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Tank targeting help
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Post by
Kairn
Hello guys,
I haven't played my warrior or WoW alone in quite some time;
So currently I'm levling my warrior and noticed that I have some difficulties with multimob tanking,
aggro isn't the problem here but rather when a mob breaks away.
Well let's assume this situation:
5 mobs ahead, no CC.
So mark two of them, and maybe set focus on that pesky third mob.
Charge in / Pull , build some area aggro all going fine....
But now one of them breaks free, if it's your target or the focus you set you would instantly see this (assuming you have Target of Target in your Unitframes enabled).
My Unitframes show me if somebody gets aggro and the game even prints out "Changing Target" over the mobs heads if you loose them, but in bigger pulls it can get messy and you won't see wich mob is not targeting you. (Yes you can tab through, but in the worst case scenario the guy with aggro is dead by the time you arrive at the right target).
So basically I can see who has aggro, but not from wich Mob, so how do I taunt that specific Mob without wasting tons of time by tabbing through all of the mobs?
Any tips, macros or addons for this situation?
thanks in advance.
Post by
Lazermatt
I was actually going to post touching the same thing since I've just recently switching from raiding with my rogue to a prot warrior that dinged 80 a few days ago. I'd like to add a question in here rather than form a new topic so hope you dont mind. Tanking groups has been one thing I cant get used to - It just seems extremely difficult to keep agro on 5 mobs when I have three DPS behind me going crazy with AoE, but it also feeling like my DPS is lacking. I'm thinking that maybe Thunderclap and Shockwave should be doing enough to keep agro on adds, but as my character is at the minute Shockwave only helps to stun them for a few seconds and Thunderclap just doesnt seem to do anything in terms of agro really. If anyone can help point me in the right direction I'd really appreciate it. Armory link -
Here
. (I might have DPS boots equipped because armory hasnt updated yet)
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Post by
Lazermatt
You migt want to test shifting a couple of talent points for a more dps/tps oriented build. A popular way of doing this is dropping the points you have in Improved Disciplines and 3 from Shield Specialization to add 3 points in Deep Wounds and 2 in Cruelty.
Also if you can lose one of your major glyphs you could add the Cleaving glyph, and make good use of cleave on aoe pulls. This combined should give you threat boost.
Thanks, I did this and tested in a few runs and it was a lot easier to keep agro, actually boosted my overall DPS by 400 also. However, the healer was going OOM nearly every fight, whereas before I swapped specs he could stick up a renew and chill for a bit. I'm not sure if maybe this was all because of me loosing 3% block or just the instance/his gear. My block is at 19.41% and stops 932 damage.. thats good enough right? The healers armory -
Here
.
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Post by
DaCyclops
Ive developed myself a nice group-tanking solution that works nice for me. Especially when managing those runaway mobs.
For grabbing ahold of those mobs that change their targets, I find the mouse and camera to be most useful. Its not too hard to be watching behind you, and then just to click on whichever mob isnt doing the "whack me plenty" game.
(I can say that changing targets for a moment to throw an attack isnt too much of a problem. Ive been known mid-tanking to suddenly click a target and apply vigilance. Its over in a moment, and at worst case a GCD is wasted/delayed while Im momentarily tageting something else.)
To quicken this up, I also have a button set up with a Mouseover Taunt. It means that I can move my mouse over a target (say, the mob that is changing), press the button, and have it run to me without loosing target on my current mob. I also can shift-button for a Mouseover Heroic Throw. (That comes most in handy in Nexus. I can charge one caster and shield bash it, Heroic Throw the other while charging Both are gagged, and everything runs to me for a nice Thunderclap\Shockwave...)
I have one button set up to fire Shockwave, Thunderclap, and Cleave all at once. Generally (its using /castrandom, so its not always) my first press will get a Thunderclap (been known to manually trigger that too). That gets the initial agro on me. Then I pull them into a cone, and Shockwave. The cleave triggers all the time, and with a Glyph of Cleaving, hitting 3 mobs does nice damage. add in the Deep Wounds, and that helps generate agro on mobs hit by a critical Cleave.
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