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An inverted boss fight?
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Post by
ZoraLink
Just an idea I'd like to see at some point in WoW's history, and with Icecrown Citadel coming up, I figured I'd throw a concept out there. (Yes, I realize that this is more suited to the suggestions forums of WoW, but it's not actually a suggestion, just an idea I'd like some opinions on)
Basically, the idea of the fight:
Have your group being escorted by Fordring and Mograine. You enter into a large empty, circular room (Go figure). -Insert dialogue here-
You hear the Lich King warning you to leave his citadel, then your group is attacked by the "Shadow of the Lich King" which latches onto either Mograine or Fordring. Depending on who the shadow has latched onto, the group must either have your healers begin healing the target (If it is Fordring) or DPSing the target with your tank and DPS (If it's Mograine). The shadows maintain the same amount of health throughout, taking an increased 250% damage from healing spells while on Tirion and normal damage on Mograine. The shadows cannot be tanked, but instead send their own shadows onto whoever has dealt damage to them. (A la the snobolds from Gormok). The shadows must either be healed (Once again, if it's on Tirion) or DPSed (If it's on Mograine).
The shadows deal a constant stream of damage to whomever they're on. After all shadows on the healers/DPS have been destroyed, the shadow jumps from Tirion to Mograine or vice versa.
I dunno, I just like the idea of a fight that allows the role of healing/DPS/tanking to be flipped around a little. Thoughts on it? Obviously it could be fleshed out a bit :P
Post by
Corilithon
Maybe make it a little simpler, make it a fight where you have to actually 'heal' the boss from 0% to 100% in order to win.
Like, for example, say your raid group comes across the corpse of Highlord Bolvar or Saurfang the Younger, and you begin the encounter by a healer casting a Ressurection spell. Then for the encounter, the healers have to heal the 'boss' while it, the dps and the tanks deal with adds or some other mechanic of the fight.
Encounter will end whenever the boss hits 100% hp, and with his renewed strength clears out the adds; or when he goes back to 0% and the adds (Or some ability or w/e) would overcome the raid and wipe it.
Would be interesting to see a sorta 'reverse' fight, yeah.
Post by
430144
This post was from a user who has deleted their account.
Post by
Mike
Theres already a boss like that in the Citadel... Valithria Dreamwalker
Post by
410715
This post was from a user who has deleted their account.
Post by
TheMediator
What the two posts above said. In the fight, the DPS are tasked with keeping the raid alive by killing adds, and the healers have to put out the numbers to bring an end to the encounter. As close to a role reversal as you can get without being very gimmicky.
Post by
Skadja
I'm
very much
looking forward to that fight!
Post by
ZoraLink
Interesting, never heard of that fight before. How's it work?
Post by
104395
This post was from a user who has deleted their account.
Post by
ZoraLink
Interesting, never heard of that fight before. How's it work?
She starts at 50% and you have to heal her to 100%. Adds spawn that you have to fight, of course.
See, but I mean a fight where you literally have roles switched. Healing is DPSing, DPSing is healing, tanking is healing as well. Not just healing an NPC while adds spawn.
Post by
TheMediator
Then no. The idea that a rogue is going to run around stabbing people with knives to fill their HP is retarded. The fight has role reversal, but it seems like you just want to pew-pew penance at things and "top the charts".
Post by
ZoraLink
Then no. The idea that a rogue is going to run around stabbing people with knives to fill their HP is retarded. The fight has role reversal, but it seems like you just want to pew-pew penance at things and "top the charts".
No, and that's an incredibly ignorant way of looking at it.
The idea is that you're fending off the shadows on your healers, restoring their ability to fight, "healing" them. Not "running around stabbing people with knives to fill their HP."
And yes, I clearly want to "pew-pew penance" at things to top the charts. I'm not even sure where that came from. If anything, this fight would be the worst for discipline priests (Which I myself am) because shields aren't healing.
Post by
Haxzor
Just use a phoenix down
Post by
Corilithon
Maybe make it a little simpler, make it a fight where you have to actually 'heal' the boss from 0% to 100% in order to win.
