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Gemming for threat and other questions
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Post by
457707
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Post by
Shiverlynn
Blood Draining is in no way a threat producer (except if it counts as a health gain but I doubt that). It helps you staying alive, and it does so a lot.
Yes, expertise and hit will definitely help you with threat, but for heroic dungeons you could also consider putting together a block set (value and rating). Your survivability will go up a lot since heroic mobs "don't hit very hard", with a good amount of block it's possible to completely block an attack; and your threat will improve as well because block value increases the Shield Slam damage as well as Damage Shield for your multitanking.
Also be aware that the cap for expertise in stickies is given for raid bosses, you don't need as much for heroics. I don't really know about hit, I think it's 8% melee hit in either case to make sure your abilities don't miss.
You should get a faster weapon too. Your current one is so slow. The purpose of a faster weapon is to get off more Heroic Strikes or Cleaves per second, which helps with threat.
Also there's no enchant on your bracers (+40 stam) and you should never gem for strength like what I see all around the place. If you want a red gem get expertise/stam or dodge/stam.
Post by
dos246
You're expertise capped so good there, need more hit to get capped there. Socket and enchant your bracers (sta gem and sta chant), faster weapon would help and slap a titanium wep chain on there for some more hit and it's cheap. Replace the +str/+def gems with +sta/def gems or straight def or sta depending on if you go below the def cap.
Looks pretty good really just a few minor things you can start to tweak.
What kind of rotation are you using? Might be part of it or could just be your DPS are jumping in too soon (they should not start their AOE as you're charging to the first target).
Spec and glyphs look good, love the guild name too ;)
Jay
Post by
Sakkura
You're expertise capped so good there, need more hit to get capped there.
No. He is far from expertise capped (to the limited degree such a term even makes sense), and expertise will benefit him more than hit rating.
Post by
447903
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Post by
303745
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Post by
dos246
I was referring to the expertise soft cap of 26 which in my experience is the most common/most realistic to shoot for.
Jay
Post by
Sakkura
Are you serious? He has plenty of expertise at where he is at now. As far as the str + def gems replace them with parry + def gems if you are trying to gem for the sockets if not, just make sure your def capped and your hit and exp is fine where its at now, like someone else stated I would add the 40stam to bracers, and maybe mongoose to the weapon. If you have the 25 champion seals get the tank weapon from Argent Tourney thing until you can get either red sword of courage from H UP or the sword to drop from H ToC 5man.
Yes I'm serious. I did NOT say he had to get more expertise, only that he was not at the cap and that expertise clearly beats hit rating for him. Telling him to get hit rating is poor advice, as is advising him to gem for parry rating.
Post by
Lorkin
I find that in heroic dungeons I struggle with holding threat.
The OP didn't mention if they were having trouble with single target aggro or group aoe aggro. Your stats look solid for both.
If you are having issues with aoe aggro, make sure you spam TC and Cleave.
And yes, expertise > hit rating.
Post by
skumbananer
As far as gemming for threath, strength will give more than parry, defense and dodge. Parry might add a smidge of tps cause your autoattack comes of faster after a parry, but strength gives ap and blockvalue, meaning more damage on your attacks and more damage when you get hit, and thus more tps.
You dont need any imba survivability or large amount of stamina than whats already on your tanking gear until you hit Ulduar10 or naxx25.
540 Defense is the golden rule (535 for heroics), then shoehorn in as much blockvalue, strength and expertise as you can.
Red slots is strength or expertise gems. Yellow slots is str/hit or expertise/hit, and blue slots is str/sta, exp/sta. If you dont need socket bonus go for red gems with str or expertise.
Every slot of gear/enchant that aint needed for getting uncrittable should be replaced by a dps enchant/piece of dps gear, the exceptions to that is tanking gear that will add more dps than the dps gear, and the mandatory +2% threath on gloves.
Try to get the 2set bonuses from both t7 (+10%dmg from shieldslam) and t8 (+10% crit on devastate). Smack on berserking enchant on your tanking weapon.
Thats how you achieve loads of threat (and dps while tanking)
Post by
Porcell
As a warrior tank, please do not ever gem Strength.
Post by
Sakkura
As a warrior tank, please do not ever gem Strength.
I wouldn't completely rule it out for heroics or especially non-heroic 5-mans. But for raids, I definitely agree.
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457707
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160639
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303745
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447903
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357881
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Post by
skumbananer
Strength doesnt help your threat in a miniscule way, its a great threat stat. Why do dps warrs want strength? Cause it is one of the best stats to improve dps.
improved dps gives improved tps. And when you can pull off 2,8k+ dps when tanking a single boss in 10man raids or 5man dungeons, your threat will be insane. (25man bosses will beat you so hard you wont be able to pull it off)
Going for stamina or avoidance and youll be lucky to break 1,8k. 1k dps is loads of tps.
getting hit hard and often solves every issue with rage starvation, you can spam abilities and queue hs all the time. And with strength these will hit so much harder.
Post by
marklartank
Strength doesnt help your threat in a miniscule way, its a great threat stat. Why do dps warrs want strength? Cause it is one of the best stats to improve dps.
dps warriors gem for strength AFTER they hit the dodge expertise cap.
most tanks are not parry capped, and therefore expertise > strength, for dps and tps.
expertise and strength gems are both red; therefore tanks have little reason to gem for strength.
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