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Glyph of Disease really worth it?
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Post by
215288
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Post by
Aris
I just want it for ease of use. I haven't played with it on the PTR, but every other pull when I'm in naxx i keep saying to myself "man i wish pestilence refreshed diseases on my current target". I mean I'm using pestilence anyhow to refresh diseases on other targets, so it saves me 2 runes instead of 1 for any pull with more than 1 target. Which for me, being the OT/Add tank, happens often even on boss encounters.
I guess i can see how it may be less useful to a MT who only cares about 1 target (the boss) and let others tank adds/trash pulls.
I went frost as well. My threat seems to be about the same on single and multiple targets, but i feel i have better mitigation from frost. Especially when 3.1 hits and i get an additional 2% damage mitigation from imp frost presence, an additional 5% damage to all abilities with TS and 15% more damage to FS from BotN. I mean i can see an argument for Unholy tanking pre 3.1, but unless your going for spell mitigation specific fights i think frost wins out post 3.1 for general tanking purposes with the changes to frost.
I'm glyphed for D&D, OB and UA right now. I think i'll drop D&D for Disease come 3.1. I figure if i have to choose between aoe threat and single target threat, that it will matter more for single target (ie: bosses). Also since my guild asks me to put on dps gear and dps for a number of boss encounters OB will help much more for that task than D&D.
Post by
283340
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Post by
334662
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Post by
Achloryn
coming from a frost DPS'ers point of view, i must say that the glyph of disease doesn't sound that attractive to me...
on trash, if your group is worth a flip most of the time, you won't be able to get thru a rotation in enough time to need to refresh your diseases.. on bosses.... well wouldn't it be better dps wise for just refreshing your diseases manually? or would it actually make your overall rotation better having that extra blood rune to weave in somewhere else?
Post by
Wuvlycuddles
I think it is a total waste of a glyph slot if you ask me, whats wrong with targeting another mob and using pest on them to refresh? :P
Seriously though, wouldn't Icy Touch, Plague Strike & Blood Strike/Heart Strike equal more damage than one Pestilence (zero damage in 3.1) + one obliterate/Scourge strike?
Seems to me like it'd be a sweet glyph for pvp and not so much on the sweetness for pve.
Well, thats my half assed too early in the morning i really need some coffee opinion on that. Probably very very wrong.
Post by
Aris
Frost dps or tanks should not be using Glyph of Disease, nor do they use PS pre or post 3.1, check both the Frost sticky for dps for pre 3.1 and the frost threads for tank/dps for post 3.1 rotations.
Just because a gm sticked one of your posts does not mean that every time you edit it that whatever you decide to put in it makes it true.
I see uses for the glyph every time i walk into 25man naxx. now maybe i'm doing a tanking role that you do not, idunno. but i see great use for this glyph as a frost tank.
you need to refrain from replying to posts with opinions stated as absolutes. Perhaps if you actually proved your statements instead of just saying them it might go over better.
Post by
205531
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Post by
213594
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Post by
334662
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Post by
chase128
EJ had some theorycraft on how the Glyph of Disease is a DPS loss due to it clipping the diseases.
Post by
215288
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Post by
Aris
I think pestilence should refresh the diseases on EVERYONE's target, not just people with this stupid glyph.
isnt that how it works? I mean as long as you have the pestilence minor glyph, then anything within 5yards will have your diseases refreshed on them as well as your current target. Am i missing something?
PS: i didnt read your wall of text, just the first paragraph. L2 paraphrase
Tanking with Glyph of Disease (single)-
DnD (beginning of pull or pull into it)
IT > OB* > BS > BT + OB > FS when rp allows
Pest > IT > OB > OB > FS when rp allows
(etc.)
i see an unholy rune not used during this entire rotation. isnt that a huge loss in dps/threat? just put up PS at the very start of the fight for blood plague, and then pestilence refreshes it for the rest of the fight. I dont see how using an ability that does damage and a dot over the course of a fight and also increases your OB/BS damage could drop your dps/threat at all.
single target:
D&D>IT>PS>BS (first 6 runes: 2B, 2F, 2U)
Then after your opener is done. your priority of abilities would be FS>OB>BS and then Pest whenever diseases are about to drop off.
For an AOE group:
D&D>IT>PS>Pest (first 6 runes: 2B, 2F, 2U)
abilitiy priorities FS>HB>BB>OB and then Pest whenever diseases are about to drop off.
Post by
215288
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Post by
Aris
I dont like to "wish" too much on forums about how i would like abilities to change, and focus more on how they actually work and how best to use them.
I'd really love for someone to show me in detail how not using PS for blood plague is more dps or threat on anything, single or aoe. Or even link me to a page that explains it.
Post by
334662
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Post by
Aris
i keep see'ing you use blood tap in place of PS, but blood tap uses blood runes not unholy runes. i dont understand this at all.
no you are not making sense lynri.
how are you getting to OB>PS+Plague Fever? OB is two runes, PS is one rune, and PS is only used once at the start of a fight, so this would only effect a single OB not a re-occurring OB. BT does not give you a death rune from an unholy rune for an extra OB.
Post by
334662
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Post by
Aris
Ok, so i see how you pull an extra OB out of an opener, but the rotation would be a bit different for tanks since we always start with D&D, but even then i can see how BT+OB replaces PS.
But thats just an extra OB on your opener, eventually the damage from blood plague and increased damage from OB/BS is going to top your initial threat generated from an extra OB.
So now explain exactly how using pestilence and glyph of disease decreases dps/threat over the long haul.
Post by
334662
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