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Starting a warrior
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Post by
356421
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18907
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Post by
Lorkin
Welcome to the warrior world. You should def check out the stickies at the top of the forum for more info.
Warriors are very much different than playing a mage, my wife has a mage and it's sometimes hard for me to stay back and pew pew at mobs. If you are adamant about picking blacksmithing or alchemy, I would go blacksmithing. It synergizes with warriors more, though it's hard to use the items you make while leveling up. I personally picked Jewelcrafting/Mining as it provides better stats for a tank and dps.
Warrior leveling is much harder than other classes like hunters and paladins. Not only do you want to fight mobs one at a time, but it's generally better if you fight green con mobs. You have an advantage in that you have a higher level mage that can get your warrior some gear. Warriors are very gear dependant and good available gear makes the difference between hating and loving your warrior while leveling up.
If you are a real min/max'er than race matters. It also helps if you are on a PvP server etc. Normally though, race doesn't matter and you should pick the race you WANT to be and look good in. There's nothing worst than rolling 80 levels as a gnome warrior when you can't stand gnomes. Pick what you want to play and go for it. Good luck.
Post by
heftybags
I would take up Alch/Herb. You the exlixer/flask time doubles and you get a %40 increased bonus and later in the game you can make yourself a nice trinket
http://www.wowhead.com/?item=44324
.
Herbalism is a good money maker and not being able to heal you also get life blood.
http://www.wowhead.com/?spell=55500
Soloing can and will be a pain but once you get bloodthirst
http://www.wowhead.com/?spell=23881
and the glyph
http://www.wowhead.com/?item=43412
to go with it, and start learning the mechanics you shouldn't have much down time.
As for your race I would say human they have racials that actually matter at end game first you get %10 more reputation gains over other classes and Every Man For Himself
http://www.wowhead.com/?spell=59752
which is a racial that equals a free trinket.
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234533
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356421
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355609
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Post by
s20mike
I'm a Human Prot Warrior and because I was a WoW newb I took Mining/ Blacksmithing just because it seemed appropriate.
The fact is, is that I have maybe made myself 6 pieces of kit through the game so far (level 69 at the moment), and they have pretty much always been rapidly replaced by Quest rewards or AH bought gear that is considerably better. The one thing I still wear is Adamantite Plate Gloves with an added socket, but even they are BoE - you can pick up a pair later for 20g - 45g depending on the market. While I mention socketing - it's useless. I thought it would be this big thing that totally made 'smithing worthwhile, and I was so, so wrong.
The last patch was meant to fix the effectiveness of a lot of 'smithed gear, but I can't see anything too exciting to be perfectly honest.
Later on, you get some nice pieces or Armor or Weapons, but again - if you take it all the way, with regular raiding and so on, you WILL replace your crafted gear with drops and rewards yet again.
At the end of the day, you are going to be a 450/450 skill 'smith making crap for lower level players, or the occasional item to sling in the AH, but almost invariably, the raw mats would have netted you more cash.
I have never had a problem leveling as a Warrior, because there are healing options available, and as long as you take down enemy caster classes quick, you can outlast and gut anything in melee, bandage up/ have a snack, and be on your way again. However, you will ALWAYS be wanting and needing Healing Potions for emergencies, and even more so if you plan to PvP. I do a lot of that just now, and find myself buying about 40g - 50g of Super Healing Potions every day, and looking with green gills at the cost of various Battle Elixirs, which I refuse to spend stupid amounts of money on for a one hour effect.
All this would lead me to make the radical suggestion you take Herbalism/ Alchemy for your Warrior. You WILL want and need Potions, you WILL love having Elixirs from time to time, depending on exactly what you are doing, and there WILL always be a market for your stuff. The same people get my money every day, and you could be one of them.
As for Jewelcrafting, at least on EU Darkspear, JC's are a dime a dozen, and the AH is bursting with all the jewels you could want and need for peanuts. I wouldn't bother with it.
Overall, looking at Professions, you want something that you will use every day, other people need, and will net you cold hard cash. I would say Blacksmithing will always be the last pick for any of those criteria.
