This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Lock & Pala Arena 2v2
Post Reply
Return to board index
Post by
364297
This post was from a user who has deleted their account.
Post by
Booterang
Warlock +healer is generally a good idea, a solid 2v2 team (but not FOTM). You would spec either affliction or destruction, taking the mandatory 17 points in demonology for stamina and feldom/master summoner.
Warlocks require quite a bit of resilence to play effectively, you should be entirely in PvP gear unlike mages, who tend to go more 'bursty'. Your partner will also need alot of resilence.
I find affliction warlocks tend to go better with a healer then destruction warlocks, but both are more about playstyle then the actual mechanics. Affliction warlocks tend to be more mobile then destruction, allowing for better kiting but have weaker burst.
The main issue of going warlock/healer will be keeping your pet alive. A warlock's pet is essential (for both specs) due to the extra CC it brings to the table, and the all important soullink. Be prepared to spend a GOOD DEAL of your time trying to keep it alive, or kiting to resummon without using fel domination.
The reason why keep a pet alive is hard is because they have no resilence of any sort, so that blood deathknight can go ahead and sit on it the whole match hitting it for 10k physical crits. ( Ret paladins will burst down your pet within a couple global cooldowns if you are not VERY careful.) I am of the opinion that this is currently a broken mechanic (blizz was supposed to add pet resilence in 3.10) and it will be your comps main weakness.
Have fun, and good luck in the arena.
Post by
364297
This post was from a user who has deleted their account.
Post by
334295
This post was from a user who has deleted their account.
Post by
Booterang
Warlock +healer is generally a good idea, a solid 2v2 team (but not FOTM). You would spec either affliction or destruction, taking the mandatory 17 points in demonology for stamina and feldom/master summoner.
Warlocks require quite a bit of resilence to play effectively, you should be entirely in PvP gear unlike mages, who tend to go more 'bursty'. Your partner will also need alot of resilence.
I find affliction warlocks tend to go better with a healer then destruction warlocks, but both are more about playstyle then the actual mechanics. Affliction warlocks tend to be more mobile then destruction, allowing for better kiting but have weaker burst.
The main issue of going warlock/healer will be keeping your pet alive. A warlock's pet is essential (for both specs) due to the extra CC it brings to the table, and the all important soullink. Be prepared to spend a GOOD DEAL of your time trying to keep it alive, or kiting to resummon without using fel domination.
The reason why keep a pet alive is hard is because they have no resilence of any sort, so that blood deathknight can go ahead and sit on it the whole match hitting it for 10k physical crits. ( Ret paladins will burst down your pet within a couple global cooldowns if you are not VERY careful.) I am of the opinion that this is currently a broken mechanic (blizz was supposed to add pet resilence in 3.10) and it will be your comps main weakness.
Have fun, and good luck in the arena.
thanks for your quick reply!
just 1 thing: do you think the pala has to be holy? just because you're talking about lock + healer. what about if he went retri, would it work as a double dps team, or is that just bad? thanks :)
Yeah the paladin has to be holy, you can go Ret, but holy is just far better of a choice. If you wanted to go double dps, you should pair with a mage or a rogue, ret paladins simply lack the synergy to act as a dps team with warlocks.
Post by
363645
This post was from a user who has deleted their account.
Post by
363645
This post was from a user who has deleted their account.
Post by
Lightrain
I play feral/haunt, and eventhough it's not ideal, we still float around 1700 rating(hoping for 1850, but it's not looking very good, too much randomness to hitting a loss at bad times). I don't think destruction is enough for our team because he's basically bait, and his DoT's are pretty big in trying to overwhelm a healer. We played and won against a DK/holy pally team just last night. The DK did 69k damage, and neither of us died. If that doesnt' tell you that warlocks aren't healer dependent, IDK what does. He can tank rogues for a bit as well, eventhough they have heal debuffs on him and mind numbing and such. I've also jumped a DPS, been burst down quickly in CC while in cat, and he finished off both healer and DPS with me only doing 10k or so damage.
Both specs are good. Healer/warlock is a very good team if the paladin can keep out of CC. If you don't get your DoT's up, and keep the healer from just removing them, then haunt isn't as strong. Druid/warlock would be the best IMO, but you can play holy or ret with the lock and still be rather successful if you just play with the right strategy and protect the paladin.
I've been running into a lot of paladins playing with a prot spec in holy gear. The advantage is you take much less damage, have a 20 sec stun CD, and if they focus you, you can keep DP up infinitely. The disadvantage, is once a team knows how to handle your spec, you can't get any heals out(lack of instant healing, your heals are costly, and if you don't get to chain DP, you go oom pretty quickly). The bonus tho, is your flash heals can crit for 8k+ if you spec and gear properly. This could be a good spec for a warlock/pally team, since you also get a 20 sec CD stun to hold back healing or nuking.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.