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Affliction PvP help please
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146010
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351832
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413955
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Post by
Hoech
Well lets face 1v1 isnt serious pvp at all. So when i duel people i look at it as an all out zerg where i blow cool downs and what not.
I start with a deathcoil fear combo. If they have any experience in pvp they usually wont trinket because they go oh deathcoil is only a 3 sec fear, then by the time they realize they have been running around for to long, its usually too late.
While they are feared I get my instant dots up first, and then i hit them with haunt and then UA. I have gotten into the habit of using UA last to kind of guarantee your dots dont get cleansed or what not.
Once dots are up start drain life, and cc as needed.
And there ya go. Now this doesnt work for all classes obviously but its a good place to start.
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Post by
mindthegap5
UA, Haunt, CoA, Corr, SB/DL/DS is the way you want your rotation if you got the time to cast.
SB if you are sure you won't get interrupted, DL if you are low on HP or will get interrupted. DS if your target is at <25% hp and always run while casting instants.
Haunt then UA, otherwise this. Shouldn't spam SB in pvp you don't have time to stop and cast. (except for nighfall procs) And in any case should only be done if the target is CCed and will be for the duration of the cast time. .
If you need to spam something, i have read elswhere that searing pain is the way to go.
Personally i use drain life. (it's basically another dot (just needs channeling though))
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469861
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413955
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Post by
TallyWally
There is no rotation for PvP, we aren't destro locks here, folks. UA should almost always get thrown on first so they can't dispel your DoTs willy nilly, and if not first, second. (Toss a Corr on first for slow healer, and then toss a UA up as they prepare to cleanse or whatever. This doesn't always work though.)
I found that actually using Searing Pain is better than using SB, since in two casts that = the cast time of a regular old SB, you're doing the same, if not a wee bit more damage. Plus, if you happened to get counterspelled or mind freezed, it'll only lock you outta your destruction school, which'll still let you fear and such.
Also, use haunt whenever possible, it helps your DoTs, it's a fair bit of burst and adds to your survivability via its self-healing.
On the note of an affliction 'execute', we have one, soul-drain. If you can keep a 3-second soul drain up on a target below (35%, I think it is?) it'll knock a target for at least 7-8K with good amount of SP. Also, (although I haven't confirmed this personally) it can work even if the target gets healed above the percent, as long as you hold it until it ticks.
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146010
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Post by
TallyWally
If you're sitting still and DoTs are up, Haunt is cooling off and no one is smart enough to make a move, I'd suggest turreting Searing Pain or SB's until Haunt comes back.
Demon Armor is for when you're getting focused, or sustaining heavy damage. Not only does it add to your armor, but it adds a whole bunch to your self-healing and healing from others, but don't expect it to win a match for you.
Shadow Bite will hit MUCH harder come 3.3, so don't sweat it.
Usually I save fears for when:
A. GET IT OFF ME.
B. GET IT OFF MY PARTNERS.
C. NEED A INTERUPT NAO.
Of course you should feel free to use your fears however you wish, just remember that it's affected by DR.
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