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Anyone heard anything about SD?
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170154
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Post by
ironblades
if it would stack it would be op,
its already a joke to get both 40 dodge 40 crit, i can do it with just kings. Its better than block by far, block require that you don't parry or dodge so it has aless chance to proc, we're just required to hit the target for ours to proc so it has almost the full 40% proc chance. consider hitting the small creatures before you attack because are shield last 9 sec, you can easily pick one up between pulls to lessen damage of next pull. If it stacked it would be a permenate -1250 damage or whatever from our incoming attacks. i would rather be slightly buggy and not op, so blizzadard decides not to nerf us and mess us up.
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218900
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Post by
Aadramelekh
died because healers just didnĀ“t expect itThen get better healers. When Surge of Darkness comes, healers should be at 110% performance.
I have almost 54K HP in the Polar set at Vezax. Almost 45% avoidance (dodge + miss). With Barkskin I can take 2 hits (23-24K per hit) back to back from Vezax and still survive (he attacks 3-5 times during Surge of Darkness - depending if he stops attacking to cast Searing Flames or not). The CD sequence I use for Vezax is simple: every Surge I use Barkskin + Figurine Monarch Crab; on the first surge I make use of an Indestructible Potion (3500 extra armor for 2 minutes helps with mitigation during the fight) + Frenzied Regeneration; on the second I use Survival Instincts (almost 78K HP with glyph); the third is only Barkskin + Monarch Crab. Repeat.
Vezax isn't a problem for me and actually the healers say I am pretty easy to heal.
Indeed the Savage Defense needs a reworking, because it is removed on many occasions before the hit lands due to lag. It isn't such a big issue however. I can manage. And I have pr0 healz0rz
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Post by
curlymon
Instead of stacking I'd say have the proc chance be 66% of your crit chance and keep the same mitigation based from AP. The key thing though is to have it proc based on incoming hits much like block rather then out going hits. The mechanics for this are already within the game so it would not be hard to implement and would greatly increase large pack survivability.
P.S. The proc chance is a suggestion not a hard number that I bother arguing over or anything.
Post by
Aadramelekh
SD should be a buff that lowers damage by a fixed % instead of a one time deal with a measly 1.5k "block" imo1.5K damage isn't exactly a 'measly' value.
For instance, a mob that hits you for 30K base damage. You have 66% DR from armor. Without Protector of the Pack, you would take 10200 damage per hit. With Protector of the Pack, you have 70% DR and take 9000 damage. That means 11.7% less damage. Consider now Savage Defense and NO PotP (for an AP value of 6000). SD will reduce 1500 damage, lowering the hit to 8700 (14.7% less damage) - so it is actually better than PotP for mobs with base damage lower than six times the value of your AP.
Now let's take a boss like Vezax, which hits for something like 50K base damage. Against him you have 63% DR from armor (this reduces damage taken to 18500 per hit). Add in PotP and you have 67.44% DR, reducing damage taken to 16300 per hit (2200 damage reduced, 12% less damage). Add SD on top of that and you get a final value of 14800 damage per 'blocked' hit. That equates to a 9.2% DR from the 'unblocked' hits. Nothing to sneeze at actually.
If SD were to act like Barkskin, the sheer fact that it would be a percentage (let's say 10%) would once again put druids ahead of the other tanks in terms of heavy hitting boss tanking (basically what was happening before Patch 3.1, when 35K armor was a common value for 25 man content raiding Bears).
If I were to suggest an improvement for the SD in terms of damage absorbed, I would rather see the PotP talent AP modifier changed from 2/4/6% to 7/14/20% (which would raise the absorbed value from SD by about 200 for bears that currently have ~6000 AP raid buffed).
But I would rather have it work exactly like Block - chance per received hit - as
curlymon
suggested.
OR
Or perhaps remove Savage Defense, give the Bears the ability to parry and implement something like the Death Knights' Forceful Deflection: convert a percentage of agility into parry rating (30% or so). For a Bear with 1300 agility raid buffed that would mean some additional
7% chance to parry
. This would bring the avoidance on par with other tanks and the high armor + slightly higher health would do the rest of the work.
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178837
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