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Arena Team - Feral/Resto/Survival - Say What?
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Post by
Eleazer
I figured I could post this in Feral PVP, but would like the opinions of the druid community at large. Yes, I love all the sarcasm mixed with general information. Every time I ask a question I tend to get a detailed and appropriate response, perhaps it's because I don't phrase my question like it's a lesson in ebonics. Anyways I digress. On to the question at hand:
I am doing some 3's with some friends, and I am one of those rare guild master's who prefers to do all my raids/bg grouping/arenas with guildees. I generally have a fun time in this regard. However, this also limits my ability in arenas to a certain group of individuals which is fine with me. This is the round about way to ask a question if you haven't figured it out.
My 3's team (we just started and I am the worst geared - just got to 80 so ignore all the gear. I know what needs to be replaced and fixed), consists of myself, survival hunter, and a resto druid. We did our first 10, and for the most part it was a blood bath when we ran into certain teams. Basically anyone with a resto druid healer beat us. So here is the question. Is it better just to CC the healer and burn down any cloth wearer or attempt to drop the healer first?
I have a feeling that while I am the biggest burst damage I am also our best CC. Could this be a problem? I did notice that when I effectively made usage of instant cyclone on pali healers it allowed our hunter to drop two kill shots on a target and down went everyone.
I have trouble remembering to Cyclone, but more importantly I got stuck in caster form 4 times while instant cycloning the healer. Is there a way to avoid it or is it something I just got to learn with time?
Is this just a bad makeup, or do we have a chance for some good success once we learn to work together more? Should the hunter be using frost or iceblock or snake traps? Should we eliminate CC one person from the battle or just try and burst someone down?
I did learn one valuable truth, everyone ignores the feral druid till it's too late for someone. The good teams stun me up and take me out as soon as I break stealth. I know it's a wall of text, and I am probably asking too many questions at once, but I really enjoy pvping as a druid. There is a feel to it that is just amazing. That and there is nothing funnier than watching a lock getting ready to pop a fear and then pouncing him and watching everyone freak out. (I ran into two locks that tried to fear me during Berzerk should have seen them freak out jumping all over the place as I brought him from 27k health to nothing in the time of one Berzerk).
P.S. Thank you to Hasmel, Lightrain, and the multitude of others who have answered questions for me in the past your help was HUGE in my first venue into arenas since TBC.
Post by
262292
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Post by
241152
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285998
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Post by
curlymon
For restos I have found swapping targets just after you see his 2 stack of LB and rejuv land is very effective in ooming him. This will cause him to use mana faster by having to either blanket hot or play catchup to keep his entire team up.
Also if you suspect the resto to be close to using Innervate hold off on cyclone until you see it on him. He won't get mana ticks at all within cyclone.
If you see him break away to drink turn and burn his teammates the second he steps out of LoS. He needs to sit for 5 seconds before he gains any mana. You will either nuke his teammate or draw him back to the fight to oh @#$% heal that guy further putting a strain on him. Also try to draw his team mates away from him if you can. 5 secs to break combat, 5 secs before any useful mana gain from drinking, 1-3 seconds of mana gain and run time to get into range/LoS. Adds up to a hefty amount of burn time.
Those three things require you to play a longer game and oom the resto (entertainingly fun concept and surprisingly easy to do :P)
It a middle game between offensive and defensive.
I play Feral/HolyPally in 2's with this concept and in 3's it should work out quite well.
Post by
486238
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Post by
Kaitain
For the shared DR situation, i would recommend getting:
Diminishing return icons with Gladius frames
and ofc you need
Gladius
to work it, but most people have Gladius. If not, you should consider it.
With this setup you can just see clear DR icons with timers
right next to the arena frame that it applies to
. v v usefull to get a rotation of full 6 sec cyclones and not unfortunate DR resets. I can recommend setting gladius to right click cyclone also.
Post by
Eleazer
I appreciate all the replies they have helped out a lot. Our resto druid has the most experience with bg's and because I am not geared that well can not jump to CC at this time. So the cc's come down to me and the hunter, after running some heroics with two or three crazy PVP hunters we realized our hunter is focusing too much on dps, and his CC isn't being used like it should. I believe in most of our arena matches I led in CCing targets. We are going to work with him on that regard.
I will get Gladius it looks interesting
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