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BattleGround Changes in 3.2
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Post by
319429
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Post by
Hurono
WSG's out the window, now it'll be premade or time out in my battlegroup. AB and EotS, I don't have a problem with 2 seconds less on caps, but 400 less points? That's 20% of the battle gone.
Strand change is fine, I'm pretty sick of always being on D when the game starts.
Post by
319429
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Post by
Hurono
I hadn't even considered that. O.O
Good God, HK farming in the mid's about to get even worse.
Post by
320570
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Post by
1771
+ Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Let's see what you twinks really made off...
OOHA!
Post by
Booterang
Big fan of that twink changes. A very good way of solving the twink problem that has plagued WoW for so long, it will be a easier to make a twink, and you will face only twinks in BGs.
WSG timer is 'intestesting'. I was a fan of the middle honor farm, but since that is not what the game is about, I can see the reasoning.
The 50% honor gains when near a friendly node I am neutral on. It may encourage 'turtle' farming, but defense does need more incentive since you are not in the middle of the action.
I am not a big fan of the changes from 2000 to 1600 points for a BG, it makes them easier to farm but less fun.
Strand is finally fixed.
Overall a good change, but I'll have to see.
Post by
Entreric
I swear to god they better fix rep with 400 less points in those battlegrounds.
Ab gives like 50 a match now itll be like 30? I'm so close to exalted.
Post by
320570
This post was from a user who has deleted their account.
Post by
Wildhorn
Here is a PvP change your overlooked:
Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
Post by
warhead0
I'm hugely excited over the whole level in PvP
It's been a long time coming, CANT WAIT!
Post by
319429
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Post by
TheMediator
It makes resilience a more worthwhile stat.
Post by
1771
It makes resilience a more worthwhile stat.
correction: It makes pvping in PvE gear much less worthwhile.
Post by
303725
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Post by
23709
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Post by
342791
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Post by
trollkind
Aw man, I will always treasure those 60+ minute WSG struggles, where we can inch out a 2-3 turnaround victory after being 2-0 earlier, the stuff of legends. I don't like this change or the 1600 instead of 2000 points ones.
Buffing honor gains for people defending nodes is ace though, I always feel dumb being one of the best in an AB but standing around at a lonely node all match while the zerg kiddies have their fun. Good work on the twinking change, a lot of us were looking forward to twink only BGs, should be a lot less idiots not knowing BGs, PvP at a whole or joining at level 21 in grey gear. To me, those always "ruined" BGs way more than twinks.
Post by
384477
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Post by
Ulrica
Any word on rep gains in battlegrounds, are they making any changes to the rep ticks for example in AB with these shorter battles or will it stay at 10 pts per 200 resources?
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