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Blood Tank spec
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Post by
svl007
The argument over Indestructible Potion or not is pretty weak anyway. Either way you look at it the health pot vs armor isn't crucial. If it's bound by the potion rule, oh well. Doesn't change the fact that you could use one instead if you use an Indest. Potion prior anyway. So I'm not sure what you're getting at. Still doesn't make Rune Tap any better or worse either.
There's also the fact that other then the Potion of Speed, there's really nothing else to use, so a healing potion during a fight isn't an issue for a tank. What else would you really be using?
what i'm getting at is proving to you there is a potion for tanks to use that's better then healing potion and so unlike you said they can't use a healing potion bc they have nothing else to use.
it also proves that although you know a lot about dk's, you don't know everything especially about tanking since you seemingly didn't even know of the existance of this potion or at the very least didn't realise it's superiority over a healing potion.
also last days you're saying to everyone RT is bad bc what good is a heal when you can't survive the initial blow. and now that i provide you with a way to improve your EH and therefor survive the initial blow you pretend a heal is just as good or that it doesn't matter? goes in against your own logic.
Post by
dervasavred
SoB is very good...
15% chance at 15 RP spread over 9 seconds or so usable only after an avoided attack versus Unholy's "here's 5 RP everytime you PS/SS". Not even close to worth the points.
Hysteria & Abom's Might...
I'm aware of Hysteria's benefit to physical DPS (and am jealous of it due to me being Unholy ;( ), but there is probably a better point somewhere for it. Abom's Might is unnecessary on a tank: Enh Shamans/DPS Blood DKs/MM Hunters provide the same benefit and they do not stack. No reason for these points here for a tank.
Lack of Morbidity is an issue. Sudden Doom is also very nice for threat as well but dependent and as weak as WoTN is, it's still better then threat talents as Blood lacks a lot of mitigation talents :(.
I'll give you this point. Blood does lack some mitigation talents in exchange for some healing talents that are godsends. My hatred for leapfrog health talents stem from tanking on my Prot Paladin during TBC. I hated Ardent Defender because it was so finicky.
I can only assume this was directed at someone else.
Post by
323314
This post was from a user who has deleted their account.
Post by
karlusdavius
My main is a Discipline Priest. Personally, i don't want tanks using Rune Tap. I want tanks looking at what going on and not at there HP, that's my job and my job alone. If they are having to use RT then im not doing my job to my own standards, let alone my guilds.
15% chance at 15 RP spread over 9 seconds or so usable only after an avoided attack versus Unholy's "here's 5 RP everytime you PS/SS". Not even close to worth the points.
Pretty sure were not comparing unholy to blood here. I use SoB and i like the talent. I know for a fact I'm going to get that 20 RP in case something goes really bad for IF. Its a comfort i like to have.
I'm aware of Hysteria's benefit to physical DPS (and am jealous of it due to me being Unholy ;( ), but there is probably a better point somewhere for it. Abom's Might is unnecessary on a tank: Enh Shamans/DPS Blood DKs/MM Hunters provide the same benefit and they do not stack. No reason for these points here for a tank.
So where would you point that point from Hysteria? My melee love me for it and get periodic whispers asking to be the one who gets it, just like Power Infusion on my priest. Put this on a rogue and the dps is insane.
it also proves that although you know a lot about dk's, you don't know everything especially about tanking since you seemingly didn't even know of the existence of this potion or at the very least didn't realize it's superiority over a healing potion.
I don't know of any tanks that use potions as such. It usually flasks. But not knowing about a potion doesn't make you a bad tank at all. You can do encounters just fine without them.
Post by
334662
This post was from a user who has deleted their account.
Post by
fall
No, rune tap is hugely based upon preference, if you use it often, take it. It's a great for spike damage. How would you tell people to not use potions as tanks at lvl 60? It's the same thing.
Also the "unintentional nerf" you said? You make it seem like they didn't know about it. But then why did they buff it to 45% from 30%? Sure doesn't seem too great a buff but they definately know about it, so it isn't really unintentional.
Fall: Stop pretending we're still in Vanilla.
Rune Tap has it's uses. However, as a Blood Tank myself I rarely find it worth the points even in "spiky" situations as I'm relying on my healer to keep me up just as much as they're relying on me to keep the threat pumpin'. Using a valuable rune, gimping my threat in the process, is a no-no and rarely do I have one spare in amongst my rotation at exactly the right time. I daresay a lot of Blood tanks will agree.
I could always, you know, use a potion myself?
That's why I said its hugely based upon preference. And with experience on tanking vezax where I've seen spellcasters spike 8k dps I had no problem with threat at all with using rune tap like every 5 rotations or something.
Just don't go saying its a useless talent and a waste of talent points, it's bad advice.
Post by
140590
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Post by
287312
This post was from a user who has deleted their account.
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