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Blood tank question- ds vs ob
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Post by
Vellas
Ive pretty much built myself for threat with avoidance as a basic afterthought. That said, in the struggle for maxing my threat, I need to know whether Death Strike or Obliterate will net me the most. Diseases up, diseases down, spec change, glyph change, whatever. Bear in mind, GoDnD is more than expendable. Yes, I searched, but I got a ton of outdated and generally useless threads..
Post by
303016
This post was from a user who has deleted their account.
Post by
Thror
It looks like something that would fall out of an automatic translator. o_O
Post by
Vellas
Confused by english much?
Post by
Ejikazuma
I use DS. As a Blood DK, OB is not even on my Action Bars. Blood DK generally shouldn't have single target threat issues; if you do you may want to check your rotation.
Post by
asakawa
DS wins for blood.
this isn't as simple as which does the most damage however, since OB requires annihilation in the frost tree to be at all effective, you would have to waste points to make it useful. DS meanwhile is propped up by talents in the main tree and has a lovely glyph which is nicely synergistic with the way tanks use RP anyway (ie only dumping RP when we have lots to spare (>50))
Post by
421511
This post was from a user who has deleted their account.
Post by
Vellas
I use DS. As a Blood DK, OB is not even on my Action Bars. Blood DK generally shouldn't have single target threat issues; if you do you may want to check your rotation.
Oh I dont have threat issues at all. I was constantly pulling off the other tank on Kologarn25 last night. I dont have ob on my bars either, but it was just a question that came up after raid.
DS wins for blood.
this isn't as simple as which does the most damage however, since OB requires annihilation in the frost tree to be at all effective, you would have to waste points to make it useful. DS meanwhile is propped up by talents in the main tree and has a lovely glyph which is nicely synergistic with the way tanks use RP anyway (ie only dumping RP when we have lots to spare (>50))
Yeah Ive been meaning to change out godnd for ds. I nearly always have over 40-50 rp thanks to rp mastery. The 30 more leaves me some room for an extra dc while I wait on death runes to come up to start my hs spam so my threat never drops.
Thanks all for confirming what I thought in the first place.
Post by
359142
This post was from a user who has deleted their account.
Post by
asakawa
well, OB was the blood spec FU attack of choice for quite a long time. iirc it was only 3.2 that finally buffed DS enough for it to be useful.
on live it does seem silly to consider OB but DS was weak for far longer than it's been strong.
Post by
Vellas
Why would you even think of using OB when you're blood, and have Vampiric Blood? It makes your DS heal you for more. :|
DK forums boggle my mind sometimes.
My question was about threat. You boggle my mind.
Post by
sunwukung
I stopped reading after
Ive pretty much built myself for threat with avoidance as a basic afterthought.
A DK tank's priorities:
Avoidance
Stamina
Mitigation
(all 3 pretty much equally important)
and then Threat.
Avoidance as an afterthought.....HAHAHAHAHHAH....this is why healers say DK's can't tank.
Post by
251602
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Post by
sunwukung
ROFL. I understand the need to have ability to hold threat over sustained dps but not at the cost of surviving the fight. If your dead, your no longer holding agro.
Stam, mitigation, avoidance. I didnt list in an order of importance because they need to be balanced. Considering mitigation..IE armor...is mainly a function of the armor values of the armor your wearing, it really isnt something you can play too much with. So then we have stamina and avoidance. Stamina is important of course, but avoidance is just as important, especially a DK, since it is important for threat and survivability. If your never dodging, parrying, or getting missed and you have 70K HP---Your still gonna die. I may not have done any ToGC and that is because my current gear level doesn't support me tanking it but I heal, dps and I tank so I understand how the whole raiding thing needs to work. /played since vanilla. raided everything.
If your saying that threat is the #1 thing in ToGC, considering hunters and warlocks, well, misdirection, fan of knives, soul shatter, feign death. Do ToGC tanks tank in DPS gear to increase their threat? doubt it.
Survivability then threat, and usually threat comes from a skilled rotation, not wasting GCD's, enough hit/expertise to limit missing a strike. Your threat is almost inherent, built into the tanking builds, if you can't hold threat for the content your tanking, your probably doing it wrong. All tanks have high threat modifiers and all DPS have threat reducers and/or threat transfers.
The statement that threat is the most important thing for a tank is wrong, because then we would be tanking in DPS gear to keep up with DPS classes, but we do not. We tank in tank gear to survive the boss hits. We may gem for expertise/hit/str in order to increase threat but those are minor adjustments which don't reduce your survivability.
Look at my blood tank spec. Its a funny spec so I can tank in it and still have on a pale horse. It may not be the optimal raid tank spec, but I hold always hold agro versus 8k+ dps hunters, pallies, locks.
Post by
345177
This post was from a user who has deleted their account.
Post by
Vellas
Avoidance as an afterthought.....HAHAHAHAHHAH....this is why healers say DK's can't tank.
I know. Im a horrible example of our class. I need to l2p and reroll a nelf hunter.
Im gonna go cry in a corner now.
Post by
sunwukung
Avoidance as an afterthought.....HAHAHAHAHHAH....this is why healers say DK's can't tank.
I know. Im a horrible example of our class. I need to l2p and reroll a nelf hunter.
Im gonna go cry in a corner now.
I didn't say that. Its just that I have never had a threat issue except dps pallies with righteous fury up.
Post by
33153
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Post by
hashmel
as neither has a threat modifier the highest threat will be the highest damage of the two, as blood is your primary tree that will be DS
i would like to mention though that threat shouldn't be your primary concern as it kindof fall into the same boat as hit rating to a degree, at a certain point it's silly to keep gearing for it
if you do enough threat to maintain aggro over dps then unless dps increases your threat doesn't need to and on a patchwerk fight will serve no purpose
the only argument here is that you're fighting foraggro with another tank which you shouldn't be
as it stands it takes a BiS dps with the top single target dps spec spamming their most damaging/threat generating abilities in melee range to even come close to stealing aggro off a tank that's not terribly undergeared and doing their job properly so threat isn't a terribly urgent issue in single target fights
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