. I even had to glyph Rejuvenation for it to be able to keep everyone alive (we run with only 2 healers, a Paladin healing the MT with beacon on the OT and me, Druid, as single raid healer).
Post by
Celdhyrean
You only need 500 hps on everyone, people will basically stay alive from either a shadow priest, or a healing totem (needs to be improved maybe), or judgment of light and/or iLotP for melees, ... If you haven't any of those, then a Wild Growth will do the majority of the work (tanks will be excluded, so only 2/3 persons to hot in addition to WG). The healing stress comes from Penetrating Cold (ie get the 2/5 afflicted targets over 6k life in less than 3s), not from the swarm (unless you have some residual p2 dots or whatever)
Post by
479184
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Post by
hmrhead
I think the most commonly misconstrued reality of this is that each healing class is designed to fulfill a certain niche within the raid makeup. One would never want to enter a 25-man raid with five holy priests anymore than one would want to enter a 25-man raid with five holy pallies. I don't know of any resto shammies who would want to make a weekly raid strictly tank healing, but they could do it in a pinch much the same way a druid or holy priest could. For single target heals, it's tough to beat a pally, but with a holy pally as my main, I know that I wouldn't make the best raid healer, nor would I want to do it on a weekly basis, but I could do it in a pinch.
It's also important to note that some things just do not show up on the healing meters. The disc priest damage mitigation is second to none in the game. Their HPS may not ever top the charts, but the amount of damage a disc priest can prevent both to single target and to raid members is amazing.
The short version? A 25 man raid is best served by a large variety of healing classes not only for the actual healing to be done but for the buffs that each one brings to the party. It's up to the healing leader to recognize the strengths and weaknesses of those classes as well as the individual players themselves and assign accordingly.
IMHO, pallies should always be assigned to tanks. Sure, you can throw a holy shock around the raid when that one lock or rogue in the raid decides that Omen just isn't worth it anymore, but the tank is definitely your top priority. Disc priests are next in line if there isn't a healadin available.
Resto shammies should be helping with the tanks because CH is just absolutely amazing for the tank and any damage that other raid members are taking. So go fight your little druid friend for the top of the healing meter.
Resto druids and holy priests are hard to beat for raid heals. Circle of Healing is just about the best instacast heal in game as far as efficiency goes. And druids, well, HOT ME UP BABY!
As far as healing meters go, I will also add one final thought. I think they suck because of all the things they DON'T tell you. That being said, however, if the ret pally's HPS is higher than yours from him dropping judgement of light on the boss everytime it's off cd, you're most likely doing it wrong.
Post by
Krume
Check out
http://www.wowmeteronline.com
it's great for comparing classes and digging into their spells and abilities.
I play a druid and have about 12,000 to 13,000 HPS output as a raid healer with anywhere between 4,000 and 8,000 effective HPS
Here is a fight where raid takes a lot of damage
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