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Post by
127965
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Post by
297152
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Post by
127965
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Post by
Ethix
You do seem to know how to play a priest. You're at the point I was at on my mage back 2 years ago. And, I can tell you that learning these little small things that boost your dps a little bit is what makes the elite dps, the elite.
If you haven't already, I would post this either on the ensidia forums and ask for Muqq or that other priest to respond, or repost this in the Shadow priest basics thread on EJ and ask for a guy named Tedv to respond. He knows way too much about shadow dps.
Now, to what I can answer within my limited shadow experience but lots of reading:
1. Mindflay functions like a fireball or pyroblast. Even though it's a beam, you can cut it off at a certain point and even though the beam isn't on there, you can time it so it will do the third tick of damage and save you like a quarter of a second. Minor yes, but it's just something to know I guess.
2. Check the EJ forums on haste versus crit. I know non-hard mode cloth gear has tons of haste, and the hard mode loot mainly has crit. So, you will be forced to have about 400-550 haste depending on your guild probably.
3. This is true, but it is extremely minor and is not something you should worry about unless it's an encounter like patchwerk or brutallus.
4. Illustration and Broodmother are bis I'm pretty sure. I would recommend using a program like Rawr for this. Just because you can cast one or two dots +750 sp, doesn't mean it's better for the entirety of the fight. Without running the math, I'm pretty sure unless the procs timed themselves so that you could cast DP and VT within the proc time it MIGHT be better. But, pragmatically the solid 325sp boost from broodmother and illustration would be better.
5. I'm not sure, but if you're casting that VT over mind blast or a DP then you're losing dps.
6. This is very true, and if you have the gold to fund tons of wild magic pots then do it!
Post by
60618
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Post by
Haxxer
So your potion will get out of CD before BL.
The CDs on potions starts after the fight.
Aka, only one potion per fight.
But the BL + potion seems like a nice idea to me too.
Post by
152204
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Post by
cawfee
Regarding 1, I would recommend to take a look at
EventHorizon
, which has helped me immensely to perfect rotation timings on both Warlocks and Priests. It shows your ticks on a timeline along with your spell CDs and their duration.
This allows you to efficiently build a gapless rotation C: it's amazing, really.
Post by
Parke
First of all, i have to say it very nice to see an actual post where the question and answers were asked and given with some real thought. Through all the forums i read, it really is a rare thing. So GG on that! Its all to common to be reading a post only to have some wannabe elitist drop by and tell everyone that they are all wrong and they should just /quit without every offering any kind of advice.
Secondly, phosphorus, it seems like you def have a handle on playing a SP and you are to the point of fine tunning your rotations and trinket options to truly achieve the best DPS/damage that we can do. And thats awesome! I too have been playing a SP for quite some time. Feel free to armory me under the name "Parke" on the Chromaggus server if need be. Before i go any futher i should also say that i am very aware of the best gear, opening rotations and the Fairly new to me also, "pre-pull, drink a pot buff". And yes, i know it only keeps the extra crit % with a MF refresh, but still kinda cool none the less. You are also at the point i have been at for quite sometime with the questions you are asking. I cant tell you how good it is to see a well played SP ask logical questions.Ones that arent asked over and over and over again. (im sure you knwo what i mean)
Anyway, i have for while now, been chewing on a couple things even though i know the math behind the theories. Which prob makes my questions useless but either the math doesnt seem right to me or i just plain cant comprehend it. Either way any advice would be appreciated.
As far as the opening rotation. I see and can agree with your VE,MB,MF3,SW:D. I can def see your theory behind it and it could quite possibly be the opener that ive been looking for all this time. Ill have to try it out tonight. But what i have trouble with is this: Shouldnt the very first spell we open with ALWAYS be VT?
An opening like this - VT, DP, MB, MF2 and then the crit pot, VT, SW:P, DP. The reason being is that we have to refresh VT, and DP regardless. So my question is, wouldnt the extra ticks from VT and DP as well as the extra spell power buff from VT be more beneficial Than the one you are questioning above? (VE,MB,MF3,SW:D)
Lemme know what you think
Post by
Parke
With regards to my post above - These are openings for boss fights of coarse.