Post by
Lorkin
What does min/max mean?
I think it means to make your character either level with the best gear possible at that level (maxer) or with the cost and time effective leveler (min)
No, Min/Max'er means the person picks his race, professions, talents, gear, etc all to maximize their role. For example, orcs, humans, and dwarves have weapon expertise racials that allow them to have an edge while using certain weapons. If you were going to dps, you would roll those classes and use those weapons.
Also professions provide certain bonuses that are specific to each one. For example, Herbalism gives you the healing over time ability. Useless for a dps class, so a min/max'er wouldn't pick it up. Generally a Tank would pick JC'ing and Blacksmithing to give them the most benefit stat wise. You can use the prismatic gems as well as get extra slots in your Belt, Bracer, and Gloves. You maximize your potential by picking certain race/prof/etc combinations.
A PvP oriented player might pick a Human for the Free removal ability they get so they can use another trinket. Some people pick a NE for the extra dodge. My Tauren warrior gets extra health, which works out well for he's a tank. For the casual player though, it really doesn't matter. All race/class combinations have their place and it's up to the player skill that makes them successful.
Edit: Forgot to add the Min part. You Maximize your strengths, but you minimize your weaknesses. I don't think there are many penalties from picking your race or professions, but some are certainly useless. Tailoring for a tank doesn't have many benefits.
Post by
Buttery
Not knowing what type of warrior you want to be (pvp/pve, etc), we cant answer your question more fully. RAcials give warrior a specific type of "feel" to them, Night elves have a vanish, draenei are more "holy" with the self heals, humans are sneaky with the fd, dwarves are rock solid and gnomes are easy to run.
A reason to take another race would be the weapon expertise 3 sword/mace from humans and 5 mace from dwarf. A big bonus is 10% added rep gain from humans, other than that, none of the other racials really stand out for warriors.
As for professions, I'll assume you dont have a main funding you, so I'm going to suggest mining and herbalism, there is an addon you can dl to be able to track both herbs and mineral nodes. All the low lvl bs recipes arent that useful and all the useful top end items are boe, which will be easy enough to get with your own mats. This way, you get important mats for your own use and for sale for the gold you'll need. The heal you get from herb isnt bad either, but if you go dra, tehn you can go skinning instead of herb, which will net you less gold and is less useful, but will work out better logistically.
Endgame, I recommend you drop the herbalism (after saving up enough herbs for your greatness cards and lots of flask mats) and pick up enchanting (have a alt pick up low lvl enchanting and DE the boe items you pick up when leveling).
I believe this is the most cost effective way to get the most out of a new character, amend as needed, but just to let you know, lvling jc or alc is a huge cost for marginal gain. Best of luck to you and I hope it helps other warriors out there.
/end wall of text
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358930
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345117
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Post by
Lorkin
IMO Fury is overraited for a leveling spec.
Naw Fury still owns. The fastest way to level up nowadays is to do quests. Gone are the days of grinding endless amounts of mobs. There's no benefit for killing groups and groups of mobs, its faster to do quests as you go. Most quests have you killing things one at a time, finish and move on to the next one.
Fury is king for single target killing, with little downtime once you hit lvl 40. With the Bloodthirst ability and glyph, you heal more than you get hit for. That and a dead mob does no damage to you. Imo, what's the point of being able to fight a mob for 10 seconds as prot with little health loss when you can kill it in 4 seconds and end the fight with full health. DWing is king for damage and once you hit level 60 you get one of the last Warrior unique abilities in the game,
Titan's Grip
.
Post by
356421
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Post by
s20mike
With a wide variety of stuns, damage mitigation techniques, disarms, bleeds, blocks, dodges and parries...Warriors can solo a lot. And yes, this includes elites. However, there are some Elites in the game that really aren't designed to be solo'ed regardless of your class, or level difference. They are "Group" or "Raid" Quests/ Bosses for a reason. And the few that are random encounters, that's just the way they are. That huge T-Rex in Un'Goro comes to mind...very, very, very hard, even with having 10 levels over him....
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