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Good Tank-build?
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Post by
94078
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Post by
Aeliel
Pretty good, with only a few issues:
- No Thick Hide. Especially sub-60, with very few items having extra armor on them, you need all the armor you can get. Druids can't achieve uncrushable status (due to inability to parry and block), so the way a druid tank works is by maximizing mitigation of incoming melee hits via armor. The only time I'd ever drop points from Thick Hide was if I was at the armor mitigation cap, and knew I would remain so even dropping points.
- Brutal Impact is somewhat useless when tanking. Most bosses are not stunnable; even with stunnable mobs, you usually don't want to stun them except as a last resort, as mobs hitting you is the way you generate rage, which you need to use abilities to hold aggro. It's got solo utility, but it can be done without.
If I were to pick a lvl60 build primarily for tanking, I'd go with something like
this
. Some explanation of the choices:
- Thick Hide over Brutal Impact, for reasons explained above
- Savage Fury in the 5th tier: needed the two points to get to the 6th, and it was either that or Shredding Attacks. The latter is useless for tanking sub-66 (as that's when you get Lacerate) and has very limited solo utility (you don't use Shred very often while soloing), so Savage Fury has more all-round utility.
- Two points in Improved Leader of the Pack (it doesn't only help you while tanking and soloing, it also helps the melee in your group and helps the healer keep you alive - every little helps).
- 4/5 in Predatory Instincts, as there's just not enough points to go around at 60, and one point in this is the sacrifice that hurts the least (IMHO).
If you wonder, for a good lvl70 all-rounder feral build slightly more focused on tanking than on DPSing,
this
is what I'm using (I can explain the reasoning behind the remaining point choices there too, if you want). But if you've just started your druid, that's a long way in the future :)
Post by
73359
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Post by
73359
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Post by
Aeliel
Good point about Imp. LotP working on ranged attacks too (ie. hunters... I'm pretty sure it doesn't work with spell crits). I usually get put in a group with 4 other melee (DPS warrior / 2x rogue / 1x enhancement shaman), so ^^
Re: your comments:
-2/2 Savage Fury ~ why add damage cause in cat form if u are tanking
See my comment above - both Savage Fury and Shredding Attacks are useless for tanking, one always, one sub-66 - and Savage Fury has more all-round utility, so I'd go with that.
U can choose your last talent at lvl 60 to either max 5/5 Naturalist or use it to max 2/2 imp Leader of the Pack.
Or you can max out both, and leave out one point in Predatory Instincts :) It's a decent talent, but not as useful as either Imp. LotP or Naturalist for tanking - a good chunk of druid threat generation comes from the damage we do, and one of the best threat-generating moves we have, Mangle, is multiplicative in nature (damage done * 1.3 = threat generated, not counting the bearform threat multiplier). This means the more damage you do, the easier you will find it to hold aggro.
(This of course doesn't mean you should focus on damage over survivability for gear stats; what it does mean, though, is that you should take damage increases if you can get them without sacrificing survivability.)
Post by
Kthxbb
Here is a spec I used as a tanking druid.
http://www.wowhead.com/?talent=0ZtGGsfroeuioxx0z
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15628
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36059
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4668
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Post by
94078
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Post by
Kthxbb
FFF is free in terms of mana/rage and it generates threat.
Post by
93172
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93172
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Post by
Aeliel
Tanking sucks until you get mangle anyway. Tanking with just maul = you arent generating enough threat anyway.
*is amused*
I used to tank 40-man raids with just Maul. Went perfectly fine.
(Note: calculations assume the mob is capable of bleeding, and - for the sake of simplifying things - assume no crits. If anything, crits and a mob that cannot bleed would bend the calculations even more in disfavor of Lacerate.)
Mangle generates dmg * 1.3 threat. Maul dmg + 322.
Mangle is on a 6sec cooldown. Maul is an "on next attack" ability on a 2.5 attack speed.
Assuming top rank Mangle and Maul and an average white hit of 400, for simplicity, your average Mangle (115% + 155) will hit for 615 and your average Maul (100% + 176) will hit for 576. Mangle will generate 799.5 threat every 6 seconds, Maul 898 every 2.5. (Not calculating the bearform threat modifier - it makes no difference.)
In other words, over, let's say, a minute, Mangle generates 7995 threat, Maul 21552.
...I fail to see the problem.
Yes, numbers will change with levels. Yes, Mangle scales better.
