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[3.1.0] PvP Disc Priest
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Post by
112643
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Post by
karlusdavius
ok. What you need to understand in battlegrounds and pvp in general, things that are useful in pve are classed as spell fodder in pvp. These are used to block dispels of important spells that are of more benefit to you.
http://www.wowhead.com/?talent#bxIbuhhiRIRfdkt0xtk:obAMcV
That would be a good sort of build. DA, Grace and Blessed Recovery are classed as dispel fodder. They will protect your Renew and PW:S on yourself.
Post by
180773
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Post by
112643
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Post by
112643
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Post by
180773
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Post by
112643
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180773
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Post by
cloudp
My personal opinio on a build is this (To heal):
http://www.wowhead.com/?talent#bxIruhhiRIofdktfxzk:TAbVzM
7 of those points are the changeable talents, rest is pretty much cookie-cutter.
2 points in the Discipline tree should be placed in one of three talents: Maximite Divine Aegis (3/3), 2/3 Imp. FHeal, 2/2 Mana Burn, or 2/2 Martyrdom. My personal choice is mana burn (i prefer to be offensive AND defensive rather than fully heal). Yours, by the looks of it, isn't that fond of it; I'd pick Martyrdom, since i am, when healing, quite focused. Its another layer of protection (and dispel fodder, tough i like this one for it's true effect), or Divine Aegis.
The other 5 points would be Holy Concentration, Divine Fury or Spell Warding on the Holy tree. Holy Conc. is my choice for your case. I myself also use it.
Post by
112643
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Post by
112643
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Post by
Paolo
Ok, since this is about battleground PvP and not arena PvP, we have some important distinctions to make.
Battlegrounds are, in general, sloppy group fighting extravaganzas, even in the more "intimate" environments like WSG. Two key words:
Sloppy
, and
Group
. Battlegrounds aren't filled with ardent PvPers. Yes, they're in there, but it's a wild mix of players. More often than not, it's just an unrefined, unsubtle...battle. Which is fine, and a lot of fun, but it affects the way we think about setting up a talent mix designed primarily for battlegrounds.
The notion of "dispel fodder" is a concept useful for arenas only. I just don't see that much dispelling going on in battlegrounds. And when I do dispels myself, usually my target is dead (or I'm dead) before my dispels had much of a chance to make any difference.
A few other notes. Grace isn't very useful in a battleground, now that it's single target only. You won't be reserving heals for any one target. Blessed recovery is not very good for battlegrounds either; if you're getting focused on by three enemies with a big stack of tenacity, forget about it, you're gonna die. (I realize your build included those talents as dispel fodder; I'm just talking about the talents themselves now.)
A lot also depends on how aggressively you play. Are you in the thick of it, carrying flags in WSG? Or more on the sidelines, keeping 40 people alive in Wintergrasp or AV? If you're in smaller, more exposed settings, you'll want to consider talents like Spell Warding, Imp. Mana Burn, Reflective Shield, and use the new Pain Suppression glyph. If you're more interested in the background healing role, defensive talents aren't as useful as Holy Spec and Imp. Flash Heal.
Either way, if you're gearing for battlegrounds, you'll be seriously gimped on regen, so 3/3 Meditation is essential, and Enlightenment is a very strong contender for the spirit buff more than the haste buff.
Post by
karlusdavius
Just to let you know and defend my corner here. Healing focus isn't needed as a must in BG's. Divine Fury is taken for the quick holy fire/smite SW:D combo's you might be able 2 pull off if you have no one to spend your BT buff on from using a PW:S.
Reflective shield is great against melee. Taking damage off your opponent while the buff given was defensive is very, very nice. You should put 2 points into this. Focused power reducing your Mass dispel cast time is brilliant for finishing off a paladin or mage using bubble and ice block. Or you have to start over again...
Post by
112643
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Post by
karlusdavius
Ok, perfect.
http://www.wowhead.com/?talent#bxIbuhhiRIksdktbxtk:zbA0mz
Something like this then. If there are 2 or 3 people to heal you want your instants to be firing on all cylinders and cost a little as possible, Hence full mental agility Reflective Shield is your defense mechanic against melee. They hit you, your going to be hitting them back. With full set bonuses on pvp gear your weakened soul is only 13 seconds. Its very easy to make a shield last that long by using fear at the right times at pillar hugging.
Focused power is a must tbh. 4% more healing output and a very quick mass dispel have helped me in many, many situations in BG's, and help if your getting targeted as the pushback suffered is minimal.
PvP gear has a lot of critical skite rating on it. so talents that increase critical strike rating on one particular talent can make do with only one point in it such as Imp. Flash Heal. as the 4% crit can be nice when a target is under 40%.
