This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Holy 2s partner
Post Reply
Return to board index
Post by
292580
This post was from a user who has deleted their account.
Post by
Lightrain
Holy pally/warrior is better against a lot of comps, but it really depends on how skilled your feral druid is.
Feral/holy is viable, but it is also really tough. You need leet skills, and finding a feral that is skilled enough is pretty tough.
Expect him to be swearing at rogues a lot. Hunters have pretty good avoidance as well, but usually aren't as bad(skilled ones are a PITA to say the least, but most people have no clue how to play a hunter correctly).
Post by
svirve
Holy pally / DK is probably
the
combo.
It's alot easier than the others and if you're skilled it's even better.
Post by
292580
This post was from a user who has deleted their account.
Post by
00bender00
Imo holy + arms works great still. You get a tough partner, with high damage via bleeds, interrupt, and most important of all things, a healing debuff. Warriors have become pretty tough arena enemies once again imo.
I play ret/resto shammy and everytime we face this comp (and they are decent!) its a loss. The warrior sticks to my shammy no matter how much i HoF/HoS/DivSac/DivShi him / stun-rep the war, destroys his slowing/grabbing totems quickly and with high damage + healing debuff he has to switch from water to earth shield and ooms.
For the other team's paladin i'm just a little annoyiance, i would have to output twice as much damage (wich isnt likely to happen) to put the same pressure as the warrior does.
Fyi, my partner can tank DKs/ferals rather easily. It's only about the healing debuff, really.
Post by
Lightrain
Imo holy + arms works great still. You get a tough partner, with high damage via bleeds, interrupt, and most important of all things, a healing debuff. Warriors have become pretty tough arena enemies once again imo.
I play ret/resto shammy and everytime we face this comp (and they are decent!) its a loss. The warrior sticks to my shammy no matter how much i HoF/HoS/DivSac/DivShi him / stun-rep the war, destroys his slowing/grabbing totems quickly and with high damage + healing debuff he has to switch from water to earth shield and ooms.
For the other team's paladin i'm just a little annoyiance, i would have to output twice as much damage (wich isnt likely to happen) to put the same pressure as the warrior does.
Fyi, my partner can tank DKs/ferals rather easily. It's only about the healing debuff, really.
^^
This. Plus the warrior can help you defensively as well. Intervene, Disarm, and Spell reflect are really big PvP talents.
The only flaw with warriors is they require healing. They can't really keep themselves alive, so you have to keep him up or you lose.
Post by
292580
This post was from a user who has deleted their account.
Post by
00bender00
Because they can also pile on the stuns and damage pretty quick. Thanks =]
A warrior is more versatile.
For example, me and my resto shammy would burn down your rogue as soon as he's off evading cooldowns. Hand of Protection + Lava burst, and me on full nuke while you're frogged, he wouldnt stand a chance.
A warrior could go sword and board, defensive stance, spell reflect, and take some beating.
Warriors are generally tougher.
Plus, crippling poison can be removed in several ways, while harmstring is only removed by HoF edit: and shapeshifting*.
You need your partner to be able to keep enemies off you, sadly enough, you cant take as much beating as a disc priest (wich is cloth!) because of the interrupt weakness, and cant kite people around like a resto druid.
This is IMO, someone else maybe had better experiences with warriors.
Why i know all this stuff you may wonder, i've been playing Holy/Arms me being the arms warrior in tbc.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.