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3.2 patch ret build
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Post by
348421
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Post by
322589
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Post by
348421
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Post by
127934
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Post by
svirve
I would definately drop vindi for imp. BoM.
Relying on holy paladins to bring imp. BoM is not to be recommended. Absoloutely not in 3.2 where there's going to be alot more 51/20/0 holy paladins. As a matter of fact you should never rely on someone else to bring a buff unless you know for certain you'll never raid without them.
For that matter vindi isn't a really awesome debuff. Imp. BoM scales with the size of the raid, vindi just gives you a plain AP decrease.
Post by
322589
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Post by
svirve
can soneone explain why everyone is taking DS for their Ret build?
It seems like a very underwhelming talent for Ret. If you are using it to protect the tank, than why not use
Hand of Sacrifice
or
Sacred Shield
And if you are trying to keep a healer from dying, why not use
Hand of Protection
?
Cause neither of the spells you mentioned are raid wide?
You can use Divine Sacrifice and bubble at the same time you know.
Post by
00bender00
You can pop DS when Hodir does his OMG I R IMBA FROST PWNZOR aoe dmg and soak 35k or so from raid, wich isnt bad by any means.
The holy pala will pop aura mastery with frost resistance on, etc etc...
I will go with something like this:
http://ptr.wowhead.com/?talent#sVZE0zZVfbtbIuhdIfsu:GVacVm
Screw vindication, i'm never gonna take that crap, get the warrior to do demo shout, we bring enough utility and buffs already.
On a side note, consider that divinity will now be probably useless for JoL (2% is 2%, i dont think i'll gain anything), and you wont really heal anybody then maybe a random FoL on you (you are DPSING), so its just 5% more healing taken for yourself.
To the guy who said you can leave PoJ out if you dont pvp, well, melee dps need to move all the damn time, and need to be fast. Movement speed is a great addition for anyone that needs to run in and out of the poo, and switch targets.
Post by
Victarious
I'm looking at something like
this
. Divine Sacrifice is nice, but my theory is that, however small, the buff to INT will be a DPS and mana pool increase. If you're confident in your ability not to stand in the bad stuff, you could move two points from Pursuit of Justice into Demoralizing Shout-- err, Vindication.
Also, come 3.2, I'm wondering if Glyph of Crusader Strike won't be more useful? If we're using the ability more often, I feel it might be a better mana saver than Consecrate, though I might easily be wrong on that.
EDIT: Also, if as time goes on we find SoC to be unneeded for PvE once again, you could scrap that and Aura Mastery for 2/2 Vindication.
Post by
Victarious
Just a heads-up, someone posted in the comments for Vindication that it reduces AP by 574 at 80. If true (anyone on PTR confirm/deny?), that beats the highest rank of Demo Shout (untalented) by 164. Which means we might want to consider taking this. Of course, warriors might want to use their shout anyway for threat; I can't speak too intelligently on that, as I'm not intimately familiar with threat mechanics, but it is a point to consider.
EDIT: a quick consultation with my good friend math has shown me that a warrior with 5/5 in Imp Demo Shout will equal out 574 AP reduction exactly (base 410 x 140%). Interesting. It would be interestign to know from a high level warrior if that's something they usually take; knowing that would make our decision easier.
Post by
Squishalot
can soneone explain why everyone is taking DS for their Ret build?
Can you suggest another location for the talent point that will generate an equivalent increase in damage output? Considering that we don't have enough abilities to keep GCDs running?
Post by
svirve
can soneone explain why everyone is taking DS for their Ret build?
Can you suggest another location for the talent point that will generate an equivalent increase in damage output? Considering that we don't have enough abilities to keep GCDs running?
He was referring to Divine Sacrifice ;p i was thinking the same thing as you too first.
Post by
dezziedc
I'm looking at something like
this
. Divine Sacrifice is nice, but my theory is that, however small, the buff to INT will be a DPS and mana pool increase. If you're confident in your ability not to stand in the bad stuff, you could move two points from Pursuit of Justice into Demoralizing Shout-- err, Vindication.
Also, come 3.2, I'm wondering if Glyph of Crusader Strike won't be more useful? If we're using the ability more often, I feel it might be a better mana saver than Consecrate, though I might easily be wrong on that.
EDIT: Also, if as time goes on we find SoC to be unneeded for PvE once again, you could scrap that and Aura Mastery for 2/2 Vindication.
My pally is currently specced the same as this and I will be testing this out on the PTR over the next few days. Currently I have a premade on there with this spec and the cookie cutter ret spec. This spec does indeed seem to last a little longer as far as mana goes. Although my testing has been quite limited.
I have just copied my live toon across to PTR to do some comparisons. I'll post the numbers once I get some time to thoroughly test some variations on rotations, seals, judgements, glyphs.
Post by
323257
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Post by
Squishalot
can soneone explain why everyone is taking DS for their Ret build?
Can you suggest another location for the talent point that will generate an equivalent increase in damage output? Considering that we don't have enough abilities to keep GCDs running?
He was referring to Divine Sacrifice ;p i was thinking the same thing as you too first.
Yeah, rereading now, I realise that.. ;p who on earth calls Divine Sacrifice DS?
Next thing I know, spamming CS will mean endless running of Culling of Stratholme... >.>
I'm looking at something like this. Divine Sacrifice is nice, but my theory is that, however small, the buff to INT will be a DPS and mana pool increase.
I don't see the value of stacking int. 10% on a 98 base int (Human) is... about 10 int, which is around 0.25% spellcrit, and 100 mana. 110 mana if you count BoK as well. Generally, if you're gearing for int, then you might want to pick another profession. So why should you *talent* for int? When do ret pallies actually run out of mana in a heroic/raid environment?
If it's just to spec into Aura Mastery, well, it's pretty safe to say that Divine Sacrifice will be much more of a raid saver.
Edit: SoC won't be used in PvE. SoV with Seals of the Pure will trump it in the long run.
Post by
Victarious
Rationale being, as stated, that a minute DPS/mana pool increase beats no increase. Of course, Divine Sacrifice brings additional utility. It's just a matter of how you want to specialize. Some say that a paladin's "job" is to be a jack of all trades; some say that a DPS's "job" is to produce DPS. And I don't disagree with your numbers, but dezziedc says that in limited testing he has lasted longer with 5/5 Divine Intellect, so there may be some merit to it, especially in extended fights.
Divine Sac is definitely a good "oh snap" button, though, and I wouldn't fault anyone for speccing into it.
EDIT: Ugh, you know, you're right. I take it all back. It's, like, nine Intellect. Though I am curious if dezziedc does actually see more longevity after further testing.
Post by
44284
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Post by
365029
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Post by
Dhonorga
and what about e PVP spec? I was thinking something like this:
http://www.wowhead.com/?talent#scZqGzhMZVfdxbIuGdIbsz:V0az0M
Please tell me somthing about that^^
Post by
408619
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