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Destruction PvE DPS Question(s)
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Post by
CDNEH
Hey everyone.
Im new to Destruction.. Always been Affliction until i hit 80.. Now i have 2 speccs i have been playing with.. One for PvP and one for PvE. Here is my PvE Specc.
PvE Destrolock
Rotation im using is:
Immolate - CoD(CoE if no other lock) - Conflag. - CB - Inc. Spam.
Refreshing on the Conflag. and CB when i can. Imp is also going bolistic.
Im geared in 1/2 epics and 1/2 leveling gear and was pulling 1300+ DPS in Heroic V. Hold.
Is that good enough? I know when i get the rest of the gear it will likely be higher. Im sitting at 25 crit rating and 280 hit rating.. Working Hit up.
I searched, didnt find much so i figured id ask everyone here for their thoughts.
Build seems to work great, suggestions are welcome. call me a noob, i dont care.. i have big shoulders.. *grin*
Thanks for any help!
Post by
320363
This post was from a user who has deleted their account.
Post by
Maxlock
few tips:
when first engaging the boss you'll be running to position yourself, during that time cast corruption BUT never refresh it during the fight. (will help fill the dps gap you take before you could cast anything, and if you have 2 set pieces from t7 or 7.5 it could help proc the set bonus.)
if you have another lock in group and he fired immo before you, your conflag button well activate but you can't use it until you cast your own immolate, in this case hit conflag immediately after the immo and continue your rotation.
Post by
Modibybob
First, I would replace glyph of immolate with glyph of life tap. Trust me, it's better.
Cast your curse first since it draws minimal aggro, wind up your immo, CB as the server takes time to realize that immo is on the target to make conflag available, conflag, incinerate spam. Repeat or modify as needed while keeping glyph of lifetap buff up.
Post by
73066
This post was from a user who has deleted their account.
Post by
Modibybob
I ran some tests using both glyphs, and turns out you were right, Mal. I failed to realize that conflag totals the damage of the immo DoT. However I did find out one thing...
There has been some discussion recently that suggests that incinerate/immolate/conflagrate may be the best setup for both specs (3/13/55, 0/13/58) at present, but if 3.2 goes live with the 40s duration lifetap glyph, lifetap will beat immolate.
Post by
CDNEH
Awesome.. thanks for the suggestions guys.
I did the Heroic and was told my DPS was too low to complete it. I was tops at 1300+. The DK was at 1000 and the mage was under 1000.
For my poorley geared lock, i thought i was doing okay..
Ill screw with my rotation as suggested.
Cheers!
Post by
401676
This post was from a user who has deleted their account.
Post by
Dracovius
Get hit capped.
I don't care if it's greens, get hit rating on every piece of gear you own.
You need 17% hit rating, if you don't have it, get it.
Post by
asakawa
the guy mentions doing heroics so let's not go over board on the "17% hit or fail!" idea.
each stage of the game gives the gear you need to progress.
normals > heroics > raids > higher tiers of raiding
he's at the heroic stage which requires 6% hit. so he needs to be aiming to get his hit up to that 17% (
after
talents and buffs) but it's an aim for now while running heroics, a goal to work toward.
and hit is good. it's better, point for point, than any other stat but that doesn't mean you should forsake
all
other stats for hit. i know you're trying to be emphatic to make your point but basically people just need to take the best upgrade at any given point with an eye on the stat weightings.
Post by
Philll
One thing to keep in mind about deep destro is its scalability with raid buffs and high level gear. You may not see the numbers with lower quality gear, and may want to consider 41/30 which is less gear/raid buff dependent. You also see considerably worse damage ratio (dummy/real) for deep destro compared to other specs for the same reason.
Yes, Thanks for posting, this is exactly what i was saying, and to which i got the following answer:
deep destro does require higher lvl gear to perform very well.
this isn't true.
statements like this get made a lot with nothing to back them up. take no heed.
3/13/55 is an excellent starter spec due to it's inclusion of suppression and relatively simple rotation.
it performs very nicely with starter gear (partly because it does particularly well in a heroic 5-man environment of quick fights) and haste > crit applies at every gear level so don't worry about your crit rating just choose the best item each time you have an option.
In Heroics, burst dmg is not exactly your best friend, threat mitigation is a better one.