Flash heal is not your main heal. If your maintaining a small group then PoM, PW:S, Renew and Penance (6 sc with Glyph) are your go to spells at all times. You should try not to use flash heal on yourself as penance can now be self cast and is much quicker.
Divine Fury is in the talent build in order to put out quick holy fire's and the occasional smite if there is nothing else going on. You can take some points out of that if you wish to use mana burn or want Imp. Renew, that is a play style choice and can't really be set in stone within pvp.
Post by
112643
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Post by
karlusdavius
Disc priests can survive 4 attackers very easily for a prolonged period of time. PW:S abosrbs around 7k. Before the absorb, Armor and Resilience is factored in. SO the more resi you have, the lower the damage coming in will be. Therefor Reflective Shield will reflect enough damage to put an attacker off attacking you considering you should have dots up on him if your focused. You can survive long enough for your friends to come.
But tbh, dont rely on them defending you more than 40% of the time. they will have their own fights to sort out. Reflective shield is your best friend.
and will full pvp gear its 13 seconds on the weakened soul debuff. 2 seconds can actually make the world of difference.
If you dont plan on using holy fire when take renew and put the extra points into blessed resilience. Its useful in BG's as your unlikey going to get dispeled much with dps around you.
Post by
313035
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Post by
Zerul
Many of the best Priests heavily recommend against going full Satin. Relying on crits/RNG is not fun. With the Mooncloth set, you're getting reliable mana regeneration.
And if you're going to shoot for a whole PVP set anyway, you're probably going to want to do good in arenas anyway. Unless you're going for the welfare set or are planning on RNG VoA to get you your gear (remember you don't get to choose whether you get Mooncloth or Satin).
If you're going to be playing so defensively, you might as well go Paladin. Priests are one of the most versatile support classes.
- You take Imp. Mana Burn to take down those BG All-Star Pallies (which there are a LOT of).
- Get Divine Fury for the burst (assisting in burst is a major component of any Priest spec, and is also fun to boot in casual BGs). Blessed Recovery and Inspiration are wastes of points; go 60/11. As aforementioned, Dispel Fodder isn't as important in BGs. Even if you're doing Arenas, you can still spend those points after 11 in Holy elsewhere in Disc.
- Meditation is ESSENTIAL. Mental Agility and Absolution are expected to be maxed out in any Deep Disc PVP spec. Priests burn through their own mana quick since they're constantly fighting against the GCD. You SHOULD be spamming Dispels on allies and enemies. You SHOULD constantly be using instants like shields, ProM, renew, Penance. You will go OOM in even the smallest fights if you do not take your extra intellect/regen/mana cost-reduction talents.
- I guess going crit-heavy is okay for BGs, but going for an optimal spec that relies on the least amount of RNG is the way to go for serious Arena. You really don't want to OOM only cause you were unlucky in a match that should've been yours but wasn't only because you neglected regen for crit.
- Yeah, Grace probably doesn't go well with BGs due to the mass numbers.
Glyphs:
Glyph of Penance is good.
Glyph of Inner Fire is a necessity. Undispellable and pretty much the only reason you're alive against melee when Shammies/Priests purge spam you.
The two glyphs above are pretty much requirements for Disc PVP. The third one is pretty open in which one is the "best" one.
Glyph of Mass Dispel is a great 5v5 glyph. However, this isn't 5v5. You won't be using MD that much unless you are fighting a 5-pally/3-mage team in WSG.
Glyph of Flash Heal is great if you need that extra mana conservation. Combined with Imp. Flash Heal, you will get a pretty cheap and efficient heal.
Glyph of Pain Suppression is awesome. I think it works with sleep, not too sure about silences and interrupts, among others. I know Cyclones still disallow you to cast anything. Take this if you find yourself getting killed by Rogues 100% - 0 or are get CC'd often and witness your friends dying in your stuntime.
Glyph of Dispel is lackluster these days in my opinion. The heals are just minimal at best. It really only shines when fighting against Warlocks. Oh wait, there's also the chance that they got Unstable Affliction. Doh...
Glyph of PW:S doesn't heal enough in my opinion to warrant for a glyph slot. But an instant heal is an instant heal. Take it if you really don't need Glyph of Flash Heal/Pain Suppression.
Glyph of Renew is alright. Offers same HPM, but more HPS, which helps mitigate against bursty attacks. However, it is a bit lackluster in my opinion.
Glyph of Smite/SW:D could be experimented with. However, you probably want to go with Flash Heal/Pain Suppression. Just 20% or so extra damage doesn't sound too great in my opinion.
Please get minor Glyph of Shadowfiend. I believe they're not elusive anymore, so expect them to die a bit more often now. Even then, they would still get lol-owned by AoE in the larger BGs.
Post by
313035
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