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Post by
79146
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120665
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286340
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Post by
Coaldog
I heard there will be a skill Revenge of Nature: deals damage 100% of the amount the druid heals with its spells to all targets within 30yards. Oh, and Druids also get plate armor and a bubble.
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120665
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115964
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Post by
Rekijan
Well it doesnt make a huge difference considering how 96% of druids just sat in tree all day long rolling hots and drinking when they had to and never losing mana wars with other healers. I do think its a bit much and they should have made tree armor around 160% and non tree armour about 100% increase. Still im just happy atleast tree armor got nerfed a bit hopefully that will be noticeable.
Lets face it, its pretty obvious this was intended by blizz to be resto druid season after letting them lay low in s5 if you look at innervate and drinking buff. Take what you get atm imo.
Edit: The fact that you STILL cant sap a tree is ridiculous though. A mage and rogue combined cant cc a tree except for 1 single blind (trinketlulz)
OMG there is a counter to your neverending CC chain! Nerf!
/sigh
Post by
Splitisoda
A healer that can survive ret bursts?
Post by
Booterang
Resto-druids are becoming rediculous again. As said in a post in the thread, shamans are being reduced to 5v5 'heroism bots'. Its probably one of the main reasons why I am working on a ret paladin on the side.
Seriously, druids have everything a shaman has and more. Almost as much armor, can't snare them, they have way more mana, better healing, better CC, and stuns to boot. All I have is my elemental shocks and bloodlust.
I don't understand why blizzard is continually neglecting my class of choice, shamans have had lackluster PvP throughout arena's history. GG /roll druid.
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79146
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79146
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115964
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232114
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159454
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115964
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Post by
Lightrain
A healer that can survive ret bursts?
This just fails on so many levels. Ret can't kill a healer unless there is some major help in CC from our healer.
The reason Resto's stay in tree now isn't because travel isn't viable, it's because they have the same amount of armor as bear with a spell power buff, and bear isn't useful now due to lack of Feral charge/greater armor, and the nerf to the stam bonus in bear. Then you have the issue that every class has at least one stun, and they will use it while you're not in tree form.
IMO, the nerfs to feral and the change to feral charge are what's annoying about them. They aren't dynamic anymore, so they just pillar hump and heal while taking advantage of crap-tacular latency due to server locations(ours maps from southern cali out to boston, and back out to cali.....).
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115964
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334295
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133226
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Post by
Lightrain
This just fails on so many levels.
Ret can't kill a healer unless there is some major help in CC from our healer
Hi I would like you to meet 7 million other people playing wow who would probably disagree with that. There are very classes that dont die in 1 HoJ fyi.
The only way to kill a healer in 1 HoJ is if he totally neglected to heal himself and you stun him at 60% or less with no attacks on CD.
You can NOT tell me that every class dies in the span of 6 seconds to a ret paladin. If you have that thing called resil and over 20k hp, there is no way a ret can kill a healer in a 6 second span. Up that to 8-12 seconds depending on class and what they cast to heal, and yes, they sure can if their partner isn't helping them at all and you have no CD's to help yourself.
I played resto/ret for 2 nights in the lower brackets now(this season). Do you have any clue as to what classes I can actually kill in arena in the span of an HoJ?
PVE geared mage, or a rogue with under 20k hp. That's it. Both of them have talents to avoid being burst instantly as well as a trinket.
When pretty much every healer can out heal ret/arcane if they play right(played ret/arcane last season at 1800 rating) it makes you wonder where the hell you are getting your info.
I don't think you play a healer in arena blaze.
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