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200 New Talents You'd Like To Have
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221275
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190884
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167408
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Post by
dhampir1989
Druid (Balance)- 1/1 Wrath of Elune: Cuts the casting time of all balance spells in half and increases the crit chance of all balance spells by 100% for 10 sec.
Warlock (Demo)- 1/1 Demonic Murger: Murge with your current demon and gain the following effect for 1 min:
Imp- Mana regin increased by 2% in and out of combat.
Void Walker- Heal regin increased by 2% in and out of combat.
Succubus- Thread generation reduced by 50%
Felhunter- Spirit increased by 300
Fel Guard- Your Armor is increased by 500%, Stun Resistance increased by 50%, Stun Duration reduced by 75%, attack speed increased by 50% and you gain attack power = to your stam and int
Inferno- You generate an aura around you that does 300 damage every 2 sec to hostile targets around you.
Doomguard- Curse of Doom's effect procs after 30 sec and can be casted on players. Curse of Doom has a 90% decurse resistance.
After the duration of the spell you get your demon back.
Yeah, we need more showy and useless talents as warlocks.
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292710
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267741
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Post by
Interest
Warlocks:
Destruction:
Gale of Darkness 1/1: 35% Mana, Instant Cast, No Cooldown.
Unleashes a powerfully destructive storm conceived from the shadows, ripping into all enemies within 25 yards of you for X Damage, and reducing movement speed of all of them by 30%. In addition, it also burns 10% Mana, Rage, Runic Power, or Energy.
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218949
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Post by
Necrotth
Mage:
I've always wanted Blazing speed for mages to leave a trail of fire behind like 'blaze' did in Diablo II. Any enemy trying to follow you would take damage if standing in the flames.
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111159
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254726
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Post by
Mileron
I've said for several years that I'd pay talent points for a third profession.
Post by
Interest
I've said for several years that I'd pay talent points for a third profession.
I'd probably agree with you.
It depends on what profession though, and how many talent points are needed.
Hunter:
Beast Mastery:
Improved Mend Pet 2/2: In addition to its previous effects, it also increases the healing done by Mend Pet by 10%/20%.
Post by
200308
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Post by
Interest
Death Knight:
Unholy Tree:
Improved Shadow of Death 2/2: Increases damage done while under the effect of Shadow of Death by 5%/10%. In addition, if you manage to survive until the end of the duration (assuming that you didn't cancel the buff, or get killed in any way), you have a 40%/80% chance to come back to life with 20% health and 50 Runic Power.
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321573
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Post by
otero
Mage:
Nova blast 1/1: (3.0 sec cast) Hurls an imense ball of fire. Hitting its target causes the nova to burst, dealing 50% fire damage to all targets within 10 yards.
-.- fireball volley skill for astromancer on tk
Post by
otero
remember put CDS on skills so powers no CDS xp
Post by
Toldry
Warlock Affliction :
Dark Mend
1/1
Casting time : 1.5 seconds
Cooldown : None
Heals the target for X health. If the Warlock does less than 25% damage of the healing done by Dark Mend 13 seconds after it is cast, then the health given from taken back. This effect can not kill the target.
Base Warlock Spell:
Blinding Darkness
1/1
Cast time: 1 second
Cooldown : 45 seconds
The target enemy loses it's target. In addition, the enemy can not target anything for 6 seconds.
"
Who turned off the lights?
"
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287071
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