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Affliction changes on the PTR
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Post by
asakawa
* Improved Felhunter now gives your Felhunter 8% (up from 4%) of its maximum mana each time it hits with Shadow Bite and the cooldown on that ability is reduced by 2 sec.
Glyphs
* Glyph of Life Tap now also procs from Dark Pact.
enough to make us use a felhunter and DP? 'cause that's what it looks like they're intending.
i don't think so, it's more than just the LT buff it's also the efficiency and DP is a long way behind.
edit just to add that DP is really a poor ability for affliction since we get so much passive healing. LTs get soaked up very easily. DP would be a wonderful ability for demo locks who (even unlike destro) have no passive healing and do require a healer to cover their mana usage... it also fits with the demonology interaction with pets and works well with mana feed.
bit of a big overhaul but DP seems an odd thing to change at this point.
Post by
152018
This post was from a user who has deleted their account.
Post by
asakawa
ah, i'd honestly not thought at all from a PvP perspective.
you may well be right about this change though i doubt they would ever want to start thinking of affliction as the pvp tree and focus the other two on pve.
also, i just checked on the ptr and improved felhunter keeps its decreased cooldown on shadow bite along with the above mentioned change.
Post by
asakawa
double post...
add the corruption haste glyph and aff shoots to the top!
balancing incoming no doubt, don't bet the farm.
Post by
325260
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Post by
asakawa
currently on the ptr:
aff = 10107
des = 9981
dem = 9366
Post by
MegamanX400
currently on the ptr:
aff = 10107
des = 9981
dem = 9366
Wow, demo took a bit of a fall, seems to have switched places with Affliction. While I am excited with affliction going as top spec cause I personal can't stand being a fire mage :p
I must say though that I was MORE excited to see deep demo to be at the top. To be able to provide utility to the raid AND pull good dps is awesome.
Post by
asakawa
i'm certain that the numbers that go live will differ from these ones.
demo has dropped but it's much closer than in 3.2.2. the slightly worrying thing to me is that affliction with and without a DG are so very close. this effectively kills off the doomguard's usefulness completely after they made several changes to give him a use (even if it was flagging lately with affliction's lack of popularity). that suggests that they may back off a little on the PTR's buffs to the felhunter which would be a shame.
also, (wrong thread i know) i personally don't like that decimation is being used to control demo's dps. i'd rather not rely on an execute mechanic to prop up numbers throughout the fight. assuming they split the difference at 25/50 and demo moves back into the pack, a demo lock will live and die on what they do in the final 35%.
Post by
MegamanX400
i'm certain that the numbers that go live will differ from these ones.
demo has dropped but it's much closer than in 3.2.2. the slightly worrying thing to me is that affliction with and without a DG are so very close. this effectively kills off the doomguard's usefulness completely after they made several changes to give him a use (even if it was flagging lately with affliction's lack of popularity). that suggests that they may back off a little on the PTR's buffs to the felhunter which would be a shame.
also, (wrong thread i know) i personally don't like that decimation is being used to control demo's dps. i'd rather not rely on an execute mechanic to prop up numbers throughout the fight. assuming they split the difference at 25/50 and demo moves back into the pack, a demo lock will live and die on what they do in the final 35%.
I agree on both accounts. The DG should definitely be more useful and pull in bigger numbers, that was a long quest line! I do feel you are right though and they will lower the Felhunter output instead of just buffing the DG.
The change to Decimation is good and bad. Would of been nice if they kept the cast time the same, but that still puts so much impact on out dps at the final 35% to just sit there and spam SF. If Heroism is popped, there is 99% chance we'll pull aggro lol
Post by
lucius
the slightly worrying thing to me is that affliction with and without a DG are so very close.
As they should be, for balance reasons. If the doomguard is significantly better, they'll have to balanance affliction dps as if you had him out.
control demo's dps. i'd rather not rely on an execute mechanic to prop up numbers throughout the fight. They did give a nice double buff to demonic pact, firstly increasing your spellpower by 5%, which in turn willl increase (slightly) the buff you give to the raid. Demon doing 500dps (5%) less is nothing if he's carrying one of the few remaining unique buffs.