Post by
304214
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Post by
127965
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91278
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127965
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Post by
Parke
FoShizzle, about the "staff vs Main hand-off hand deal". Phosphorus summed it up to the T. I couldnt have said it better my self. One thing i just wanted to add is that from my experience you wont find a good Main hand-Off hand combo until you get a bit higher in lvl's. Id say once you make your way to Hellfire you should start to find some good combos. Staffs are usually the way to go up until then. Also keep in mind, unless you are a twink, its really not all that of a big deal until high high 70's. I would even go further and say just take what you can get until 80. Once there, Heroic drops will take care of what you are looking for until you start raiding.
Well Phosphorus, I did some testing out last night, both on dummies and in Uld. One thing i didnt mention in my last post(which you reminded me of today) was about addons. I have yet to find a mod, beleive it or not, that can actually aid in helping me improve my dps/damage. It has come to the point where i dont even look at my CD's. The rotatations are forever imbeded into my brain i think. i have all my spells hotkeyed and the moment i need to clip a MF to cast a MB is..well its just a known thing. I can actually time my MF's to (like you said) a near, if not perfect rotation. I have tested many mods and nothing seems to compare to the just plain and simple knowledge and experience one gains from a few years playing the same rotations. Yeah some fights are different, and im not perfect and do make mistakes sometimes. I think that once we reach a certain level of knowledge about our toon we begin to question "what could we be doing better ?" Instead of sometimes just accepting that we really truly have masterd the roatation and playstyle of our class. Now i hope you dont think im bragging here, becuase im not and like i said i do make mistakes, not all that often, but i do. But hell we are talking Minimal DPS loss even when i do. So my best advice to you is to trust yourself and your reflexes. Once you reach the level of playstyle we are at, there isnt one mod that will help us in anyway.
Now all that aside, all we can do is crunch numbers on diff trinkets, compare one item to another, and tweak things to get the most we can possibly get. Last night,after the dummies and Uld,i pretty much came to the same conclusion. These opening roatations are def super miniscule. But...i did find that VT, DP, MF3 did reach me to 5 stacks the fastest. But in terms of the better opener(the one that does more dps/damage) Im really liking VT, DP, MB, MF2 to reach the 5 stacks. It seems that if you put in an MB instead of a 3rd MF it makes a smooth transistion into the the second half ( Drink Wild Magic, VT,SW:P,DP,MB,MF2).
By adding in that MB in the first part, it not only increased my DPS a bit, but also let the CD of my DP to dwindle down a bit more. Now i do realize that you have that buff to haste when you cast your MB so you would be getting there a lil quicker than i. But that may be a good time for you to throw in a SW:D in the middle of the second half rotation after the pot was taken.
Try it out, lemme knwo what you think.
Post by
127965
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Post by
Parke
Heh yeah, still in shock about them putting 3.2 on the PTR's already.
But ya, i just became aware of the "pre-pot" (i guess you could call it) trick about a month ago. Kinda slapping myself for not only not knowing about it until then, but for not thinking about it myself way before a month ago! I have tried it out more than a few times and it is pretty nifty.
Now i have been doing some thinking on this subject and i wanted to get your opinion. Lets assume we do this pre-pot deal before every boss pull. I used to be doing the normal opening roatation just like if i hadnt drank the pot. But i got to thinking it almost might be better just to go all out in those first 15 sec while still under the buff that it gives, kinda like a Pre-pre Buff, does that make sense?
For example right after we drink it and the boss is pulled, go ahead and VT,DP,SW:P,MB,MF2. This is to get the max out of that pot for those 15 seconds as we can. Then when it wears off go ahead and recast SW:P to get the 5stacks on it.
I guess the question im asking is: Wouldnt we pump out more damage like that with all our dots going along with a MB and 1 or 2 MF's than in the time it would take to cast SW:P for it to hit while having 5 stacks. Now i realize youd be giving up the 5 stacked SW:P, but we would still benefit from the extra crit the whole duration, it would be like a 3 stacked SW:P with extra crit as opposed to a 5 stacked. But we could always fix that 2 minutes into the fight when we take the next pot..Does that make any sense? I know we are talking minor things here, but hey all for a cause right:P
Post by
127965
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Post by
Ethix
If you can, try to get a 5+ stacks of Illustration in and hope for a Sundial proc while wild magic potion is still active. That way you could get a huge sw:p in that will be present the rest of the fight.
Post by
127965
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