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Did they change the way macros work?
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Post by
Aldun
Hey,
I've used this macro for ages:
#showtooltip Auto Shot
/cast !Auto Shot
/cast Kill command
/castsequence Serpent Sting,Steady Shot,Steady Shot,Steady shot,Steady shot
/script UIErrorsFrame:Clear()
Never had any problems with it. However, when I now spam this macro, it casts my Steady but stops casting after like 0.2 seconds. If I press it just once I'm fine, but I can no longer spam it.
Anyone knows what happened, ro why it doesn't work?
]
Post by
ilovemrdoe
They did change macros with 3.0 no idea why yours won't work but i'm not that great with macros.
I do know that bmmacrospam ain't that great any more though
Post by
Aldun
I do know that
bmmacrospam
ain't
I'm survival.
Post by
135454
This post was from a user who has deleted their account.
Post by
Aldun
But how comes it worked for ages before then? :/
Post by
135454
This post was from a user who has deleted their account.
Post by
Aldun
I've rechecked your site, and it says
Cast Auto Shot only if it is not already active on the currently targeted unit.
Now, that's exactly what it's supposed to do. It just.. doesn't do anything after Ive shot my first shot, so it skips that part all the time.
Post by
135454
This post was from a user who has deleted their account.
Post by
Aldun
Sorry Aldun
Refer to this post
http://forums.wow-europe.com/thread.html?topicId=2342185070&sid=1&pageNo=1
Seems they hot-fixed that macro to not work anymore
Specifically this portion /cast !Auto Shot
Check the date. It is from january in 2008. I have used this macro since around start wotlk (when hunter dinged 80), till yesterday, when it didn't work anymore.
Post by
Aldun
(Edit isn't working for some reason - page won't show up, sorry)
Also, have you got any idea on how to fix this then?
Post by
Aldun
Bumping a bit. Also, I removed the /cast !autoshot but it still doesn't work.
Post by
janniie
Hey,
I've used this macro for ages:
#showtooltip Auto Shot
/cast !Auto Shot
/cast Kill command
/castsequence Serpent Sting,Steady Shot,Steady Shot,Steady shot,Steady shot
/script UIErrorsFrame:Clear()
this might be the case, not intirely sure though, but shouldn't it be:
#showtooltip Autoshoot
/cast !Autoshoot
/cast ] Kill command
/castsequence reset=target
Serpent sting, Steady shot, steady shot
/run UIerrorsFrame:Clear()
might be the missed spaces between the steady shots that was the bug, also added a reset for when you change target.
Post by
RedwoodElf
Hmn...try this instead:
#showtooltip Auto Shot
/cast Kill command
/castsequence reset=target Serpent Sting,Concussive Shot,Steady Shot,Steady Shot,Steady shot,Steady shot
/startattack
/script UIErrorsFrame:Clear()
Since autoshot is a hunter's default attack action, /startattack should start it up. I put Concussive shot in there so your Steady shots can get the "Dazed Target" bonus, and reset=target so you can start fresh on a new target with a fresh serpent sting.
Post by
Aldun
Hmn...try this instead:
#showtooltip Auto Shot
/cast Kill command
/castsequence reset=target Serpent Sting,Concussive Shot,Steady Shot,Steady Shot,Steady shot,Steady shot
/startattack
/script UIErrorsFrame:Clear()
Since autoshot is a hunter's default attack action, /startattack should start it up. I put Concussive shot in there so your Steady shots can get the "Dazed Target" bonus, and reset=target so you can start fresh on a new target with a fresh serpent sting.
Will try, but I assume you don't play a Hunter, seeing what ye wrote about the concussive thing ? :p
Post by
Wildhorn
Sound more like you are the one who doesnt play a hunter
Post by
Aldun
The global cooldown loss ain't worth the 1 steady shot you can fire then.
Also, I got it fixed after removing:
/cast Kill command
Post by
RedwoodElf
Will try, but I assume you don't play a Hunter, seeing what ye wrote about the concussive thing ? :p
Note that this dazes your target.
Note the part about doing extra damage to dazed targets.
Post by
PessimiStick
Note that this dazes your target.
Note the part about doing extra damage to dazed targets.
Note that 350 damage is absolutely not worth a GCD, ever.
Post by
Wildhorn
With 3000AP, it does about same damage. With less than 3000AP, Con Shot is a DPS increase. Over 3000AP, it is a lose.
So it is all about your AP.
Post by
PessimiStick
With 3000AP, it does about same damage. With less than 3000AP, Con Shot is a DPS increase. Over 3000AP, it is a lose.
So it is all about your AP.Uh, it's pretty much impossible to have less than 3000 AP without doing it on purpose, so it's a moot point really. Conc. isn't worth it.
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