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Fire Mages in PvP
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Post by
125385
This post was from a user who has deleted their account.
Post by
Achloryn
What happened to this thread? It was going so well.
what happened is, sadly, fire mages in pvp just don't leave much to talk about. they're a broken spec that won't be taken seriously because of the serious lack of survivability and control. several oh S@#$ buttons, but nothing that's gonna do much more than prolong the inevitable.
Post by
79146
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Post by
luiszizo
it would be better if molten armor had % damage reducing or % chance whine you do damage while molten armor is active to heal you for % of maximum health.
(i think i am asking too much XD)
Post by
150866
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Post by
79146
This post was from a user who has deleted their account.
Post by
Achloryn
As a fire mage, I feel my dps is currently pretty good, but here are my current quality of life concerns:
1. Flamestrike casting time. What is up with the casting time on Flamestrike? Why does is it higher for the level 60+ ranks unlike any other player spell in the game? There was recently an answer about on the Test Realm forums that it is working as intended, but it still makes no sense to me.
2. AOE in general. It's expensive, it's targeted on the ground instead of focused on a unit, flamestrike has a long casting time and a small radius. Why doesn't Living Bomb explode when the target dies?
3. Improved Scorch. Why do we have to cast a dps loss spell 5 times when warlocks put the buff up as part of their normal rotation? At least bake the glyph into the talent please.
4. Combustion. Recently fire mages have stopped taking combustion because it provides such a small increase in dps. Could we get it changed to something more like the Elemental Shaman talent (15% extra crit for 15 seconds or similar)? I'd like having some burst like this even if it meant getting our damage nerfed some other way.
5. Playing with fire. Yes, it's a very cool name, but the 3% extra spell damage taken really seems uncalled for in PVE, especially since mages generally have the lowest HP.
except for the bit about improved scorch, I think this person is right on the ball with a lot of things.. Especially the living bomb exploding when a mob dies... good god that would be sweet. granted, it's only trash, but c'mon...
although, now that I think about it.. that would make problems while out soloing.. the explosion could possibly end up pulling mobs you didn't mean to pull and blah... hrm...
Evocation is core to the mana regeneration of an arcane mage, yet it is still a very risky mechanic. Today actually marks two months since GC said you guys were aware of the issue (3/19/09). Is this still being looked at? And if so, what kind of change do you have in mind?
Mana Gems are another mechanic mages rely heavily on. They only have three charges though and do cost a hefty chunk of mana to summon. This creates a big drop in mana capacity on longer fights where you consume all the charges. Is this being looked at? Also, do you consider it fair that mages are locked out of using health stones because a core mana mechanic shares a cooldown?
Mage AoE spells seem relatively old compared to say, Mind Sear. The mana costs are high and positional requirements a pain. Are there plans to change our aoe mechanics?
Arcane Barrage no longer plays a center role in pve arcane rotations. It’s been relegated to mobile damage and is even replaced in some incanter’s absorption builds. Are you okay with this?
Are you happy with Arcane's damage output in pve?
Mage Armor is ineffective and does not play any role in pve any longer. The mana regen does not offset the damage gain from molten armor even for arcane specs. Do you have plans to improve mage armor for pve?
Glyph of Mage Armor is essentially useless now as while-casting mana regen can not exceed 100%. It also didn’t scale like other talents/abilities with the changes in 3.1. Are you aware of this?
The T8 4-piece bonus for arcane mages is much less worthwhile than fire mages because of the way arcane blasts are ramped up before a missile barrage. Are you okay with this?
Arcane is the most bloated talent spec in the game. Do you have any plans to ease up on talent bloat in arcane?
Arcane is the only spec in the game with no form of talented raid utility. This can really hurt in 10-man scenarios. Do you have plans to give arcane some utility at some point?
Mirror Images were nerfed in 3.1 having lost their ability to polymorph and now cost a global cooldown. They are generally considered not even worth the GCD to cast in pve. Do you plan to improve this spell at all?
Is frost in raids still on the table? Do you have any idea on how you might improve the spec both dps and rotation-wise? Do you understand that brain freeze procs are not even used in non-mobile scenarios for frost in pve?
Many mages don't consider fire's rng to be fun. Are you okay with the heavy rng based mechanics behind the spec?
Do you still have plans to improve fire pvp? And if so, do you have any idea on how you might do so? Many mages feel mana costs and survivability to be hefty concerns—as well as the reliance on crits and rng mechanics like blazing speed/fiery Payback.
Combustion no longer has much value in pve. Many fire specs have dropped it for another point in Student of the Mind. The spell scales backwards and does not give much. Do you plan to improve this talent at all—even if it comes at the cost of damage elsewhere?
Do you really consider it fine to attach a spell damage taken penalty on Playing with Fire simply because of the talent's name?
With the rise of discipline priests and fire/frost raid damage in Ulduar arcane mages have started coming up with Incanter’s Absorption specs—which largely has been seen as a pvp talent. Given the situational nature of the talent and that it encourages you to take (absorb) damage like Owlkin Frenzy, do you consider this intentional?
Arcane Specs are not considered very strong or popular in pvp any more. Longevity and melee survivability (less so than fire) seem to be stark issues. Do you feel arcane could use some improvements in pvp still?
Can we have our Robes back? Or at least a choice in the future? :P
this guy also makes some real sense. our AOE mechanics are screwy anymore.. ad if a rogue is putting out as much dps as we are simply by wanderingin and using fan of knives... that's bad.
mage armor... /sigh...
mana gems in long fights.. /sigh.
i don't feel like reading thru 12 pages of replies to see if these are addressed at the moment.. but yeah.. some good discussion points here.
Post by
nickseng
Mirror Images were nerfed in 3.1 having lost their ability to polymorph ...
This really isn't a nerf. The GCD thing, yeah, but not this.
Post by
79146
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Post by
CalaelenDT
It would be nice if the fire tree had a talent that cut the time of DoTs and diseases on us by 50%. That would help our survivability without being OP.
Why not just use Mage Armor?
Exactly this. Why spend points on a talent, if you already have a free armor doing that, and giving you better mana regen in combat?
Sure, Mage Armor doesn't reduce the time on diseases, but for something free, it's very useful.
Post by
120665
This post was from a user who has deleted their account.
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