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Blood dps spec
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Post by
383361
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Post by
378676
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Post by
rocketw
Take all the points out of Rune Tap and Vendetta, you won't need Vendetta while raiding and you won't need Rune Tap if your healers are doing their jobs. Put 1 pont into Hysteria, and 3 points into Bloodworms. You'll have 5 points left, put 3 in Ravenous Dead and 2 in Blood Caked Blade, or Runic Power Mastery, and change you Obliterate Glyph to Death Strike glyph.
Should look like
this
or
this
.
The glyph of Pestilence is a filler glyph and can be replaced by any other minor glyph.
Post by
378676
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Post by
rocketw
The problem with taking points out of Bloodworms is that there are really no other talents in the Blood tree that improve dps, and I have never had any problems with Bloodworms.
You can't take the points out of Bloodworms for somewhere else in another tree, or you won't have 51 points in Blood.....dur.
edit: You were talking about his build, my bad.
Post by
378676
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Post by
rocketw
First of all, I had a point in Mark of Blood already, and second of all Imp. Blood Presence is not worth it. Like I said, Bloodworms are the only thing in Blood that give a dps increase. I somewhat agree about going 50/0/21 for UB, but the only way that would be worth it is to add the 10 second bonus glyph. Bloodworms provide the only dps increase in Blood (for those 3 points), so why wouldn't I take them?
A build without Bloodworms.
A build with Bloodworms.
As you can see, the build without Bloodworms replaces the points in talents that do not increase dps at all, making them obviously worse than Bloodworms.
In my personal experience, all summoned Death Knight pets have been set to
defensive.
Even in SoTA, when I summon my ghoul, he doesn't run off and start attacking ^&*! till I start attacking or I am attacked, and I have never had any experiences of Bloodworms running off and aggroing stuff. This Bloodworms discussion has so many different sides, I just want an answer from a blue, on how they are designed to work.
Post by
383361
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Post by
334662
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Post by
rocketw
What other ways to spend the points do you suggest then?
I'd pick a dps increase, minimal at that, over a self-heal any day of the week.
And by the way, I made that thread. ;)
Post by
334662
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Post by
rocketw
Okay that sounds good, I don't play Blood anyways so it doesn't matter to me.
17/51/3 FTW.
Post by
334662
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Post by
rocketw
I just don't see the point of having three points in Death Rune Mastery other than for AoE situations, and using BB. It gives no dps increase, except allows for an easier rotation when %^&* hits the fan. But lets not argue about how I'm right and you're wrong again, shall we?
Post by
334662
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Post by
rocketw
Interesting, but the most likely thing that's going to happen with the ITx6 rotation is that you're going to run over the 3 second rule on waiting on your runes while you're dumping with FS. Even in Unholy Presence. I like a 17/51/3 HB rotation with an Obliterate spam in the second set of runes, and it gives you tons of time to dump even in Blood Presence.
It's like on XT, when he's at around 80%, juts max out your runic power and BOOM BOOM BOOM Frost Strike on the heart when it shows up. I've seen Frost Strike crit for around 20k.
Not to good damage is gonna be going out if you're spamming Icy Touch.
Post by
Zeroid
I prefer this spec ->
http://www.wowhead.com/?talent#jfVMVh0IsbRfostMZfMh0xc:LIGmVM
Post by
rocketw
I prefer this spec ->
http://www.wowhead.com/?talent#jfVMVh0IsbRfostMZfMh0xc:LIGmVM
That looks like the general idea. DRW and UB could be switched if the two points from Runic Power Mastery were taken into Unholy. I've heard that an UB Blood build puts out more dps than a DRW build.
Post by
383191
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Post by
213594
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