Post by
asakawa
As they should be, for balance reasons. If the doomguard is significantly better, they'll have to balanance affliction dps as if you had him out.
yes, i see why you say that but then, what's the point in the doomguard? blizzard made the changes to make it a pet that had a use as a stronger pet with a cooldown. if it's no stronger then they're admitting defeat on their own attempts to carve a niche for DG.
...which could be the case. we'll see.
They did give a nice double buff to demonic pact, firstly increasing your spellpower by 5%, which in turn willl increase (slightly) the buff you give to the raid. Demon doing 500dps (5%) less is nothing if he's carrying one of the few remaining unique buffs.
actually DP now has 5% spell
damage
for the warlock with the talent. it's NOT 5% spell
power
- which appears on the character sheet and is shared to the raid via the DP buff.
it's also clear that the 5% they added to DP isn't the figure they're using to alter demo's capabilities, it's decimation which also effects the hybrids.
blizz have said that they don't see a raid buff as a reason for a spec to be allowed to do less dps than other specs. should 0/13/58 do significantly less damage than 3/13/55 just because it has replenishment?
for the moment i think we can hope that balancing will continue and i don't think it's too much to expect that demo will bounce back a little from the latest ptr nerf... i'm just saying that i'd like to see that balanced achieved in some other way than decimation.
Post by
316719
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Post by
413955
This post was from a user who has deleted their account.
Post by
lucius
actually DP now has 5% spell
damage
for the warlock with the talent. it's NOT 5% spell
power
- which appears on the character sheet and is shared to the raid via the DP buff.
it's also clear that the 5% they added to DP isn't the figure they're using to alter demo's capabilities, it's decimation which also effects the hybrids.
Ah, I misread, my eyes must have been too glossed over by the new decimation when it was still 60% reduction. Pact really is still a fantastic raidbuff and I do keep demonology as my offspect for when we're missing totem of wrath. I'm wondering when they just change the Pact/Totem to something along the lines of unleashed rage, +10% spellpower or +5% spellpower/spellhaste. That way they both scale, and scale equally.
Totem of Wrath would have to be changed to something like: Imbues all of your fire totems with the wrath of the elements, increasing raid and party member's spellpower by 10%, and increases the critical strike chance of all attacks by 3% against all enemies within 40 yards. Hell, maybe it even lets you throw your fire totems to land where you target them. Elemental AoE without losing their cool buffs, woo!
Sorry for the massive derail.
On topic, it is very nice to see the different tree's performances so tight, and I'm happy to see affliction/destro beat Demon (slightly). The great raid buff makes up for that 5%. I also like that I can drop my two points In Demonic Power straight into Imp Felhunter.
The other nice change I thought I saw, but can't find a source for at the moment: making pets immune to tail swipe knockbacks.
Post by
Ksero
double post...
add the corruption haste glyph and aff shoots to the top!
balancing incoming no doubt, don't bet the farm.
just curios? where did you get the values for how much each point of haste will increase the speed of the ticks. im not doubting your data, as it usually is correct, just wondering why i cant find the data myself.
Post by
asakawa
well the numbers come from simcraft. the simcraft developers have assumed that corruption's haste benefit is the same as a channelled spell (drain life etc.) but a solid assumption is very easy to prove with a little testing on the ptr. this is unlike an attempt to find out these things with no starting point which takes a huge amount of testing.
there are definitely elements in the simcraft model that will require testing, old assumptions which will need challenging and new possibilities which will need to be looked into. as such simcraft is (as it always is) a very good guide and the culmination of the best sources of theorycraft but it is also fallible. even if all the theories are exactly correct it is still only as useful as its nature can allow it to be since simulation != in-game experience.
we could find that haste works slightly differently for corruption and we need to look into things like whether eradication affects corruption as well as actual cast times but the numbers from the ptr won't be a million miles off and at least give a decent appraisal of recent ptr changes.
Post by
289853
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Post by
asakawa
as quoted above.
i discount "+DG" at this point since it's such an incredibly minor difference and the fact that a regular aff build (based on FH no less!) is on top.
Post by
289853
This post was from a user who has deleted their account.
Post by
asakawa
hehe, not at all, just wanted people to know that those were the numbers we'd been discussing.
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