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[Class] Hydromanser
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Post by
Eveko
Purpose its in lore section : Looking for a Lore Background
Class Idea :
Hydromanser
Armor type :
Cloth and leather(advanced)
Weapons types :
staves , dual orbs(advanced) ,one handed swords ,
daggers.
Energy type :
Mana and moisture
Unlike most Mages , Hydromansers form their spell with moisture
they don't posses and arcane affinity to form their spells.
Moisture has 2 levels:
1. standard :
spells in standard moisture don't need additional water , meaning that the moisture in the air is enough
2. High :
The Hydromanser needs a water source to cast certain spell
to gain High moisture level they need to be near a lake or concentrate moisture under his legs
Ea spell has a different effect depending on moisture
Also the Hydromansers main ability is to enhance other classes
capability's by using his powers
He has 3 Tree
Hydromastery :
The Hydromanser uses his power's to deal
damage while controlling water minions
Water amplification :
They Hydromanser uses his powers
to alter effects of the target(mainly spells by other classes)
Deapth :
The Hydromanser focuses on energizing their allies
(mana /rage/energy/runic power charge)
Hydromastery :
Hydro Bolt :
Shoots a watery bolt to the enemy dealing x nature
damage , the enemy is considered wet and is vulnerable to ice
High moisture
cause more damage and may cancel a fire effect
(X % mana Casting speed depends on rank)
Water Pond :
concetrate the moisture beneath youre legs
for a radius of 5 yards lasts 45 sec and has 10 charges for 10 high moisture effects ( x mana 4 sec cast 25 sec CD yard increases with rank)
Water Minion :
Summons a water minion to fight for you
(mellee)
High Moisture Enrages the Minion and will attack 25% faster
Tidal Wave :
Requires High Mosture. Sends a tidal wave
at the enemy dealing huge nature damage .
Side Effects : All Fire Dots Fade. Nature dots increased(including healing). If not near a lake then it consumes the water pond
(x% mana 30 sec CD)
Water Amplification :
Water Bolt :
Deals minimal Damage but has these effects
Standart Moisture :
Evaporates on Fire igniting it further increasing damage done and reset duration , 10 yard radius of original target(immolate ,fireball dot etc)(x mana 1.5 sec cast 30 sec cooldown)
High Moisture :
Increases and spreads nature dots in a 10 yard radious for enemies and 50 yard for allies (wildgroth , rejunuvation etc)
May cancel fire dots (2 sec cast 40 sec CD x mana)
More to come. I need to think a bit moe
Please find me some Lore backround :)
Post by
fudgeball
... Hydromanser?
Doesnt make much sense to me, it just doesnt have anything to do with any lore.
Post by
367998
This post was from a user who has deleted their account.
Post by
Eveko
Also i just realized it one elemental only. it would be very boring.
So adding one more type-ish would be beter...
My brain died out on this one :S I am stoping this thread
Post by
Thrakin
Water Pond : concetrate the moisture beneath youre legs
what
Post by
201933
This post was from a user who has deleted their account.
Post by
229054
This post was from a user who has deleted their account.
Post by
201933
This post was from a user who has deleted their account.
Post by
229054
This post was from a user who has deleted their account.
Post by
Claggi
Water Pond : concetrate the moisture beneath youre legs
what
My sentiments exactly.
Post by
304197
This post was from a user who has deleted their account.
Post by
Roxanna
to gain High moisture level they need to be near a lake or
concentrate moisture under his legs
P!SS BEAM ACTIVATE
Post by
fudgeball
to gain High moisture level they need to be near a lake or
concentrate moisture under his legs
P!SS BEAM ACTIVATE
lOl
LFM who need to go to the John! needs moisture and will tip!
Post by
304197
This post was from a user who has deleted their account.
Post by
Roxanna
This class's name should be changed to "Aquaman Wannabe". x)
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