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Change to recount
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Post by
amidamarufn139
So I was wondering about my dps and such, and I couldn't help but think about the dps change from arcane to fire(currently testing for which i should go). Started out when I was on a boss target dummy, and you know how it goes, I did more damage as fire, but got more dps from arcane. Did my own little calculations (arcane damage/seconds I was arcane dpsing vs. fire damage/seconds I was fire dpsing) and it came out with fire on top by alot. So I got to thinking, could we change the way recount calculates dps into that? I would find that way MUCH better, and while it would make your dps look significantly lower, its the god awful truth.
I already browsed on curse, read how the creator of recount didn't plan on making ANY changes to the way it calculates dps, so tried to change it myself. The only problem I'm having is that I can't locate where the formula is. And unless he has his program set up in some weird way, all you would have to change is the formula.
So, tl;dr, has anyone else done the change to their recount? Or know where that formula is located?
Post by
292516
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Post by
StrangerWifCandy
I don't understand what you're saying. How can you change the formula for DPS?
DPS is an acronym for Damage Per Second. The way recount calculates your DPS is by recording how much total damage you did during the time frame between when you entered combat, and when combat ends. The DPS is then figured out by averaging the total damage done over the total amount of time, thus giving you, how much Damage is done per one second of time.
(Total Damage) / (Total Time) = (Damage / One Unit of Time)
Seeing higher DPS with Arcane, but lower total damage done, means that the damage done was done in a significantly shorter amount of time than Fire. You see more total damage done, but lower dps with Fire because even though the DPS is lower, the fight lasts significantly longer.
Think of it like this: I'm doing 5k DPS as X spec. Every second that passes, I do 5k damage to the boss. I last 1 minute before going OOM. I do a total of 300,000 damage. On the other hand, I could change to Y spec, and do 4k DPS. However, I can last 1.5 minutes before going OOM. I do 360,000 damage total.
Now, obviously, if the fight only lasts 1 minute anyways, spec X would be the best decision, because in that time frame, spec Y would only do 240,000 damage. But once a fight's length starts breaking that 1 minute OOM mark on spec X, spec Y starts taking the lead.
However, in any case, the way it is now, fully raid buffed and correctly geared, Fire has both higher DPS
and
better mana management.
Post by
StrangerWifCandy
If recount counted simply damage/time then it wouldn't be the most accurate thing in the world.
To put it simply, anyone who died early would have near 0 dps. If you have to move during the fight moving would lower your dps (as opposed to casting mobile spells, which is significantly lower dps then your stationary rotation). The formula must involve the amount of time spent casting, the GCD, etc.
Uh, that's exactly what it does, don't you notice how your DPS starts dropping significantly after you die?
Maybe that's because I have timeline recording disabled on mine though, from what it sounds like, your recount freezes time at the time of death instead of over the entire fight. (Pointless imo, because if you died, someone made a mistake, meaning there's more pressing issues than DPS)
Post by
382918
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Post by
293902
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382918
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293902
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Post by
Achloryn
i'm agreeing with cnu and magecorruption on this.. when you die your damage stops, your dps will not change..
i even had an arguement with some fool in a VoA (on my death knight) the other day because i did crappy dps.. the problem is that he died.. he was like "Well yeah but i still pulled 5k dps".
"but you only did 150k damage cause you don't know to stay out of the god@#$ lightning nova"
"But i still pulled 5k dps. I was pulling your dps at 70" (which i know is bs btw. lol)
"but you died you dumb@#$!. you are pulling ZERO dps the whole time your dying. DPS doesn't kill bosses.. DAMAGE does"... idiot.
Post by
382918
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Post by
382918
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Post by
Achloryn
no just no
then explain why your DPS doesn't go down when you're evocating?
if you're a fire mage, and you have to evocate while living bomb or ignite is still ticking, then yes your deeps WILL go down because you are still "actively" dealing damage, but without the fireballs/pyroblasts to back it up, you're not doing as much damage as you normally would.
if you're arcane, you have no dots. thus, if you stop casting, your DPS stops being counted.
Post by
293902
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Post by
292516
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Post by
78918
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Post by
382918
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Post by
amidamarufn139
This is exactly the reason I wanna change my recount. I have
SO MANY
people talking about how they pulled more than 4k dps on a movement heavy fight, and only come out around 3rd on the damage meters while the first was someone who pulled maybe about 300 less dps than they did. Everyone was alive the whole fight, so they can't use the excuse "well, I was dead, but had I been alive I would have beaten you on damage done."
I guess a better way of putting it is that I want to change the DPS to DPM, but use the formula: (damage done)/(total amount of time in fight in seconds). IMO its a better description of dps than how recount currently calculates it. Yea, you wont be able to tell how much someone would have pulled had they not died 20 seconds into the fight, but if your dieing 20 seconds into the fight no one really gives a $%^& if your dps was 10k.
Post by
224699
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Post by
292516
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Post by
StrangerWifCandy
Go into recount options and disable Timeline recording. You'll all see that DPS keeps changing even when you die during an encounter, or start moving and stop your rotation (and you'll also notice a remarkable difference in the amount of memory Recount uses).
I suggest this because I'm a firm believer that dead players shouldn't have anything to brag about, even if the 12 seconds they were alive displayed a glorious 6k DPS, it shouldn't matter. They died.
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