But that does not mean you won't generate enough threat with Maul.
Yes, at level 70 the generally accepted tanking strategy is to spam Lacerate and Mangle every time it's up, and only use Maul as a ragedump. But that's for a much simpler reason than "Maul does not generate enough threat".
Over a period of 60 seconds, assuming 1,5sec global cooldown and button-mashing (so you Lacerate every time you can), Lacerate will generate 11400 (frontloaded) + 868 (bleed, assuming 5 stacks that never fall off - dmg * 0.2 for the direct damage and a further dmg * 0.2 per tick) = 12268 threat.
Over the 60 second period, assuming you have all the relevant talents, you'll spend 520 rage Lacerating, 150 Mangling, ~480 Mauling (counting the rage generation lost from what otherwise would've been a white hit - averaging it at 10). This puts Lacerate at ~23.5 threat per rage point, Mangle at ~53.3, Maul at 44.9.
So for pure threat generation per rage point, Mangle > Maul > Lacerate. In other words, theoretically, the best way to spend one's rage is to Mangle every time it's up, Lacerate just enough to keep the 5-stack that got frontloaded at the start going, and Maul.
The problem is simple - just Mangle alone won't keep you above the threat generated by your DPS and healers, therefore you need a backup source - either Lacerate or Maul. If you just queue up Maul all the time, in high-end raiding situation where you have rather high mitigation, if you happen to dodge a lot of hits in a row you will end up running out of rage, because your white hits won't be generating any (since you won't
have
white hits if you keep queuing Maul).
From this comes the general idea of Mangle / Lacerate spam. It's actually much better threat generation to actually
pay attention
to the condition of your rage bar. If you've got rage to spare? Maul away. If you're getting short on it? Lacerate more often.
But nothing of that makes Maul terrible at threat generation, nor does it mean you won't generate enough threat to hold aggro in your average 5-man group. It's simply more rage-intensive and -
at the higher levels where you dodge a lot
- requires more micromanagement. That's all.
Post by
Glowingrock
After many times respeccing in an attempt to perfect the feral druid build for tanking, I've came to these results
http://www.wowhead.com/?talent=0ZxhGsfboeuioEx0z
I could explain why, but that'd take a while. if requested I could.
Hope I helped
Post by
LookOut
- Savage Fury in the 5th tier: needed the two points to get to the 6th, and it was either that or Shredding Attacks. The latter is useless for tanking sub-66 (as that's when you get Lacerate) and has very limited solo utility (you don't use Shred very often while soloing), so Savage Fury has more all-round utility.
Er, I use shred all the time when soloing, in combination with pounce. With Shredding Attacks I am sometimes able to land 2 shreds on the target before the stun fades. With brutal impact i would be able to do this with every mob, but I didn't take it so :p
Am I a bad druid now? lol
EDIT: added my build hitting 70:
http://www.wowhead.com/?talent=0ZxhGsfroezioVEoz
Post by
Aeliel
Am I a bad druid now? lol
*laughs*
Nah, I do the same. I said
limited
utility, not "no utility" :)
It's just sometimes I'm lazy and I run up to the next mob and chain-Mangle it :p Or there's competition for spawns, and if I were to sneak up on them and try to Pounce, I'd find them tagged already, so I just shift out, Moonfire, shift back in, kill, rinse and repeat.
But when you can afford to, Pounce + Shred is definitely the most efficient way of killing something.
Post by
Slimda
Personally I just Pounce, Mangle and Shred (if I time it right). That way I get (usually) four combo-points (thanks to a crit), and then I just hit'im once more, and, depending on his health, I'll Ferocious Bite, Rip or Maim.
Post by
pelf
After many times respeccing in an attempt to perfect the feral druid build for tanking, I've came to these results
http://www.wowhead.com/?talent=0ZxhGsfboeuioEx0z
I could explain why, but that'd take a while. if requested I could.
Hope I helped
That's almost exactly the same as my full tanking build. The only difference is that I took 2/2 Brutal Impact (I use this as kind of an auxilliary taunt/interrupt pretty frequently.) and 3/3 Intensity (More rage initially helps a whole lot with allowing DPS to go all out even faster than without.) instead of 5/5 Improved Mark of the Wild.
Why did you go with Imp. MotW instead of the two I mentioned?
For reference:
http://www.wowhead.com/?talent=0ZxGGsfboeuioVxcz
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