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DK Tanks in ICC raid
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Post by
497463
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Post by
Zxian
Rune Strike: Threat generated by this ability increased by approximately 17%.
From the patch notes.
Also -
every
tanking class got hit by a 20% avoidance reduction. It honestly hasn't affected much in the way things work, aside from the fact that the incoming damage is more predictable.
Post by
woohaa
druids don't get parry so i think they got hit harder lol =) but yeah it's not that bad. i did the trash farming run today and still had about 40% avoidance and the trash hit pretty soft so it was easy for me. However the first boss hits pretty *!@#in hard lol. definitely need to gear up for that =)
Post by
MegaVolt
druids don't get parry so i think they got hit harder lol =) but yeah it's not that bad. i did the trash farming run today and still had about 40% avoidance and the trash hit pretty soft so it was easy for me. However the first boss hits pretty *!@#in hard lol. definitely need to gear up for that =)
Druids have a much higher dodge cap so in the end it really doesn't matter for them (well, not more then for other tank classes). They also got the highest effective health.
Generally the lowered dodge just doesn't matter. It hits all tanks equally hard but since the bosses also hit as if they were originally designed for Naxx you shouldn't worry about it at all.
Post by
Ejikazuma
Yeah, I felt this as a bit of a sting myself last night. My Guild asked me to come in and cover a 3rd Tank spot in our 25man ICC raid for add management on Deathwisper. Only problem I have is that my Tank gear is still only about at the point of being useful for ToC 10Man (4.3K GS). Damage was pretty intense for me just on the adds, as a Blood Tank, my dodge was down to about 8.1% and the cleaves from some of the adds were just ridiculous.
More often then not, I was having to Chains Kite the melee adds until my pocket healer really got HoTs up, and even then I was getting dropped if I wasn't extremely careful. Only real resolution I could come to is that I'm just not geared well enough to tank for 25 man ICC (kinda figured as much going in TBH). But for sure that 20% dodge reduction is a doozy. It's easy to say "it's rough all around" but it's also easy to see that our CDs are about the only thing keeping DKs as a viable tank at this point.
Regardless the experience has me wondering if it may be time to make a switch to a Frost tank spec, with the DW rune out now, I'm curious to see how capable it may be with the extra Frost mitigation talents. I'm not sure if I'm ready to let go of Vampiric Blood just yet though... LOL.
Post by
Thror
it's also easy to see that our CDs are about the only thing keeping DKs as a viable tank at this point.
Please, before saying such things... get a full set of 245 ilvl tanking gear, and somewhere around 41k hp unbuffed, and try to tank ICC with that... then talk about viability. My guilds
main tank
for raid 1 of ICC 10 (who is also my offtank for ICC 25) feels quite viable.
And people who know nothing about druid tanking should also not judge the effects of Chill on druids. /duh
Post by
328121
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349260
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Post by
rockerboo
Use your cooldowns, and you'll be fine.
Post by
498321
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Post by
349260
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