I base my statements on my own experience and observations and if something seems to apply for me, chances are it applies to others as well. Take heed from multiple sources and experiment for yourself.
Post by
asakawa
well, oddmole's statement is also untrue.
just which buffs do you think make such a big difference? which buffs make destro worth using when, without them, it isn't?
just as stat weightings are largely the same across the different specs (yes there are fluctuations but the priority order is basically the same) so raid buffs are beneficial to all specs and to no one spec in particular.
to quote another poster on this forum (dunsinane), the plural of anecdote is not data.
yes the experiences of a large number of other players can be very valuable but the statement "deep destro does require higher lvl gear to perform very well." does not come from experience. i'm not sure where you got that idea, possibly a hang-over from the BC days when it was very much the case.
it's not even very important but these small misconceptions are worth challenging before they take hold.
Post by
178407
This post was from a user who has deleted their account.
Post by
Kerminator
PvE Destrolock
Rotation im using is:
Immolate - CoD(CoE if no other lock) - Conflag. - CB - Inc. Spam.
Refreshing on the Conflag. and CB when i can. Imp is also going bolistic.
Im geared in 1/2 epics and 1/2 leveling gear and was pulling 1300+ DPS in Heroic V. Hold.
Rotation is good. I don't bother with curses on trash, only on boss fights. Elements applied if unholy dk/boomkin isn't present.*which we have none in our raids 95% of time*
If there's multiple locks. We /roll to see who has to put CoElements up, lowest roll has to do it.
1300 dps i horribad imo. I was doing 1.8K dps at lvl 78 in Reg HoL.
3 or less mobs. use your rotation. 4 or more mobs. Rain of Fire.
446 hit rating is 17%
420 hit rating is 16%(draenei in group)
I sit at 434 usually and always get a draenei regardless. If not i'll throw on my valorous shoulders for +hit.
Keep your imp out, unphase shifted. So he gets buffs(MoW, Kings, etc.) as this well help your dps.
Someone mentioned before about putting corruption up while running into position. This is a bad idea. Your overall damage goes up slightly, but your dps(damage per second) timer starts the second you cast a spell. So if you run into position after a few seconds. Then start into your rotation. You're timer is shorter. Therefore your dps is higher. I usually wait 5-10 seconds into the fight before dps'ing(boss fights/trash aoe). If this doesn't make sense I can go into further, just let me know.
Spend some time on a target dummy to maximize your rotation. So you're able to do it during fights where you can do it easily and still be aware of whats going on around you.
Post by
134687
This post was from a user who has deleted their account.
Post by
Maxlock
Heigan is a great example, since you'll be running and hardly get any chance to cast anything during the dance, (which i don't think anyone should cast anything that's not instant) why not cast a corruption while running, death coil him also.
yes a high dps is amazing especially during the burst phases on boss fights, but you shouldn't make it a high priority.
do as much damage as you can at any chance you get, worry about the numbers later
Post by
asakawa
damage = good.
dps = just a number.
NEVER sacrifice actual damage to try and prop up your dps. that is about the most utterly stupid thing i've seen suggested on this forum and kerminator should be thoroughly ashamed.
Post by
Kerminator
Corruption, spec'd as destro, does what, like an extra 4K damage? Over the course of a fight, that's less then 0.1%
My immolates direct dmg does more. Not worth starting my timer before that. I still top damage and dps meters without it. And especially for an up and coming warlock who's sole purpose is to dps. And if they post meters on say a Emalon and kick the bottom dps. You don't want to be them.
Just my opinion.
E-peen aside, topping charts gets you invites to good guilds and hard modes, and actually lets you do things mediocre dps can't do. Sarth Speed Kills, hard mode ulduar fights.
Post by
asakawa
...topping 'damage done' meters, yes. not dps meter. anyone who posts that to raid chat is really deserving of your disdain.
in a raid it's not about what you have the potential to do it's about what you actually do. dps is a measure of potential. damage done is a measure of your contribution.
don't just try to look like you're contributing, CONTRIBUTE!
as for your corruption's 4k damage, the point is that you have zero dead time from starting a fight to the end. if you're running out of a fire then use the GCD to throw out a corruption.
really the attitude you're expressing is beyond the normal brand of vain stupidity and i repeat, shame on you kerminator.
Post by
356172
This post was from a user who has deleted their account.
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