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Destruction rotation 3.1.2
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260426
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Post by
Razmortis
If you feel that maintaining the DoTs is a problem, you should get an addon like DoTimer which is an excellent addon that I've used for years.
Also, if you find it hard to see if your CB or Conflag are off cooldown, I reccomend a cooldown timer addon or Power Auras Classic (which I have myself) configured so that it's showing that you can cast the spells. Very nifty tools to help you pump out as much DPS as possible and never miss a single DoT/Cooldown. This is the secret behind high DPS, so don't miss out on it.
ps. I'm not saying that you can not do good DPS with a standard UI. I'm just giving tips about small UI tweaks that can help and hint you. :) ds
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260426
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188217
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Post by
byrel
Just to mention it, but with the new changes in patch 3.1.2 i dont see any rotation for the 0/13/58 spec.
It might just be the same as before, but as mentioned in my topic, i dont know anything bout destro :)
rotation for all the deep destro specs is the same
Post by
Fingulfin
Destro is the second easiest rotation (after Meta). Keep Immolate up (15 second DoT) and CoD up (1 minute DoT) then spam incinerate... Use Chaos Bolt and Conflag when off CD. No complex weaving, only 2 DoTs (1 INCREDIBLY long DoT and one medium length) and lots of spammage.
The only easier one is perhaps Meta... Curse of Doom -> Shadowbolt Spam forever.
Post by
asakawa
i find meta much tougher.
CoD > immo > corr > LTbuff > SBspam > drop teleport > meta > charge > immoAura > teleport > SFweave > etc.
way
tougher than destro if you want to do it well.
Post by
irharry
^^QFT. Its a pigs may fly day, but the demo rotation is one of the hardest in the game now - excepting feral druids.
I had a play with desto last night in ulduar, and am quite liking it. I'll almsot certainly go back to meta, but Its fun for a change :P
CoD>immo>conflag>CB>Incin>incin, and from there I couldnt get a rotation going, it was just keep immo/CoD up, use CB and conflag as soon as they came of CD, and fill the gaps with incin. Seemed to work well. Only thing is I was having to drop a filler between immo and confalg a lot of the time, as bloody lag meant I was losing almost a GCD waiting for the mob to register that I had immo on it (I play in New Zealand, 600+latency).
Post by
asakawa
don't worry about it, i generally play with about 100-150 and i have to do the same thing.
i generally start fights with immo > curse > conflag.
the problem i have now is making absolutely sure i have immo in place when CB or incinerate finish casting, since it's a bigger deal now if we lose the bonus. that question of what to do when immo has more than 1.5 seconds but you know you won't get a full incinerate off in time >.<
it's a very small time frame but feels like it happens a lot.
Post by
irharry
For anyone else reading who doesn't know - CB/incin check if Immo is on the target when you finish casting, NOT when it lands. Its one of the only (maybe THE only?) mob debuffs that functions this way. Warlocks are like the english language, there are rules, but, they're not really
rules
...... more.... guidelines :P
Post by
irharry
dbl post - shoot me :P
I tried using immo before the curse asa, for the same reason you are, but found that a crit was occasionally enough to cause aggro issues that early in the fight. You haven't found that?
Post by
asakawa
umm, well, since i started playing a tank myself i've been pretty rough on my guild's tanks ^^
...but i'd be lying if i said i'd never got early agro from that. still, 1.5 seconds isn't much of a lead for your tank if you're following it up with immo > conflag. either way your tank is going to need some good snap agro and the conflag, which will be the bigger problem, comes at the same point in either rotation.
regarding the checking for immo thing, there is a difference which makes it exempt from the normal rules in that it's not the debuff
itself
which provides the extra damage (like you see with CoE etc.). the talent checks that immo is in place as it calculates the main damage which is before the second 'with debuffs' calculation.
...yeah, now i write it down it's far from clear. and i may not have helped matters >.<
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212371
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349103
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358761
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Post by
Sicopath
I always use corruption as it procs 2pc T7 bonus (which has no internal cooldown).
Corruption will be a DPS increase as long as it does more damage per cast time than Incinerate.
Post by
260426
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