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Enhance PvE questions
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Post by
419298
This post was from a user who has deleted their account.
Post by
Mike
1. 17% is ur spell hit cap to not miss LB/CL/Shocks/LS (which are a good proportion of ur dps :)
+ an extra 3% hit if you do not want to miss any white damage from your offhand weapon. (if you are specced into Imp DW talent)
2. WF, SS, Feral is being used by most PvE shamz
3. No, Earth shock spam with SS debuff will give u more dps overall. Flameshock if theres no way to hit your target (Onyxia for example in phase2).
4. my shaman is
specced into both
Post by
Gnub
1. with your Dual wielding talent, u will only need 11% hit to be capped (17%).
No, you're wrong - the talent only affects physical hit.
Refer to the
post I wrote
as a reply to a thread dealing with the same question (only 8 hours ago).
Post by
Timetodance
1. The hit cap is 17% spell hit cap - this can be reduced by 1% if your a spacegoat, and a further 3% if you have IFF or Misery on the target. This will cap your spells - you should cap this one. The melee special hit cap is 8% (or was it 9%... hmm). You won't need to worry about this one if your at the spell hit cap though.
2. Any combination of WF, SS, Feral Spirits, LS, FS all work well. It all depends on your gear and how you play. If you want to eek out the most dps, I suggest looking at Rawr/Enhsim.
3. It has been suggested that using FS only when the target is currently not effected by the debuff will produce roughly the same dps as pure ES spam. If you really want to know, I suggest going to a training dummy and doing it both ways to see which is better for your gear.
4. Eh, I can't remember what the numbers were for both talents, but I say yes to picking up Static Shock. Improved Shields is more of a personal choice. I have it, but it would be the second/first that I would drop if I needed extra points for something else.
Post by
Mike
Refer to the
post I wrote
as a reply to a thread dealing with the same question (only 8 hours ago).
i sleep :)
Post by
Haxzor
1. 17% is ur spell hit cap to not miss LB/CL/Shocks/LS (which are a good proportion of ur dps :)
+ an extra 3% hit if you do not want to miss any white damage from your offhand weapon. (if you are specced into Imp DW talent)
2. WF, SS, Feral is being used by most PvE shamz
3. No, Earth shock spam with SS debuff will give u more dps overall.
Fireshock
if theres no way to hit your target (Onyxia for example in phase2).
4. my shaman is
specced into both
the bolded is a good way to know who to not listen to.
Post by
Mike
why would u not?
flameshock Onyxia so ur doing atleast some kind of damage on him while hes flying on the other side of the room where u cant reach him. + it will let u use Lavaburst on him aswell....
Post by
Haxzor
http://lmwhtfy.com/fireshock
Post by
Mike
/facepalm. sorry xD
im such an idiot lol
Post by
Haxzor
also, with the best gear, keeping FS up on your target will produce more dps.
Post by
138583
This post was from a user who has deleted their account.
Post by
tomgc
Flameshock is around 300~ damage more than buffed Earth Shock from my tests. Only issue is that the whole part of ES can crit.
Post by
JaxOmen
The math has been done many times before regarding FS versus ES, and with it's new 18-second duration, a single cast of flame shock is, on average, more damage per cast (and thus, more dps) than a single cast of earth shock, with current AP values and current raidbuffed spellcrit values for Enhancement Shaman.
That means that WHEN (and ONLY when) your flame shock debuff has fallen off, you should recast flame shock on your next shock cooldown instead of casting earth shock. Don't worry about uptime or anything like that, just when flame shock falls off, your next shock in your queue should be FlS instead of ES.
The DPS difference is very small, so if you're not a min-maxer, spamming ES will still put out good numbers.
.
Glyphs: Feral Spirits and Stormstrike are by far the two best. The third is a tossup between Lightning Shield and Windfury, depending on your talents and gear (2p T9 puts LS *roughly* on par with WF), and depending on the fight (some fights proc LS procs externally, thus giving glyph of LS more "weight", as it were).
.
Static Shock is a mandatory talent for Enhancement. Improved Shields is a nice, but not mandatory talent. I used to skip Improved Shields because I found Improved Ghost Wolf to be very useful on Freya/Sarth3D, but with the indoor raiding of ToC and the assumed indoor raiding of ICC, I just don't see the point in imp GW for a raider anymore. You should easily be able to go 3/3 Improved Shields.
.
Hit. Once you're spell hitcapped, you should stop gemming/enchanting/etc for hit. Hit retains a solid dps value (somewhere above armor pen, and slightly below crit/haste) all the way up to the white hit cap, but past 17% spell hit, it's lost enough value that you shouldn't ever gem it. If you wind up with 500 hit on your gear, though, don't fret it TOO much. Hit remains a solid stat.
Post by
tomgc
I quite like the FS ES rotation - it keeps one SS charge unused each rotation - which could be used to do ES before SS if you're lucky. Not to mention that it makes the rotation more involving.
Also I want to mention that LS cannot crit - do every time your melee crit notches up, so does the value of the WF glyph over the LS one. I really do with they'd allow LS to crit...
Post by
425535
This post was from a user who has deleted their account.
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