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Confused shammy
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Post by
440005
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Post by
Tenshigure
I don't know how to say this more bluntly: healers who are competing with eachother are not doing their job correctly. The only thing healers should be concerned about are the targets they have been assigned to keep up off of the ground. If they are unable to do that one simple thing, then they aren't worth the slot they take up.
If you're being asked constantly to MT/OT heal, then gear yourself up as a single-target healer with high burst heals. If you're being asked to Raid heal, then gear yourself that way. You wouldn't expect a Ranged DPS to perform well in Melee combat, why should you expect a Raid Healer to perform as well as a single-target healer?
Gear one way or the other, the words "Bring the Player not the class" hold weight to them. If you are finding yourself healing people who were already targeted by other healers, you need to talk more to prevent unnecessary overlapping.
TL/DR: You may not be able to raid heal like a Druid/Priest, but they can't raid heal like you either.
Post by
321419
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Post by
Usada
(Incoming wall of text)
I will offer my perspective as a shaman healer for a good while now.
In response to the 12039123 posts about Tenshigure's "no-such-thing-as-competing-heals" (yes I know you regularly post about this), there are some healers that do compete and post healing meters every fight, and there are some who talk about competing but don't actually mean "omg I have to be 1st on the meters all the time." In this particular case, I believe the OP means the latter, although that is of course my assumption as well.
In short, Tree Druids and Holy Priests have abilities that would naturally allow them to raid heal more efficiently than a shaman or a paladin, and Paladins have abilities that allow them to excel at healing tanks much better than a Disc Priest even. That isn't to say a Tree druid or Disc priest can't MT/OT heal just as good as a paladin.
Now where does the shaman healer fit into all of this? Think about the abilities we were given. Earth Shield, Riptide, Chain-Heal, LHW, Healing Wave. A shaman is always there to provide utility to fights.
On guild runs, more often than not I find I'm not only raid healing but also MT-OT healing. There's a lot to understanding the mechanics of a fight before simply hitting 1234 heals on your keyboard. When you have paladins covering tanks, druids/holy priests covering the raid,
your job is to fill the gap between them
.
For example, in ToGC25 when Gormok uses his staggering stomp ability, your melee group will be hit for about ~70% of their total health. Druids and Holy priests can heal about ~40% of that before they have to switch to individually clicking each melee member and casting Flash Heal / Nourish, while a shaman simply just switches to the lowest health member and hits Chain heal once, rinse, repeat. Chain healing Gormok tanks also help relieve some pressure off of your Paladin healers.
Anyway, TL;DR: Shamans have a specific role of being a hybrid healer. To me, that means balancing raid heals with MT/OT heals. It doesn't mean you have to stick to either raid healing or MT/OT healing. You can if you want, but personally I play a hybrid healing role in my 25mans. Surprisingly, I come out on either 1st or 2nd on healing meters, but I'll let Tenshigure have the final say, "there's no such thing as competition healing".
Post by
432494
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Post by
440005
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Post by
207044
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Post by
Tenshigure
Healing has always been challenging because, just like Tanking, simply adding or removing slots with those roles can make things go faster or easier depending.
- If your group is wiping too quickly due to big hits, add a healer.
- If your group is wiping too quickly due to adds or stacks of debuffs, add a tank.
- If your group is lagging behind on the Enrage timer and have either of the previous two sitting around, add a DPS.
As it stands right now, my team is 2-healing ToC10 easily because we don't need a third to fill the gap. Not only does this make our need to work together more important, but it is a bigger challenge as well.
If your team is easily going through ToGC25 Beasts, then here's an idea: use your off-specs effectively and have a healer switch out to DPS to get you to your progression point faster. If you've got people who are lazily sitting around doing nothing and needing to come up with trivial games like "beat the healer", they are not earning their raid spot, even if their current position isn't needed until later on.
Also, rather than using meters to measure your effectiveness, use something like
World of Logs
to have a more detailed record of where the heals were good, where they need work, and when (and if) it was their fault when their targets went down.
TL/DR: If you're needing to make up games to be challenged, your raid group needs restructuring.
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365547
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432494
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453975
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195614
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