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DPS help megathread.
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Post by
Silverkin
There has been a flood of threads from fellow Death Knights who need help with their DPS talent specs and they are really cluttering up the forum.
I felt uncomfortable adding to the flood by creating my own thread for my own build so i thought that one big thread where people post their builds and their issues and get feedback would really help out.
I'm gonna start this out by asking for a little help myself.
Here is my spec.
http://www.wowhead.com/?talent#jZG0xZfMhI0Mdgcq0cout:rbAMVm
My question is, i have 10 more talent points to spare and i need them to max out my dps. I'm talking about 10 man naxx
bosses
because i don't really care about the trash, after all it's just trash.
My rotation is the basic unholy of PS>IT>BS>BS>SS> RP dump (first UB/gargoyle, second rotation is DC)
then SS>SS>SS>RP dump
I was wondering if that one point in GF would help alot since i have glyph of the ghoul.
I'll link my armory too if it helps. There you can also see my blood spec which is pulling up about 3k dps on the bosses.
http://eu.wowarmory.com/character-sheet.xml?r=Hellscream&n=Rimmug%C3%BDgur
Post by
334662
This post was from a user who has deleted their account.
Post by
Silverkin
I feel like i'm only using half a talent with annihilation since... well who uses oblit in an unholy build.
Also since necrosis doesn't benefit from all the stuff it used to i think i can make better use of whole 5 points somewhere else. Also if i'm gonna fill it out i'll need some haste to make any use of it.
I think i should max out BCB and Wandering Plague. Also GF.
That gives me 5 leftover points, they will probably go into annihilation. Then i have no clue what to do about the other two points.
Post by
Deepthought
I feel like i'm only using half a talent with annihilation since... well who uses oblit in an unholy build.
I wouldn't say that. At 1% crit per talent point, it's equal to Dark Conviction (talent point:crit ratio).
Post by
334662
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Post by
Deepthought
Deepthought, that's true but unfortunately half so. Annihilation is only to melee specials, does not affect diseases if he has Wandering Plague.
So for an Unholy build that is already 10 pts into Blood. Dark Conviction > Annihilation.
You'd think I'd already have realized that ._.
But, he's not 10 Points into Blood, is he? And it still is 3% crit for SS as you said, I can't see anywhere better to put them (assuming he's not 10 pts into Blood, like I said).
-On the subject of your last two remaining points, Imp.UP maybe? The run speed apparently helps on bosses with movement, though as I only tank with my DK I couldn't say to have experience with it.
Post by
126061
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Post by
Silverkin
Also another quick question, where do i fit GF into the rotation, i figure since it refreshes a bood rune instead of a death rune it should be after the triple SS rotation since i'm only using the blood rune for blood strike it won't mess up a SS in the rotation.
So it would go PS>IT>BS>BS>SS>RP dump.
SS>SS>SS>RP dump.
PS>IT>BT>GF>BS>SS>RP dump.
Also fori, you say that blood is better than frost as a subspec, is this true?
Post by
334662
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126061
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334662
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126061
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Post by
Silverkin
So i reckon i should stay in frost as offspec untill sigil of awareness :D
Post by
dervasavred
I love these threads.
It makes me glad to see some number-crunching going on outside of EJ, especially for those not so math-inclined like myself. I see delta analyses on there and go, "whoa...."
A few notes: Necrosis is not a flat 5% DPS increase. It's a 20% increase (at max rank) to your white melee only. If white melee hovers at 25-30% (which is roughly true), Necrosis yields 1.25%-1.5% increases at max rank, depending on how much of your DPS is melee. This means that it is sub-par to other talents we have the option to get, such as Ghoul Frenzy.
Desecration is closer to 5% (in the realm of 4.2%) since it modifies everything we do except our pets. This means every melee swing, SS, BS, UB tick, DC, etc. all get a 5% damage bonus. Combine this with EP and RoR and you see that this ties in very well with the rest of the Unholy tree.
Desecration is must-have. No Unholy build should skip it. It's more DPS for us and it's more threat for tanks. There is no question here.
As for Subversion, I've been 0/10/61 since 3.1 hit and I've loved every second of it. I can pull aggro off of our lesser-geared tanks but anyone around or ahead of my same gear curve has expressed zero issue with my threat. I don't believe Subversion is mandatory.
I would love to have Bladed Armor because I am an AP (well, Strength, but yeah) ^&*!@. I love AP. The problem is that it's not equivalent to Black Ice's benefit, especially with Sigil of the Vengeful Heart being the new BiS Sigil for Unholy. So, even considering just Death Coil which is quickly ramping up to become fairly powerful, Black Ice wins out versus the minimal AP gain from BA.
The problem with BA is the fact that it's armor-based. Even through Ulduar, your armor is not going to leap ahead thousands of points. In fact, I would say we'll gain at most 1500 armor going from Naxx25/OS+2D geared to Uld25 gear. This is roughly 40 AP gained. Even considering a 5000 armor gain, it's a 138 AP gain. This is raw AP, not Strength, which does not lend well towards raid scaling. This AP is static. It's good to have, but it's not game-breaking.
Now, consider Black Ice. Black Ice says 10% Frost and Shadow damage. This includes: SS, DC, Icy Touch (and its Frost Fever component), Blood Plague (the disease from Plague Strike; PS counts as melee and is not affected by BI), UB, DnD and Corpse Explosion (assuming you have it; I do :D ). 10% to all of this is nothing to scoff at. The better part about this talent? It scales remarkably well with your weapon (SS hits harder with better weapons; this makes SS hit even harder still) and your AP (DC/UB/etc. all scale with AP and this adds 10% more afterwards). It scales even better with your buffs and procs. It will continue to scale beyond Ulduar and it will scale significantly farther than BA will.
Dark Conviction does not affect UB. 2H weapon spec only affects strikes and white melee, nothing else. It yields no benefit to Necrosis other than a passive base bonus.
As for Gargoyle scaling from your crit, I am unsure. I can confirm it scales with your Haste and AP. Crit, I do not know.
Ghoul Frenzy is weird to work with but completely worth it. Get it. If you have doubts about it, fight Mimiron or Sarth+3D. You'll love GF just for the survivability. The melee haste is amazing for the Ghoul and it allows it to kick more ass. It's not too bad to work with. And yes, GF stacks with Bloodlust.
As for RPM being a poor filler, it's better than Toughness on Frost T1. Seriously, though, I agree you shouldn't be capping out but the way i see RPM is like this: I can get an extra SS off before RP dumping, putting my runes on CD sooner for another SS sooner (rather than delayed a GCD by RP dumping once before) PLUS I can dump an extra DC versus 100 RP cap or DCx2 and refresh UB. It is a passive DPS increase if it's used correctly. Plus it yields more wiggle-room and allows for more burst-damage at the beginning of a boss fight by having more RP than other DK counterparts in the raid. It's not amazing but it is handy.
So RPM is a burst mechanic and GCD delay tool. Works for me.
The final note about all of this is the upcoming nerf in 3.1.1 to Tier 7/7.5. The 4-piece bonus is being cut in half to 5 bonus RP. This almost mandates grabbing Dirge to keep near-constant RP flowing in. This is further exaggerated as 0/10/61 since it lacks Butchery.
Post by
363250
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Post by
Silverkin
reaping is a mandatory talent if you're gonna use SS at all.
It refreshes your blood strike's blood runes into death runes, that way you get an extra scourge strike per rotation which will add a lot to your dps
Post by
334662
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90829
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363250
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
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