Like, for example, say your raid group comes across the corpse of Highlord Bolvar or Saurfang the Younger, and you begin the encounter by a healer casting a Resurrection spell. Then for the encounter, the healers have to heal the 'boss' while it, the dps and the tanks deal with adds or some other mechanic of the fight.
Encounter will end whenever the boss hits 100% hp, and with his renewed strength clears out the adds; or when he goes back to 0% and the adds (Or some ability or w/e) would overcome the raid and wipe it.
Would be interesting to see a sorta 'reverse' fight, yeah.
This fight is on the PTR already, it's the green dragon boss in ICC (forget the name)
Ah, that makes sense that there is, though i'm a little surprised it took them this long to make a fight like it.
Can't wait for it to go live then. : D
As for Zora Link's idea, I can kinda understand how it might work. The example he used was the snobolds from Gormok, so an add would attach to a player, and damaging it would heal the player. (So, it would sorta allow the dps to 'heal' other people.)
I mean it definitely sounds like it would be complicated, but probably not undoable.
Post by
Interest
Just use a phoenix down
*throws Valithria a Phoenix Down*
*throws her an Elixir*
*loots chest*
Post by
ZoraLink
Then no. The idea that a rogue is going to run around stabbing people with knives to fill their HP is retarded. The fight has role reversal, but it seems like you just want to pew-pew penance at things and "top the charts".
No, and that's an incredibly ignorant way of looking at it.
The idea is that you're fending off the shadows on your healers, restoring their ability to fight, "healing" them. Not "running around stabbing people with knives to fill their HP."
And yes, I clearly want to "pew-pew penance" at things to top the charts. I'm not even sure where that came from. If anything, this fight would be the worst for discipline priests (Which I myself am) because shields aren't healing.
Guys.... Dont feed the trolls..... we all know that there is a fight like this but the mechanics that Zora is mentioning is ridiclously stupid, and quite frankly a Troll way at finding out something he could have done on the PTR.....
TL;DR?- DONT FEED THE TROLLS!
Yes, I'm trolling, you're so right. *rolls eyes* I mean, I have such a history of it, ya know?
If you hadn't paid attention, I said this is a fight I had an IDEA for, not something I'm necessarily expecting to be implemented. I think it would be a fun fight if it was done right, and just wanted opinions on it. Calling it "retarded" and "ridiculously stupid" (You spelled ridiculously wrong by the way) isn't doing anything than turning it INTO a troll thread. With you as the trolls.
Anyway, just THINK about the idea. If it'll make you feel better, when the shadows are killed (say they have around 100k HP and deal 5% of the person's health they're attached to per second) then the person who just had the shadows removed will gain a buff restoring 100% of their health over 10 seconds. DPS will have to be healed through the shadows, like I said.
And I'm not sure how this is something I could have "found out" on the PTR. Last I checked, it was an idea, kinda hard to check ideas on the PTR.
Post by
Thror
Maybe make it a little simpler, make it a fight where you have to actually 'heal' the boss from 0% to 100% in order to win.
Like, for example, say your raid group comes across the corpse of Highlord Bolvar or Saurfang the Younger, and you begin the encounter by a healer casting a Ressurection spell. Then for the encounter, the healers have to heal the 'boss' while it, the dps and the tanks deal with adds or some other mechanic of the fight.
Encounter will end whenever the boss hits 100% hp, and with his renewed strength clears out the adds; or when he goes back to 0% and the adds (Or some ability or w/e) would overcome the raid and wipe it.
Would be interesting to see a sorta 'reverse' fight, yeah.
Um, you didnt know about Valithria Dreamwalker when you wrote this post? You described the Valithria encounter so precisely, i thought you were just being ironic.
Seriously, lol...
Post by
225539
This post was from a user who has deleted their account.
Post by
semperfi
It sounds like an interesting idea to me.
Post by
375923
This post was from a user who has deleted their account.
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